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Forums - Gaming - Are AAA Titles Killing The Gaming Industry?

Devs are going bankrupt due to gaming going mainstream. Everyone sees GTAV sales and thinks they're going to get a piece of that pie, but over 90% of gamers really only care about a hand full of titles and will almost never buy much of anything else. There only sliver of hope that maybe it will sell is to dump WAY to much money into development in hopes to impress people with eye candy (graphics) which to be honest, very rarely pays off.

Capcom is belly up in the water and Square-Enix is closer than a lot of people want to admit, that should tell everyone of the state of devs in the industry.



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No. Developers are spending too much money making them.



    

NNID: FrequentFlyer54

Everything is ruining this industry nowadays.



Sigs are dumb. And so are you!

Poor financial management killed this company, and i don't believe the industry is dying. The industry itself is risky, just like the movie industry. You spend a huge deal of cash before you can sell your product and see how it will fare in the market. If you over estimate your numbers, you can go down badly.

I never played this game, but it got some mediocre metacritic.
And why launch this in June? They had the whole first 6 months of the year with very little competition and they choose to launch it right after Watch Dogs and MK8?

Who knows maybe they didn't had a call on this, but is one more mistake. If anything, this smaller developers should put their games far from the big launchs.






Firaxis won't go under. Civilization V is the 16th most owned game on the entirety of Steam with 6 million downloads. Plus VGChartz claims 1.5 million physical sales of Civ V. Then you have to include the revenue from expansion packs and other DLC.

XCOM: Enemy Unkown was also a commercial success, but I can't find any official numbers.



"On my business card I am a corporate president. In my mind I am a game developer. But in my heart I am a gamer." - Satoru Iwata

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bigtakilla said:
Devs are going bankrupt due to gaming going mainstream. Everyone sees GTAV sales and thinks they're going to get a piece of that pie, but over 90% of gamers really only care about a hand full of titles and will almost never buy much of anything else. There only sliver of hope that maybe it will sell is to dump WAY to much money into development in hopes to impress people with eye candy (graphics) which to be honest, very rarely pays off.

Capcom is belly up in the water and Square-Enix is closer than a lot of people want to admit, that should tell everyone of the state of devs in the industry.

@Bold
I honestly disagree, both of them had it comming.

Square

- Square did 3 lightning games despite the mixed reception. Took them years to make another thing for FFVII and VI or VII never receveid this kind of attention, but lightning for no good reason received 3 games. 

- They also did the first FFIV (before the realm reborn remake), which had huge issues and was a mess.

- FFXV in development since 2006 ( 8 years and we can only hope to see it in 2015), how much money went to the trash in order to change everything (from a XIIIversus on PS3 to a XV on PS4)

And we are still waiting Dragon Quest!

- Not to mention it published the very game that made this company go down.. (Murdered: Soul Suspect)

That to mention a few.


And i don't believe it is necessary to talk about Capcom.



AAA games are just becoming too predictable and generic, GTA and CoD are good examples. Sure, they're fun and all and mainstream, but this Gen might become the stalest video game generation yet in terms of genre variety.



Last gen didn't take as long for AA or AAA exclusives to reach the consoles. Now we have to wait 2 years to justify a purchase.



It's not just hurting the game industry, most forms of entertainment media are suffering from it. Movies, book publishing (all forms of print media really), television, all rely heavily on so called blockbusters that it hasn't so much left them blind to new ideas, rather scared of them, afraid of losing money because profit margins aren't as fat as they were in the past. So rather than thoughtfully cater to certain markets with compelling media, they create a hodgepodge of mass appealing drek in vain hope of maximizing their investments. To an extent it's hard to blame them, and it is from this fear that indie alternatives found a place to flourish, it's something of a natural escalation of events.



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