| kupomogli said: You cut out the portion how I said the games on consoles aren't developed that way to make your case? Awesome. Anyways, even if I don't know anything about game development, I know a thing or two about math. You have 1080 pieces of something and only use 720 pieces, you still have 360 pieces left available for use elsewhere. Add that together with the many devs who have stated that they need to reduce resolution to get it running at a good framerate on PS4 and Xbox One, or maybe even take a look at games like Rage and Wipeout HD which drop resolution mid game in order to keep framerate at 60fps. Here. Read Digital Foundry's Rage analysis. http://www.eurogamer.net/articles/digitalfoundry-rage-face-off |
You said it your self; "to keep". The resolution lowering helps prevent the loss of a few frames, as I already said more than once. It's keeping a 60fps game at stable(r) 60fps. It's not making a 30fps game 60fps. Tomb Raider DE on XB1 did it too, though funnily enough to prevent it from dropping below 30. Dunno why you're proving my own point for me.













