By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Everything we know about Star Fox U

SirFortesque said:
Star Fox Assault 2 ? xD

Oh, don't you dare joke about my Star Fox like that...... >:(



                
       ---Member of the official Squeezol Fanclub---

Around the Network

Wow, 6 years. I wonder what they were doing for that long. Trying to figure the proper blend with Mario64 type game play, and the space stuff. Without it going into the hated Adventure line? They could of made 3 F-Zero games with that time wasted. I wonder if Starfox could work liek Mass Effect. The FPS/deep story elements of it. Then combine other space fighting games.



archer9234 said:

Wow 6 years. I wonder what they were doing for that long. Trying to figure the proper blend with Mario64 type game play, and the space stuff? Without it going into the hated Adventure line. They could of made 3 F-Zero games with that time wasted. I wonder if Starfox could work liek Mass Effect. The FPS element of it. And then combine other space fighting games.

6 years of a team of 5-10 people tooling around with ideas and prototypes, probably in their "spare time" (on the clock, but when they were in between more pressing projects). Kind of like how Pikmin 3 took 5+ years to make, but how much of that was serious production time?



Monster Hunter: pissing me off since 2010.

Mr Khan said:
archer9234 said:

Wow 6 years. I wonder what they were doing for that long. Trying to figure the proper blend with Mario64 type game play, and the space stuff? Without it going into the hated Adventure line. They could of made 3 F-Zero games with that time wasted. I wonder if Starfox could work liek Mass Effect. The FPS element of it. And then combine other space fighting games.

6 years of a team of 5-10 people tooling around with ideas and prototypes, probably in their "spare time" (on the clock, but when they were in between more pressing projects). Kind of like how Pikmin 3 took 5+ years to make, but how much of that was serious production time?

Then it shouldn't count as 6 years. It should count as maybe a total of 1 year, off and on work. That's more reasonable.



The hate for Krystal is irrational.

Suke said:
WhiteEaglePL said:
mZuzek said:
Suke said:
Do you know anything story wise. Last I heard, it was a reboot/sequel from StarFox 64


Nothing has been confirmed as far as story goes, but from what the people who've played the demo said, there were only SF/SF64 characters showing up. Since this is Miyamoto doing the game and him not being involved in any of the other 3 in the series, I believe this will be the case.

And I'd be relieved as well.

I'm very skeptical for the game though, but I believe Miyamoto won't ruin this franchise twice.


Only Krystal is missing tbh.


Good, let's hope it stay that way :[





Around the Network
Mr Khan said:
justiceiro said:
Smear-Gel said:

What someone said about combining the 64 game with the Gamecube game sounded interesting.

Space and air missions that have traditional gameplay.

While flying to many different planets and then leaving the ship for a platform/shooter type game with unique gameplay elements based on the unique geography/species on the planet.

ALmost wish it was like that tbh.

 

justiceiro said:
2 thing for sure: this will not be ready in a year, and the partner developer can make or break the game.

The question is, how many developer in the modern age are willing to pattern with nintendo and has any experience with space on-rail shooters?

 

Like, a whole lot? Platinum, Namco, Capcom, Sega, and many more less mainstream studioes?


Wich one of those made a space on-rail shooter in the last generation?

Treasure made Sin and Punishment 2 for Nintendo (not listed here, i know)

Yeah, i know. The problem that i have so far is that is strange that they don't yet have made that patterniship. I mean, they worked togheter many times now, you could suppose that in a week everything would settled, but the words of myamoto seems to appoint that they had some hard time getting anyone aboard, or they want to be really selective.



"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."

Gunpei Yoko