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Forums - Gaming - Why I don't think the PS4 will pass 100m

ikki5 said:

PS4 is not doing great. It is doing moderate. It is doing great compared to the other consoles but over all, it is moderate at best. But I do agree with you, it will not pass 100m. It'll hit probably somewhere between 70-80 mil or at least that is where I am guessing.

I think that is actually pushing it. My guess is 50-60. There are less third party studios so there are less games in the same time frames as there has been in the past. 



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BHR-3 said:

whoa whoa ps3 still gots life in it lets let time pass and see where it ends up its come a long way from this

http://gamrconnect.vgchartz.com/thread.php?id=102249&page=4#1

PS4 passing 100M to me is a no brainier

the reason why PS3 is having a hard time/couldnt get pass 100M is b/c 360 and even the wii took loads of sales from it aswell as having a rough start form launch till about when UC2 release the ps4 wont have these issues its the it console this gen

Right, no brain :P



Gotta figure out how to set these up lol.

Dusk said:
ikki5 said:

PS4 is not doing great. It is doing moderate. It is doing great compared to the other consoles but over all, it is moderate at best. But I do agree with you, it will not pass 100m. It'll hit probably somewhere between 70-80 mil or at least that is where I am guessing.

I think that is actually pushing it. My guess is 50-60. There are less third party studios so there are less games in the same time frames as there has been in the past. 

There are actually more third party developers then ever before. You could argue there are less third party AAA developers, but I'm not sure how true that is either as the more sucessful studios tend to expand and have multiple teams working on multiple titles but under the same studio name.

I'd argue there are less AAA games in the same time frame because they take so damn long to make these days. Even Call of Duty has moved to a three year dev cycle.



Dusk said:
ikki5 said:

PS4 is not doing great. It is doing moderate. It is doing great compared to the other consoles but over all, it is moderate at best. But I do agree with you, it will not pass 100m. It'll hit probably somewhere between 70-80 mil or at least that is where I am guessing.

I think that is actually pushing it. My guess is 50-60. There are less third party studios so there are less games in the same time frames as there has been in the past. 

I don't get this kind of predictions, that's just wishful thought, really, 50 million PS4 will be already sold by end of 2016.. mark my word.. this isn't even bold



Scoobes said:
Dusk said:
ikki5 said:

PS4 is not doing great. It is doing moderate. It is doing great compared to the other consoles but over all, it is moderate at best. But I do agree with you, it will not pass 100m. It'll hit probably somewhere between 70-80 mil or at least that is where I am guessing.

I think that is actually pushing it. My guess is 50-60. There are less third party studios so there are less games in the same time frames as there has been in the past. 

There are actually more third party developers then ever before. You could argue there are less third party AAA developers, but I'm not sure how true that is either as the more sucessful studios tend to expand and have multiple teams working on multiple titles but under the same studio name.

I'd argue there are less AAA games in the same time frame because they take so damn long to make these days. Even Call of Duty has moved to a three year dev cycle.

How do you figure? The large studios aren't expanding and working on more games, they are actually aquiring more studios and teams to work on less games. 10 studios are working on AC Unity, 10! It makes no difference whether COD is a three year development cycle cause they have so many damn studios working on them one is released every year. Why not just have a group working on COD that releases every three years and then the rest of the stuidos could work on something different, maybe multiple different smaller less costly titles. In 2013 Ubisoft released 12 games, 2012-24, 2011-28, 2010-23, 2009-31, 2008-32. Oh and 2014 is looking to have 10. 

Less games. 



Gotta figure out how to set these up lol.

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Dusk said:
Scoobes said:
Dusk said:
ikki5 said:

 

 

 

 

How do you figure? The large studios aren't expanding and working on more games, they are actually aquiring more studios and teams to work on less games. 10 studios are working on AC Unity, 10! It makes no difference whether COD is a three year development cycle cause they have so many damn studios working on them one is released every year. Why not just have a group working on COD that releases every three years and then the rest of the stuidos could work on something different, maybe multiple different smaller less costly titles. In 2013 Ubisoft released 12 games, 2012-24, 2011-28, 2010-23, 2009-31, 2008-32. Oh and 2014 is looking to have 10. 

Less games. 


don't take this as fact but may be and just may be, because the studios started working on next gen titles, and 2013 and 2014 suffered from it (and the demand in 2013 wasn't as big as 2008 or 2010) and the increase of demand for new gen the increase of new games.



PS4 is already approx 8million. I think it will easily pass 100millions. I think it can come close to PS2 as well. It depends on dev support which I think is great for PS4 unlike PS3. Once it start getting big exclusives like GT7 and a price drop it will dominate and most people with PS3 or even those interested in gaming will go for PS4



 

Dusk said:
Scoobes said:

There are actually more third party developers then ever before. You could argue there are less third party AAA developers, but I'm not sure how true that is either as the more sucessful studios tend to expand and have multiple teams working on multiple titles but under the same studio name.

I'd argue there are less AAA games in the same time frame because they take so damn long to make these days. Even Call of Duty has moved to a three year dev cycle.

How do you figure? The large studios aren't expanding and working on more games, they are actually aquiring more studios and teams to work on less games. 10 studios are working on AC Unity, 10! It makes no difference whether COD is a three year development cycle cause they have so many damn studios working on them one is released every year. Why not just have a group working on COD that releases every three years and then the rest of the stuidos could work on something different, maybe multiple different smaller less costly titles. In 2013 Ubisoft released 12 games, 2012-24, 2011-28, 2010-23, 2009-31, 2008-32. Oh and 2014 is looking to have 10. 

Less games. 

That's not refuting what I was saying. You've basically said large publishers have huge studios working on multiple games (in the same franchise a lot of the time) that take ages to come out because development takes ages. That's pretty much what I said in the case of AAA third parties. You also have sucess stories from last gen like Bioware, Insomniac and CDProjekt that have multiple teams and franchises on the go whereas before they only had one or two; more games, longer time-frames.

But, there are still more third party developers because there are many more smaller indie developers that publish directly to consumers via PSN.



Wazowski said:
Dusk said:
Scoobes said:
Dusk said:
ikki5 said:

 

 

 

 

How do you figure? The large studios aren't expanding and working on more games, they are actually aquiring more studios and teams to work on less games. 10 studios are working on AC Unity, 10! It makes no difference whether COD is a three year development cycle cause they have so many damn studios working on them one is released every year. Why not just have a group working on COD that releases every three years and then the rest of the stuidos could work on something different, maybe multiple different smaller less costly titles. In 2013 Ubisoft released 12 games, 2012-24, 2011-28, 2010-23, 2009-31, 2008-32. Oh and 2014 is looking to have 10. 

Less games. 


don't take this as fact but may be and just may be, because the studios started working on next gen titles, and 2013 and 2014 suffered from it (and the demand in 2013 wasn't as big as 2008 or 2010) and the increase of demand for new gen the increase of new games.


I guess time will tell. But don't forget, you said it yourself, games are taking longer to develop now as well. 

Unless there has been a HUGE decrease this shows that it has steadily been rising http://www.theesa.com/facts/pdfs/esa_ef_2013.pdf The exception is the retail sales has went down due to digital sales going up, but it has slightly declined since 2010 but is still up from 2008. 



Gotta figure out how to set these up lol.

Scoobes said:
Dusk said:
Scoobes said:

There are actually more third party developers then ever before. You could argue there are less third party AAA developers, but I'm not sure how true that is either as the more sucessful studios tend to expand and have multiple teams working on multiple titles but under the same studio name.

I'd argue there are less AAA games in the same time frame because they take so damn long to make these days. Even Call of Duty has moved to a three year dev cycle.

How do you figure? The large studios aren't expanding and working on more games, they are actually aquiring more studios and teams to work on less games. 10 studios are working on AC Unity, 10! It makes no difference whether COD is a three year development cycle cause they have so many damn studios working on them one is released every year. Why not just have a group working on COD that releases every three years and then the rest of the stuidos could work on something different, maybe multiple different smaller less costly titles. In 2013 Ubisoft released 12 games, 2012-24, 2011-28, 2010-23, 2009-31, 2008-32. Oh and 2014 is looking to have 10. 

Less games. 

That's not refuting what I was saying. You've basically said large publishers have huge studios working on multiple games (in the same franchise a lot of the time) that take ages to come out because development takes ages. That's pretty much what I said in the case of AAA third parties. You also have sucess stories from last gen like Bioware, Insomniac and CDProjekt that have multiple teams and franchises on the go whereas before they only had one or two; more games, longer time-frames.

But, there are still more third party developers because there are many more smaller indie developers that publish directly to consumers via PSN.


Sure if you count indies as third parties it's undeniable. The problem with that is people don't buy $400 dollar consoles for indie games. Also, 10 studios working on a single title instead of ten or even 5 titles in the same amount of time is LESS. It's not like there is an infinite amount of studios to work on an infinite amount of games. If there are 100 studios, and each game requires 8 studios over 3 years you get 12.5 games as opposed to 100 studios where each game requires only 2 studios you get 50. So even if there are more studios like you think there are you would have to have 4 times the amount of studios to release the same amount of games as before. The more that the big publishers require the studios to combine work from more stuidos the less games will be released. The funny thing about this is that with this form of thought from these big publishers is that if they have a single flop, it could mean disaster. They might have to shut down multiple studios or even close the doors like THQ did. It's like the expression, "don't put all your eggs in one basket" but that is exactly what these guys are doing. If AC Unity flops like a fish out of water don't be surprised to see 5 out of 10 studios shut their doors. It's all a money game. A gamble. And these suckers are getting greedy. LIke a poor addicted gambler betting his life savings on 24 black. 



Gotta figure out how to set these up lol.