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Forums - Gaming - Sony is looking at remastering PS3 titles the same way Disney remasters movies

novasonic said:
VanceIX said:
the-pi-guy said:
PullusPardus said:

Software emulation is not expensive though, in fact its free.

When there is a working PS3 emulator capable of playing games like The Last of Us at even 15 fps, on something similar to PS4, we'll make it happen.  

As for a PS2 emulator, that can and should happen.  


PS3 emulation is impossible due to the different architecture, but PS2 and PS1 emulators should be introduced, with disc support.

This. PS2 and PS1 are old enough that the PS4 should be able to emulate them with little to no problems, but the x86 PS4 and Xbone will never be able to play the PPC based PS3 and 360 games natively. Unless you enjoy playing games at 3fps. Using x86 architecture was a good financial choice because it's cheap, but if they had used PPC there would be full 7th gen backwards compatibility and every game would run at 1080p 60fps.

The only PS2 game I would probably get is Spiderman 2 since it hasn't gotten a much deserved HD remaster yet.  I of course kept my PS3 like all sane people to play my old games and have HD collections, PS1 classics, and PS2 classics all on there (plus it still plays PS1 games).  So yeah not a big deal for me.




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ikki5 said:

So i take it this is why (or at least one of the big reasons) there was no backwards compatibility.

 

See, there is one thing though with this. I can understand Disney remastering it's classics... like someof them at 20+ years or older and they were wonderful movies for both kids and adults. in 20 yers, there is a whole new generation and new technology. I doubt a lot of people have VCRs anymore to wathc the really old classics so remastering them, cleaning them up works great. As for Sony here... they are "remastering" games that are a year old simply because they sold well and they know people will buy them and it takes them less time and a lot less money to make them and they know they will probably make more over all than the orignal did espeically for games like TLOU. It is just... odd. If it was some of their PS1 games, yeah, by all means, go ahead and remaster those but games that are a year to5 years old? No.


Unlikely. It's far more likely it's due to how bespoke the PS3 architechture was. The most comparable system would the Sega Saturn, and that still doesn't have decent emulation 20 years on.

As for the remasters, I'm really glad of the ones that have been announced so far, I didn't get TLOU, it was on my radar, but so late in the systems life I decided to pass as I was already saving for the PS4 and also had my wedding coming up meaning game purchases went on the back burner. To be able to have a 60fps release is a big deal for me and I'm more than happy to pay full price day 1 for it.

Same for Tomb Raider which I loved on PS4, GTA5 and if games like Beyond etc all also come out on PS4 with enhancements I'd rather have native PS4 releases than PS3.

At the end of the day, it's for the market to dictate whether there is a demand for such releases.



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Less AAA games confirmed!!!



true_fan said:
Less AAA games confirmed!!!


No, no. We`ll get plenty of PS3 AAA games:)



Better snatch up The Last of Us soon before it goes back into the Sony Vault!

Seriously though, I can actually get behind this. I never picked up a PS3, so if Journey and Ico/SotC Collection make it to PS4 I'll have no reason not to just spring the extra money and skip ahead.



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novasonic said:
VanceIX said:
the-pi-guy said:
PullusPardus said:

Software emulation is not expensive though, in fact its free.

When there is a working PS3 emulator capable of playing games like The Last of Us at even 15 fps, on something similar to PS4, we'll make it happen.  

As for a PS2 emulator, that can and should happen.  


PS3 emulation is impossible due to the different architecture, but PS2 and PS1 emulators should be introduced, with disc support.

This. PS2 and PS1 are old enough that the PS4 should be able to emulate them with little to no problems, but the x86 PS4 and Xbone will never be able to play the PPC based PS3 and 360 games natively. Unless you enjoy playing games at 3fps. Using x86 architecture was a good financial choice because it's cheap, but if they had used PPC there would be full 7th gen backwards compatibility and every game would run at 1080p 60fps.

The original Xbox was x86 and the X360 was PPC and it managed to do backwards compatibility through software emulation.  Is the reverse really so impossible?

They also could have just added a Cell chip to the PS4 like the early PS3 models which had an Emotion Engine chip for PS2 backwards compatibility.



DerpSandwich said:
Better snatch up The Last of Us soon before it goes back into the Sony Vault!

Seriously though, I can actually get behind this. I never picked up a PS3, so if Journey and Ico/SotC Collection make it to PS4 I'll have no reason not to just spring the extra money and skip ahead.


They probably will be on PSNow.



the-pi-guy said:
foxtail said:

The original Xbox was x86 and the X360 was PPC and it managed to do backwards compatibility through software emulation.  Is the reverse really so impossible?

They also could have just added a Cell chip to the PS4 like early PS3 models had an Emotion Engine chip for PS2 backwards compatibility.

Xbox 360 doesn't actually use emulation in the same way, you can't put in any game and have it work some of the time.  It uses profiles for very specific games, in order to work.  So, they make a Halo profile so they can run Halo, and a Halo 2 profile to be able to run Halo.  But a game without a profile won't work.  

Hardware emulation that way is expensive.  Let's say Sony is losing 1$ on each system as is.  Now to add a chip, let's say it is a 20$ chip, so now they are losing 21$ on each system.  Then consider they are making millions of systems.  1 million systems, that is $21 million lost.  See how millions add up pretty quickly?


Im sure many people would pay an extra 20$ for BC.



foxtail said:
novasonic said:

This. PS2 and PS1 are old enough that the PS4 should be able to emulate them with little to no problems, but the x86 PS4 and Xbone will never be able to play the PPC based PS3 and 360 games natively. Unless you enjoy playing games at 3fps. Using x86 architecture was a good financial choice because it's cheap, but if they had used PPC there would be full 7th gen backwards compatibility and every game would run at 1080p 60fps.

The original Xbox was x86 and the X360 was PPC and it managed to do backwards compatibility through software emulation.  Is the reverse really so impossible?

They also could have just added a Cell chip to the PS4 like the early PS3 models which had an Emotion Engine chip for PS2 backwards compatibility.

PPC is vastly surperior to x86. It utilizes it's resources way more efficiently. Just look at the Xbox and Gamecube. That tiny little PPC Gamecube was able to pump out more polygons on screen than that mosterous x86 Xbox, and it ran cooler and consumed way less electrisity too. A PPC system can pretty easily emulate x86, but an x86 system needs an incredible amount of power to emulate PPC. They could tack a cell cpu into the PS4 for backwards compatibility, but then it becomes an issue of cost. Sony is not interested in selling consoles at a loss anymore.




8th gen predictions. (made early 2014)
PS4: 60-65m
WiiU: 30-35m
X1: 30-35m
3DS: 80-85m
PSV: 15-20m

the-pi-guy said:
KLXVER said:

Im sure many people would pay an extra 20$ for BC.

I know I would.  


They could have two versions. The one they have now and one with BC for like 50$ more. Wont happen because of the remasters, but it would be nice