VanceIX said:
Arkaign said:
People rightfully have higher expectations from consoles that are almost a decade newer and with outlandishly higher GPU horsepower. Not to mention that 1080p sets of 55"+ are commonplace now, something that wasn't true through most of last gen.
TLOU on PS3 was judged fairly : it was a PS3 title on a system with a potato for a GPU and 256MB of Vram, and an architecture about as complex as trying to understand inverted heiroglyphics while tripping your balls off. For that, the accomplishment was astonishing.
EXCELLENT programming for a AAA title for 8G PS4/XB1 should hit 1080p/30 easily while maintaining awesome levels of detail. Comparing games and standards between gens is a false dichotomy. Otherwise, what will you get when 4K 80" TVs are common in gen9? "Oh, it's just great that we're still playing in 720p and 900p in 2023!" ??
Progress should be demanded and welcomed. When I got SMW for SNES, I was incredibly happy to hear the massive upgrade in audio quality, and see the vibrant expanded color pallette, and large expansive levels. When Gears of War came out, people could obviously tell that PS2 and Xbox OG would have died trying to run it at 5fps.
We already have examples of superb technical achievement in 8th gen titles at 1080p.
And yes, it goes without saying that things like art direction, quality of the textures, level/game design are absolutely critical. It's not asking too much for that level of quality to also include native 1080p HD in freaking 2014.
Now some options would make this better for everyone. Framelocked 60fps 720p should be an option for many titles, as the XX?% of people that only have 720p TVs get nothing extra for someone making a 1080p title. Upscaling sucks, it introduces artifacts, and depending on chosen resolution, can be WORSE than native 720 +GOOD AA. Titanfall is a great example. I've run it at 720P as a test with max AA on PC, and it looks waaaaaaaaay better than it did on XB1's 792p upscaled to 1080p on the same IPS 120hz 1440p display. But, running the PC version at 1080p native with medium AA? Looks far better than the 720p +AA settings.
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I'm not even going to debate this anymore, I've burned myself out.
Look, if you need your games to be 1080p/60fps and believe it is a god given gift to you, than please, only enjoy those games.
I just want good games. If they look great, even better. If they look great and are 900p, not 1080p, I'm not going to blow a fuse over it. To each his own though, if you enjoy games based on their technicalities, I won't judge you for it.
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Hell, I still enjoy games that are 240p :P
The point is that we don't have high powered (somewhat debatable, but in the context of the boost over 7th gen, they are high powered) consoles just to repeat sub-HD resolutions in 8th gen, with 1080p large displays being common AND many examples of gorgeous 1080p games appearing.
If the consoles are clearly powerful enough to render VERY beautiful games in 1080P, then the only reason for sub-1080 is : laziness and/or cross-gen engines and/or politics.
The actual quality of the gameplay is immaterial to the problem with continuing to churn out upscaled games at this date and time. It's already proven that with the right engine and right coding, it's more than possible, it's AWESOME.
A bad game in 1080P (or even 4K surround!) is still a bad game.
A great game in 900P is still a great game.
A great game in 1080P is just that extra cherry on top that should be the standard moving forward.
As cross-gen dies off, and more teams show how it's done, 1080P will be more and more common, until non-1080 games will stick out like a sore thumb.
We can debate whether or not XBO will get there, but I honestly think it will be done, albeit with lowered AA and perhaps LOD/Shadows/AO/AF depending on the context of the situation. The lower ROP/Shaders/Memory Bandwidth is unpatchable and a 'hard' limitation. EVEN after taking that all into account, 1080p games well coded on the substantively weaker XBO should still look beautiful on XBO.