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Forums - Gaming - Diff between PS4/XB1 > PS3/360

Machiavellian said:
Dr.Henry_Killinger said:
VanceIX said:
Dr.Henry_Killinger said:
VanceIX said:

Optimization for the x86 platform will allow devs to make great games on both consoles that look pretty much identical. It isn't like last gen where games had to be seperately optomized for the Cell and PowerPC architectures. Now it's just plug and play in terms of optimization.

Games are already seeing tons of parity now, at least much more than at the beginning of the generation. I expect that trend to grow. 

Correction, Destiny is seeing parity.

Clearly, one optimization hits 1080p 60 or at least 1080 p 30 then we're gonna see a lot more content in games, like open world or hundreds of thousands of npcs etc...

If optimization is equal and both the XB1 and PS4 hit that target, then even still the PS4 will still be able to do more.

Any Parity is pretty much manufactured at this point.

Parity is manufactured, but it exists, period.

Devs arean't going to milk every bit of power out of the PS4. Just look at last gen. The PS3 was capable of much more, but the 360 outperformed it most multiplats. Third-party games will look even more identical this gen than last.

You may see some differences in first-party games, but even then I doubt we see a striking difference like TLOU with the PS3. Hell, the One has the best looking game now with Ryse (and you yourself have said many times, it doesn't matter if it's open world or closed, but that's another topic entirely).

That isn't a valid excuse any more though.

Not only is the weaker hardware using the more complicated ram but these are both x86 machines.

Any parity, requires more work be done on the XB1 version by default.

Depends on the API if parity will require more work.  Also once the engine is built to use MS ram and hardware its not like developers continue to go back and redo things.  The thing is, developers worked harder for the PS4 to get it to work as good as the 360.  Its going to be the same thing this gen.  Developers will work harder on the X1 to get it to work as good as the PS4.  Because the PS4 is easier, developers will not try to squeeze that last bit of performance but instead throw those resources to the X1.  

What gamers have to understand is that their wants are not the same as developers.  Developers want all platforms to perform good.  If one is ahead of the others then putting resources to make that one so much better than the others is a waste.  Instead, develpers are going to put their resources on the other platforms to make them meet their projected performance and image requirements


Why? PS4 has bigger userbase



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

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VanceIX said:


 



So Captain_Tom was on-topic when he posted that SS obliterates Ryse?

And this is very much on-topic, since I'm pointing out that the system percieved to have the weakest hardware has the best looking game. It may not be "fact", but it is an opinion that enough people share. When you are comparing hardware capabilities of a game console, why would you not mention the way the games look on it? The games are what show the IRL performance capabilities of the console, after all. 

my comment was directed at both of you. If the shoe fits wear it. Comparing exclusives only works when you are willing to accept that you would need to compare there theoretical performance on the other device. For instance I can say Ryse would run better on PS4 by about 40% So maybe 1080 P and a locked 30 FPS as opposed to 900P 26 Avg FPS. Or I could say ISS would run about 900P < 30 FPS on the XBox1. Problem is that isnt very accurate and only give a rough average or theoretical performance. Compari g multiplats are the only way to keep all variabless from intervening and thus the comparison is much more accurate. That is why I said you were off topic, if you would accept theoretical performance tho then sure go ahead and compare that way :P



Neodegenerate said:
Captain_Tom said:
Neodegenerate said:
Captain_Tom said:


What you people don't get is that it costs no extra money to turn a few settings up.


I get that there is no cost to doing so.  What you don't seem to get is that there is no actual benefit to the company in doing so.  Increases desirability of one version of your product at the expense of another version is not good business sense.


LOL how could that hurt sales?  Either way you are wrong because they are clearly already doing this.

What they are doing currently is minimal.  There is no blow you away level graphic difference (like Bayonetta last gen as an example) in any of the current 3rd party situations.  The hurting of sales comes from "why buy this version when the other version is better" concept.  Some people, who don't have both consoles, won't buy the worse version strictly because it is noticably worse.  Companies don't deliberately shoot themselves in the foot.

1) Bayonetta had loading problems on PS3, not graphics.  But they fixed that with an update.

2) Oh and lol people will get the game they can get.  COD was better on 360 since World At War, and yet PS3 sales of the games were only slightly behind 360's.  No one is going to not get a game because a stronger console has a better looking version.  Your argument has no basis in any sort of evidence.  Show me anything that backs up your claim.



Trunkin said:
2008ProchargedGT said:
Trunkin said:
Clearly bigger than 360/PS3. Though I dunno if I've heard anyone argue otherwise.



Look no further than this very thread.

lol, you're right. So sad. I can understand saying that the difference doesn't matter any more than it did last gen, but to deny it outright is just ridiculous, at this point.


.



2008ProchargedGT said:

my comment was directed at both of you. If the shoe fits wear it. Comparing exclusives only works when you are willing to accept that you would need to compare there theoretical performance on the other device. For instance I can say Ryse would run better on PS4 by about 40% So maybe 1080 P and a locked 30 FPS as opposed to 900P 26 Avg FPS. Or I could say ISS would run about 900P < 30 FPS on the XBox1. Problem is that isnt very accurate and only give a rough average or theoretical performance. Compari g multiplats are the only way to keep all variabless from intervening and thus the comparison is much more accurate. That is why I said you were off topic, if you would accept theoretical performance tho then sure go ahead and compare that way :P

Alright, that makes some more sense. Sorry if my comment was taken to be off topic.

Anyway, I've made my point now, to agree with it or not is up to everyone else. I'm probably done here (until someone else quotes one of my older posts, lol)



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC

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CGI-Quality said:

I've yet to play Ryse, but I must say, this is a mighty fine looking game! Damn!

It sure does!!! I dont think anyone can really say otherwise. Dat water!!!



Shinobi-san said:
starcraft said:
VanceIX said:

Last gen the PS3 was a lot more powerful, just harder to optomize for than the 360.

This gen, the PS4 and One use the exact same architecture and the PS4 only has marginally better components. As devs get better at optimizing for x86 on the consoles, games will probably look much more similar either way.

Heck, the One has the best looking game currently (Ryse), and even with lower pixel counts the games look almost identical in real life.

I'd say that was about the end of the thread folks.

you do realise everything he said is factually incorrect right? As a moderator surely...?

Fine, I'll bite. What do you claim was a 'factual error?'

Bearing in mind you've just invoked facts, meaning provable beyond all doubt.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

Technical HW Difference  X1/PS4 >  X360/PS3

Perceptual Graphics Difference  X1/PS4 < X360/PS3

 

The only exception to this rule, would be Cod Ghost (launch game), Tomb Raider, and MGS Ground Zero, all of which were close to launch games.

Cod & MGS had a 720p - 1080p difference.

TR had a 30 - 50 fps difference.  (50 was the average fps for the PS4 version)



jnemesh said:

OK, where to start...the PS3 vs. Xbox 360 battle was defined by multiplayer gaming.  XBL and cross game chat made the Xbox THE place to play multiplayer games.  This gen, Sony has improved their server infrastructure and has added cross-game chat, so on that, the playing field has leveled.

Next, there was VERY little difference between the multiplatform games...they ran at the same resolution, and the difference in frame rate was negligable.  Sometimes there were bugs in one version and not the other...but for the most part, games played IDENTICALLY on the 360 vs. the PS3...aside from the factors I mentioned in the beginning.

This generation, we are seeing a fairly dramatic difference in the games.  Most Xbox games run at 900p or less, and most PS4 games run at 1080p.  Some games, like Tomb Raider or Sniper Elite 3 have 1080p resolution on both platforms, but then the frame rate suffers on the XB1.  These are NOT subtle differences!  They are obvious to anyone playing!  If your framerate drops below 30fps, it's noticable!  If your screen tears because they have vsync disabled, it's noticable!  In comparison after comparison, news article after news article, the XB1 comes up short.  Fans of MS try to minimize these shortcomings, but they are there, and people ARE paying attention...as reflected by sales.

The other mistake people make is to say "well the PS3 came up from behind, so the XB1 will also!".  This couldn't be more wrong.  The PS3 was able to come up from behind due to the strength of the Sony brand (especially internationally), the number of exclusives on the PS3 that were NEVER available on the 360, and the fact that many bought it strictly for use as a blu-ray player.  Last gen, it was common for gamers to buy both platforms...the PS3 for the exclusive titles, and the Xbox 360 for multiplayer gaming.  THIS generation, the LESS POWERFUL console with FEWER GAMES is the "underdog".  There is not a good reason this gen to own both consoles, either, as the multiplayer experience is just as good on the PS4 as the XB1 and the number (and quality) of the Xbox One exclusives are just not there to justify owning one.

@Bolded:  I guess I am not seeing this difference between this gen and last gen.  The things you just stated happen last gen but opposite.  It was the 360 with the stable framerates or higher resolution, better textures, better AA, added graphica features you name it while the PS3 suffered.  You can go back through all of those Eurogamer face offs to read all of that stuff.  At that time, the 360 had the most marketshare and it was crusing pretty strong (Unitl the RROD blew up).  The thing is developers worked harder to get their games to play on the PS3 and seek parity.  They did not seek to make the 360 better, because spending 50% more effort to get 10% better visuals do not net 50% better sales or even close.

The problem with your comparison is that its about console sells.  What I am talking about is 3rd party developer effort.  The things you list has no real value within a 3rd party studio trying to develop a game on multiple platforms.  Developers have a set amount of time and resources to throw at a project.  Making all of your platform play great is way more important then trying to squeeze more ommph from one platform.  This is the reason why the weaker system holds down the stronger.  Hell consoles have held down the PC platform for years.  Nothing has changed for 3rd party developers for this gen.  One console is stronger and another is either harder or weaker.  Developers will find out how much they can push the weaker system and base their target graphics and performance on that.



Shinobi-san said:
starcraft said:
VanceIX said:

Last gen the PS3 was a lot more powerful, just harder to optomize for than the 360.

This gen, the PS4 and One use the exact same architecture and the PS4 only has marginally better components. As devs get better at optimizing for x86 on the consoles, games will probably look much more similar either way.

Heck, the One has the best looking game currently (Ryse), and even with lower pixel counts the games look almost identical in real life.

I'd say that was about the end of the thread folks.

you do realise everything he said is factually incorrect right? As a moderator surely...?

Oh really? And where am I wrong?

Games look pretty much identical in real life. More so than last generation, where the 360 had a BIG advantage in multiplatform games and the PS3 had a big advantage in exclusives.

Last gen the PS3 had a much better CPU, much faster RAM, only slightly weaker GPU, and a much better storage format. The same is happening this gen (other than the GPU being better and the storage format being the same, along with the CPUs being a bit closer in power), but the differences aren't as pronounced due to both using a similar architecture, hence resulting in similar looking games. Maybe in exclusives we will start seeing the PS4's power, but multiplatform games (the brunt of games for most gamers) will look almost identical, with just some slight reolution differences here and there that no one really notices IRL.

But please, feel free to point out my factual inaccuracies.



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC