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Forums - Sony Discussion - Why The Last of Us Remastered Shouldn’t Really Exist

Tagged games:

 

Do you think TLOUR shouldn't Exit?

YES 150 30.99%
 
NO 220 45.45%
 
WHO CARES? 107 22.11%
 
Total:477
Euphoria14 said:


So what your saying is that if ND took 8+ months to get the game working properly on PS4 since it needed a full rework (Going from PPC w/ Cell being the major hurdle to PS4's x86) and didn't put a little extra effort into increasing the resolution and framerate it would have been fine by you?

So lazy port > not lazy port?

 

The game would have b


I didnt know it was THAT difficult to make a PS3 game for download on the PS4...



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This is easily the unnecessary thread I have ever seen on this site.

When did gamers feel so entitled to the point of deciding which games should and should not exist?

Whatever happened to if you dont like a movie, dont go see it? If you dont fancy a game, dont buy it?

This is the seventh thread on this game of people just hating...

Funny thing is that many of you guys hating on the game dont even own a PS4  or are avid fans of either Xbox or Nintendo brands and then some of you jump on MCC bandwagon like it is totally different like "next level" different (quoting someone on here). 



KLXVER said:
Euphoria14 said:


So what your saying is that if ND took 8+ months to get the game working properly on PS4 since it needed a full rework (Going from PPC w/ Cell being the major hurdle to PS4's x86) and didn't put a little extra effort into increasing the resolution and framerate it would have been fine by you?

So lazy port > not lazy port?

 

The game would have b


I didnt know it was THAT difficult to make a PS3 game for download on the PS4...


Yeah, we figured that out already.



Hynad said:
KLXVER said:
Euphoria14 said:


So what your saying is that if ND took 8+ months to get the game working properly on PS4 since it needed a full rework (Going from PPC w/ Cell being the major hurdle to PS4's x86) and didn't put a little extra effort into increasing the resolution and framerate it would have been fine by you?

So lazy port > not lazy port?

 

The game would have b


I didnt know it was THAT difficult to make a PS3 game for download on the PS4...


Yeah, we figured that out already.


Well you could have told me earlier...



KLXVER said:


I didnt know it was THAT difficult to make a PS3 game for download on the PS4...

Which is why your arguments keep falling flat. You obviously do not understand what it takes to get a PS3 game running properly on a PS4. This has literally been explained multiple times to you in this thread.

It isn't just a simple port job to make something that was fine tuned to work with the Cell and PPC architecture to magically just start working on x86. It will always require a small team like ND did, only they had them put some extra work in it.

 

Your new argument sounds like you think a lazy port with no enhancements to take advantage of the increase in console power would have been best for everyone. I don't even...



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DonFerrari said:
IkePoR said:
I think MCC has more value and is better suited to be released now. It's a win-win for gamers and publishers alike.

TLoU:Re. is a cash grab for sure but it's a boost for Sony's machine and there is no argument for it being a totally positive move for the company. Yeah it's a year old but it's fucking incredible - another win-win.

/thread

Won't discuss the value proposition since that is subjective to preference... but what could be gained from TLOUR not being released now, but after 5 years??? (you can consider 2 possibilities if you want... one being the same game that was released now, but just taking longer... and the other invest more money and make more changes but since it was released after 5y it would probably look even more outdated).

It's very simple, just like the Wii U at the time of Wind Waker HD's release - the PS4 needs games.  They're coming for sure, but releasing TLoU:Re right now, during a drought, helps a bunch.  



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KLXVER said:
Hynad said:
KLXVER said:

I didnt know it was THAT difficult to make a PS3 game for download on the PS4...


Yeah, we figured that out already.


Well you could have told me earlier...


But we did. But ok, I'll post it again.

“I wish we had a button that was like ‘Turn On PS4 Mode’, but no,” creative director Neil Druckmann says. “We expected it to be Hell, and it was Hell. Just getting an image onscreen, even an inferior one with the shadows broken, lighting broken and with it crashing every 30 seconds… that took a long time. These engineers are some of the best in the industry and they optimised the game so much for the PS3’s SPUs specifically. It was optimised on a binary level, but after shifting those things over [to PS4] you have to go back to the high level, make sure the [game] systems are intact, and optimise it again.

“I can’t describe how difficult a task that is. And once it’s running well, you’re running the [versions] side by side to make sure you didn’t screw something up in the process, like physics being slightly off, which throws the game off, or lighting being shifted and all of a sudden it’s a drastically different look. That’s not ‘improved’ any more; that’s different. We want to stay faithful while being better.”

http://www.edge-online.com/features/the-last-of-it-naughty-dog-on-bringing-the-last-of-us-to-ps4/



Euphoria14 said:
KLXVER said:


I didnt know it was THAT difficult to make a PS3 game for download on the PS4...

Which is why your arguments keep falling flat. You obviously do not understand what it takes to get a PS3 game running properly on a PS4. This has literally been explained multiple times to you in this thread.

It isn't just a simple port job to make something that was fine tuned to work with the Cell and PPC architecture to magically just start working on x86. It will always require a small team like ND did, only they had them put some extra work in it.

 

Your new argument sounds like you think a lazy port would have been best for everyone.


No, it hasnt. People said its for the people who hasnt played it on the PS3 and for the fans that supposedly begged for it.



Hynad said:


But we did. But ok, I'll post it again.

“I wish we had a button that was like ‘Turn On PS4 Mode’, but no,” creative director Neil Druckmann says. “We expected it to be Hell, and it was Hell. Just getting an image onscreen, even an inferior one with the shadows broken, lighting broken and with it crashing every 30 seconds… that took a long time. These engineers are some of the best in the industry and they optimised the game so much for the PS3’s SPUs specifically. It was optimised on a binary level, but after shifting those things over [to PS4] you have to go back to the high level, make sure the [game] systems are intact, and optimise it again.

“I can’t describe how difficult a task that is. And once it’s running well, you’re running the [versions] side by side to make sure you didn’t screw something up in the process, like physics being slightly off, which throws the game off, or lighting being shifted and all of a sudden it’s a drastically different look. That’s not ‘improved’ any more; that’s different. We want to stay faithful while being better.”

http://www.edge-online.com/features/the-last-of-it-naughty-dog-on-bringing-the-last-of-us-to-ps4/


I have never seen anyone post that article.



IkePoR said:
DonFerrari said:
IkePoR said:
I think MCC has more value and is better suited to be released now. It's a win-win for gamers and publishers alike.

TLoU:Re. is a cash grab for sure but it's a boost for Sony's machine and there is no argument for it being a totally positive move for the company. Yeah it's a year old but it's fucking incredible - another win-win.

/thread

Won't discuss the value proposition since that is subjective to preference... but what could be gained from TLOUR not being released now, but after 5 years??? (you can consider 2 possibilities if you want... one being the same game that was released now, but just taking longer... and the other invest more money and make more changes but since it was released after 5y it would probably look even more outdated).

It's very simple, just like the Wii U at the time of Wind Waker HD's release - the PS4 needs games.  They're coming for sure, but releasing TLoU:Re right now, during a drought, helps a bunch.  

Yep pretty much this... a game that could be launched fast, be gorgeous and fill the holes is a good approach, and of course we would love it being cheaper, but there is more reason to make it 50 than 30... And from what I heard WW HD is a fantastic improvement... TLOUR is being regarded good, and probably Halo MCC will be good as well... so they are very much worth remasters/remakes.



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