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Forums - Gaming - Diff between PS4/XB1 > PS3/360

VanceIX said:
Dr.Henry_Killinger said:
VanceIX said:

Optimization for the x86 platform will allow devs to make great games on both consoles that look pretty much identical. It isn't like last gen where games had to be seperately optomized for the Cell and PowerPC architectures. Now it's just plug and play in terms of optimization.

Games are already seeing tons of parity now, at least much more than at the beginning of the generation. I expect that trend to grow.

Correction, Destiny is seeing parity.

Clearly, one optimization hits 1080p 60 or at least 1080 p 30 then we're gonna see a lot more content in games, like open world or hundreds of thousands of npcs etc...

If optimization is equal and both the XB1 and PS4 hit that target, then even still the PS4 will still be able to do more.

Any Parity is pretty much manufactured at this point.

Parity is manufactured, but it exists, period.

Devs arean't going to milk every bit of power out of the PS4. Just look at last gen. The PS3 was capable of much more, but the 360 outperformed it most multiplats. Third-party games will look even more identical this gen than last.

You may see some differences in first-party games, but even then I doubt we see a striking difference like TLOU with the PS3. Hell, the One has the best looking game now with Ryse (and you yourself have said many times, it doesn't matter if it's open world or closed, but that's another topic entirely).

Wait what?

Yes the PS4 might've been faster in theory but it was like shit to develop for thanks to the cell and less RAM.

Now it's the opposite. PS4 is both technically and in reality stronger than the X1 AND easier to develop for. That's why we will see continued gaps in performance. Depending how well devs utilize GPGPU it might even grow since the PS4 is also better capable at that which gives it another edge.

Devs don't have to "milk" anything out of the PS4 when it's the console easier to develop for. If anything they have to milk the X1 to even get to parity. But sadly, a lot of the techniques to milk power out of the X1 can be applied to the PS4 as well, which will still give it the edge.

Last gen they were closely matched, which is why the games were closely matched. This gen ALL the cards are in PS4's house.



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Last gen it was fairly close with PS3 getting shitty ports early on and  few others. Wxclusives wise obviously PS3 was superior when dev used good use of spu's pm cell processor. PS3 has powerful cpu and underpower gpu. 360 was more balanced and dev friendly with a nice gpu for its time.

This time both are very similar except that PS4 has a considerable advantage right out of the box. Games like KZ:SF and Infamous SS would probably be a 720P game on Xbone. The gap is much bigger this time however the gfx are good on both so may be it may not matter too much for normal people. But there is no way they can sell Xbone same price as PS4. Just make no sense IMO. With a big power brick too. Microsoft really needs to hire proper engineers to make a cheaper console with integrated PSU or something.



 

VanceIX said:

It's hardly a 50% power difference in real life performance. 

If cores made games so much better, PCs would be running circles around both the PS4 and Xbox One. The 290x has 44 CUs, does that make games 244% better IRL performance? Not really. It's all about optimization, and devs aren't going to spend extra resources making the best game possible on PS4 when they can just port the base x86 optomized game to both.

The PS3 had 8 cores compared to the 360's 3 cores in the CPU, look how that turned out. No one bothered optomizing for the PS3 anyway, unless it was a first-party exclusive like Uncharted or TLOU.

Like I said, the best looking game is currently on the One, and multiplats look much more identical than they did last gen, where 360 had an obvious advantage. 

The Xbox has 1.3 TF and the PS4 1.8. It's a pretty big differece and close to 40%.



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VanceIX said:
Troll_Whisperer said:
VanceIX said:

Last gen the PS3 was a lot more powerful, just harder to optomize for than the 360.

This gen, the PS4 and One use the exact same architecture and the PS4 only has marginally better components. As devs get better at optimizing for x86 on the consoles, games will probably look much more similar either way.

Heck, the One has the best looking game currently (Ryse), and even with lower pixel counts the games look almost identical in real life.

The PS4 doesn't just have marginally better components. The GPUs are similar but the PS4's has 18 cores vs the X1's 12. That's a 50% power difference in the GPU alone, the most important aspect when it comes to graphics.

It's hardly a 50% power difference in real life performance. 

If cores made games so much better, PCs would be running circles around both the PS4 and Xbox One. The 290x has 44 CUs, does that make games 244% better IRL performance? Not really. It's all about optimization, and devs aren't going to spend extra resources making the best game possible on PS4 when they can just port the base x86 optomized game to both.

The PS3 had 8 cores compared to the 360's 3 cores in the CPU, look how that turned out. No one bothered optomizing for the PS3 anyway, unless it was a first-party exclusive like Uncharted or TLOU.

Like I said, the best looking game is currently on the One, and multiplats look much more identical than they did last gen, where 360 had an obvious advantage. 


The 360 had hyperthreading so it actually had 6 logical threads vs the PS3s 7 (one was disabled for better yields). Its GPU also had unified shaders unlike the PS3 and shared memory + 10MB esram. The system had a great design overall, something Sony picked up on this gen.

Also the 290x runs games at 1080p and higher at much better IQ and framerets so the performance advantage is definitely there. If benchmarks were run and throughout was measured I'm sure the math would add up.

Also Ryse looks really good, but would you say its because of  technology/performace or because artstyle/clever tweaks? Crytek dropped polycounts in favour of more refined shaders for example. They Aldo used a custom AA technique to help make the game look good at 900p. I'm pretty sure the PC version of Ryse  running on a 7870 (PS4 level GPU) will look and run much better than the XBox version for example, perhaps close to 60fps (900p definately, 1080p maybe) which would be more than double the workload.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

vancelx - Games are already seeing tons of parity now, at least much more than at the beginning of the generation. I expect that trend to grow.

theres parity because devs choose that,or near parity(do human beings on this earth still not get this? how?).. ps4 can have a titan in there,and devs will choose to make it very close with maybe a few exceptions..its always been like that... ps4 has x1 beat badly in many areas,look what you get when devs exploit gpgpu usuage,you get second son,easily the best looking game out there on consoles thats released(just passing kzsf) and not chugging at 18fps in linear on rails game like ryse(i wont even bring up the near looking live action movie called the order only because its not released yet,or that would efforlessly take top spot as the best looking console game ever)...

360/ps3 overall were very similiar in power given the slight edge to ps3 when coded properly..look at the spec sheets for last gen compared to this gen and you see this gen is much dif...so what if it has the similiar architecture, ps4 it has a lot more of it and thats why it can produce better looking games.



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VanceIX said:
Dr.Henry_Killinger said:

Why would optimization decrease the gap, surely it would improve both equally.

Optimization for the x86 platform will allow devs to make great games on both consoles that look pretty much identical. It isn't like last gen where games had to be seperately optomized for the Cell and PowerPC architectures. Now it's just plug and play in terms of optimization.

Games are already seeing tons of parity now, at least much more than at the beginning of the generation. I expect that trend to grow. 

optimizing hte PS4's GPU will advance just as much as optimizing use of the X1's GPU but the PS4's is still 50% more powerful.  Same with the RAM.  His point was that optimization will help both and therefore it doesn't make sense for that to close the gap.




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No, the difference in visuals and framerate was much larger in the seventh generation then it is now.

I mena this can even be seen in games releasing later in the Gen such as Dark souls 2 which ran at around 40 fps on the 360 and under 30fps under the ps3. Another example includes most cod games which looked much better on the 360 and ran at mostly a higher framerate. When looking at most ps3 and xbox 360 games you can see that most ps3 games were only upscaled up to 720p meanwhile all 360 games were upscaled up too 1080p which made them look much better.



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Yeah difference this gen is bigger, there's not really much to discuss



I don't really care. Both systems are capable of producing graphics of more than adequate quality. And what's funny, the WiiU, which has the flops of last gen systems, has the best looking games this gen, as did the Wii before it.



starcraft said:
VanceIX said:

Last gen the PS3 was a lot more powerful, just harder to optomize for than the 360.

This gen, the PS4 and One use the exact same architecture and the PS4 only has marginally better components. As devs get better at optimizing for x86 on the consoles, games will probably look much more similar either way.

Heck, the One has the best looking game currently (Ryse), and even with lower pixel counts the games look almost identical in real life.

I'd say that was about the end of the thread folks.

you do realise everything he said is factually incorrect right? As a moderator surely...?



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