| shikamaru317 said: ^Not really a tech guy either, but I think you've got it right, ESRAM selectively renders a scene each frame automatically, increasing resolution or textures on character or object in the foreground, and lowering resolution or textures on an object in the distance or in your peripheral vision to compensate. So tiled resources might not allow for true 1080p, but it should definitely allow for 1080p on certain elements on screen while others are rendered at a lower resolution. All I know is that the June SDK, which I've heard enabled tiled resources as well as the 8% of the GPU that was previously reserved for Kinect, is allowing Bungie to hit 1080p on Xbox One. I wouldn't be surprised if several other games later this year follow that precedent. |
true. meanwhile sunset overdrive said they weren't going to upgrade from 900p but instead do something else with those resources. i read on one article that the 360's esram was the main reason a lot of last gen games had awkward, sub-720p resolution. xbox will probably be plague with resolution wars for the entire gen but a higher percentage will probably hit 1080p moving forward.











