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KLXVER said:
Hynad said:
KLXVER said:

I didnt know it was THAT difficult to make a PS3 game for download on the PS4...


Yeah, we figured that out already.


Well you could have told me earlier...


But we did. But ok, I'll post it again.

“I wish we had a button that was like ‘Turn On PS4 Mode’, but no,” creative director Neil Druckmann says. “We expected it to be Hell, and it was Hell. Just getting an image onscreen, even an inferior one with the shadows broken, lighting broken and with it crashing every 30 seconds… that took a long time. These engineers are some of the best in the industry and they optimised the game so much for the PS3’s SPUs specifically. It was optimised on a binary level, but after shifting those things over [to PS4] you have to go back to the high level, make sure the [game] systems are intact, and optimise it again.

“I can’t describe how difficult a task that is. And once it’s running well, you’re running the [versions] side by side to make sure you didn’t screw something up in the process, like physics being slightly off, which throws the game off, or lighting being shifted and all of a sudden it’s a drastically different look. That’s not ‘improved’ any more; that’s different. We want to stay faithful while being better.”

http://www.edge-online.com/features/the-last-of-it-naughty-dog-on-bringing-the-last-of-us-to-ps4/