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Forums - Gaming - PlayStation 4 GPU Vs Xbox One GPU Vs PC – The Ultimate Benchmark Comparison

Cool the ps4 GPU is a beast I don't care about pcs I don't game on pcs



VITA 32 GIG CARD.250 GIG SLIM & 160 GIG PHAT PS3

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For a machine that the main factor is videogaming, PS4 has more than enough power to run the best looking games for the next 5 or 6 years.



...Let the Sony Domination continue with the PS4...
VanceIX said:
the-pi-guy said:
$200 is entry level?
And second of all, the fact that we can get a better GPU for a "few hundred dollars more" is so ridiculous to bring up. Why did they even bother?

Because with that GPU you get a lot more performance (people had no problem paying "a few hundred dollars more" last gen to get the PS3 over the 360 when it came out). Plus, a PC is used for more than just gaming. A high-end PC can be built for $800-900 that will outpace either the PS4 or the Xbone for years to come. Not to mention that the software is much cheaper, and online is free. And PC is backwards compatible with games of all generations, and even older consoles.

I do wonder why the article even mentions pc. Anyone and their grandmother knows how a $500 gpu will have theorethically more horsepower than a ps4. The problem, however, with pc's is that the hardware never really gets fully optimized. Doesn't matter if you got a $500 or $10000 pc, you will still get ports from console games that are usually poorly optimized.  



So the PS4 GPU seems to be a low-end PC GPU, but what is then the Xbox GPU?! Not even Low-end?! :O



Oh, here is a thread about a synthetical benchmark, too?
The benchmark itself is not a benchmark at all, in my opinion.
Yes, PS4 has more power. Done.



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Intrinsic said:
VanceIX said:

Ah, but is that 2GB texture being rendered, and thus being used by the GPU, or just being cached by the system? That's the important distinction here. On PC, textures can be stored on the DDR3 RAM and then sourced to the GPU to render using the DDR5 RAM. On PS4, the GPU is not directly using those textures, so it is fair to say that it is not part of the graphical memory allotment. On PC, textures and such are stored on DDR3 and then transferred in smaller amounts to the GPU when it needs them, and while rendering shows up in the DDR5. The GPU has no need to directly use the giant texture budget when only a fraction of the textures may show up at any one time.

That's on PC. On PS4 the GPU has direct access to the memory stored, but since the CPU still has to process the cache before outputting to the GPU, it could be considered system memory, instead of direct GPU memory.

I was just going to say that all that works differently on PS4 cause the PS4 writes directly to memory. But you said it.

However, Pcs run better if they can cache GPU data on system memory and send it to the GPU when needed cause thats faster than having to read all that data from storage whenever its needed. But since the PS4s GPu can write directly to memory, all it needs is the reder order from the CPU. data cahced in memory is basically just waiting for the GPU to access it. And in some cases the GPU doesn't even need permission from the CPU (compute).

Having said that, I still think its not actually right to call GPU based data a system resource even if its not yet being used by the GPU. Especially in the caeo os a PS4 which works differently from PCs. Cause every game engine still runs everything throug the CPU. The CPU still has to simulate the entire frame before the GPU draws i anyways. The way I see it, is that when looking at memory use in consoles, just keep it simple and look at what is activelu using memory at anytime andhow much of it its using. If you do that, you will find that the GPU is always using as much as 2x the amount of Ram that the CPu is using at anytime. Its has been said before, the GPu is way more important for consoles than anyting else.

PCs have the advantage that was necessitated from a disadvantage to go about this differently. Like I said earlier they can cache data to system ram and send it to the GPU ram when needed cause thats faster than getting it from storage. This was made necesaary because of how much more CPU memory PCs have as opposed to their GPU ram in the past. It allowed for more efficient use of the GPU and took advantage of teh amount of RAm that is actually left idle on the CPU. Till this day its still done this way cause games really don't need up to 4-6GB of CPU memory to run. Most of that memory on the cpu is used as a cache for the GPU.

I cansee we agree on some things, and diswagree on some. Zet's end it there, eh



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC

So how do you convince non-PC gamers who like console exclusives to buy a PC outside of enhanced graphics potential? The great thing about consoles is games come before graphics, therefore whenever a AAA is made the games over time use up all of the power of the consoles rather than just becoming a waste over time and everyone gets the same experience.



VanceIX said:

I cansee we agree on some things, and diswagree on some. Zet's end it there, eh

Hehehe.... no problem bro!  :)



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I am the Playstation Avenger.