VanceIX said:
It's hardly a 50% power difference in real life performance. If cores made games so much better, PCs would be running circles around both the PS4 and Xbox One. The 290x has 44 CUs, does that make games 244% better IRL performance? Not really. It's all about optimization, and devs aren't going to spend extra resources making the best game possible on PS4 when they can just port the base x86 optomized game to both. The PS3 had 8 cores compared to the 360's 3 cores in the CPU, look how that turned out. No one bothered optomizing for the PS3 anyway, unless it was a first-party exclusive like Uncharted or TLOU. Like I said, the best looking game is currently on the One, and multiplats look much more identical than they did last gen, where 360 had an obvious advantage. |
The 360 had hyperthreading so it actually had 6 logical threads vs the PS3s 7 (one was disabled for better yields). Its GPU also had unified shaders unlike the PS3 and shared memory + 10MB esram. The system had a great design overall, something Sony picked up on this gen.
Also the 290x runs games at 1080p and higher at much better IQ and framerets so the performance advantage is definitely there. If benchmarks were run and throughout was measured I'm sure the math would add up.
Also Ryse looks really good, but would you say its because of technology/performace or because artstyle/clever tweaks? Crytek dropped polycounts in favour of more refined shaders for example. They Aldo used a custom AA technique to help make the game look good at 900p. I'm pretty sure the PC version of Ryse running on a 7870 (PS4 level GPU) will look and run much better than the XBox version for example, perhaps close to 60fps (900p definately, 1080p maybe) which would be more than double the workload.








