VanceIX said:
Parity is manufactured, but it exists, period. Devs arean't going to milk every bit of power out of the PS4. Just look at last gen. The PS3 was capable of much more, but the 360 outperformed it most multiplats. Third-party games will look even more identical this gen than last. You may see some differences in first-party games, but even then I doubt we see a striking difference like TLOU with the PS3. Hell, the One has the best looking game now with Ryse (and you yourself have said many times, it doesn't matter if it's open world or closed, but that's another topic entirely). |
Wait what?
Yes the PS4 might've been faster in theory but it was like shit to develop for thanks to the cell and less RAM.
Now it's the opposite. PS4 is both technically and in reality stronger than the X1 AND easier to develop for. That's why we will see continued gaps in performance. Depending how well devs utilize GPGPU it might even grow since the PS4 is also better capable at that which gives it another edge.
Devs don't have to "milk" anything out of the PS4 when it's the console easier to develop for. If anything they have to milk the X1 to even get to parity. But sadly, a lot of the techniques to milk power out of the X1 can be applied to the PS4 as well, which will still give it the edge.
Last gen they were closely matched, which is why the games were closely matched. This gen ALL the cards are in PS4's house.
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