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Forums - Gaming - Value proposition. MCC vs. LoU remastered

MikeRox said:
DonFerrari said:

I have to discount the MP for play time, because if not any game with MP would have infinite playtime to be considerated and that would take any purpouse of the value analysed per playtime... besides GT5 have MP... and by your logic any game with MP thus having infinite playtime have infinite value.


But 4 of them is infinite x4... which believe it or not, is still infinite ;) :derp: :error:

Sega Rally on the Sega Saturn was better value for me, than either games in the OP will be. I'd also wager that Mario Kart 8 will also be far better value for me both in quality AND play time.


I do agree with you. The greater value come from what gives you more pleasure for the timeframe you enjoy it and is completely subjective... Price is objective tough.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

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Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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spemanig said:
DonFerrari said:


I have to discount the MP for play time, because if not any game with MP would have infinite playtime to be considerated and that would take any purpouse of the value analysed per playtime... besides GT5 have MP... and by your logic any game with MP thus having infinite playtime have infinite value.


This isn't about time spent on the multiplayer. This is about the value of the content contained in the multiplayer of this one game.

This is a list of every map in the MCC, all remastered or remade completely:

Halo: Combat Evolved

  • Battle Creek
  • Blood Gulch
  • Boarding Action
  • Chill Out
  • Chiron TL-34
  • Damnation
  • Derelict
  • Hang ‘Em High
  • Longest
  • Prisoner
  • Rat Race
  • Sidewinder
  • Wizard

Halo 2

  • Ascension
  • Backwash
  • Beaver Creek
  • Burial Mounds
  • Coagulation
  • Colossus
  • Containment
  • Desolation
  • Elongation
  • Foundation
  • Gemini
  • Headlong
  • Ivory Tower
  • Lockout
  • Midship
  • Relic
  • Sanctuary
  • Terminal
  • Tombstone
  • Turf
  • Warlock
  • Waterworks
  • Zanzibar

Halo 2 maps remastered using Halo 4′s engine

  • Ascension
  • Lockout
  • Zanzibar
  • ???
  • ???
  • ???

Halo 3

  • Assembly
  • Avalanche
  • Blackout
  • Boundless
  • Citadel
  • Cold Storage
  • Construct
  • Epilogue
  • Epitaph
  • Foundry
  • Ghost Town
  • Guardian
  • Heretic
  • High Ground
  • Isolation
  • Last Resort
  • Longshore
  • Onslaught
  • Orbital
  • Pit Stop
  • Rat’s Nest
  • Sandbox
  • Sandtrap
  • Snowbound
  • Standoff
  • The Pit
  • Valhalla

Halo 4

  • Abandon
  • Adrift
  • Ascent
  • Complex
  • Daybreak
  • Erosion
  • Exile
  • Forge Island
  • Grifball Court
  • Harvest
  • Haven
  • Impact
  • Landfall
  • Longbow
  • Meltdown
  • Monolith
  • Outcast
  • Perdition
  • Pitfall
  • Ragnarok
  • Ravine
  • Relay
  • Settler
  • Shatter
  • Skyline
  • Solace
  • Vertigo
  • Vortex
  • Wreckage

How many games out there today have anywhere close to that ammount of unique content, old or not? Definitely not TLOU Remastered.

Playtime for every game is infinite. You can spend as much time as you want to beat most games. That isn't tangable. The ammount of content provided is. There is no comparison. MCC has more value in it's multiplayer than TLOUR has in it's entire being.

You still don't get it... if you count the value like that GT6 having 1200+ cars and 35+ tracks with multiple layout, old content or not them it would be a lot greater value....



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

MikeRox said:

Well for one, I didn't buy MGS Ground Zeroes because I don't really like MGS.

But if I preferred MGS games to Skyrim, it's irrelivant that there is 100+ hours of content and a higher dev cost. MGS Ground Zero would still be better value to me.

The amount of effort and money that has gone into something, does not reflect value to the end user. Merely enjoyment of that product does.

@ Bolded, what about people who can't stand FPS games? You think they get better value having 4 games they can't stand as opposed to 1 game they can? ;)

This is why value is subjective and can't just be quantified through development cost and duration (which is the point I was trying to make with the movie example). If I don't like something, no amount of development budget and number of iterations on the disc will give me better value.

Some of the best value I've ever had from a game is actually Sega Rally on the Saturn. It had 3+1 tracks and 2+1 cars. But the course design was near perfect, the handling unmatched even now,and I poured hundreds of hours into improving my times.

I'd say for me, that was far better value than Gran Turismo which had hundreds of cars and far more tracks, but I didn't enjoy anywhere near as much because I don't like simulation racers anywhere near as much, and the course design was nowhere near as good. And 500 cars? wow, I use a whopping 10 of them frequently...

Just because the game may be worth $50 to some people doesn't mean that they should sell it at $50.

Its like saying that its ok for MS to sell the Xbox One for $1000 simply because it may be worth that much to certain people who really enjoy the system.

I get what you are saying about something's value being subjective from person to person, but at the end of the day, the price of the product should be decided by a combination of the quantiy and quality of content provided.

 

So lets just look at this from the prespective of a neutral coustomer (someone who likes both TLOU & Halo equally).  If this person only had enough money to get one of these games, which would he get?  I would wager that he would get the one that he considered to have more value or bang for youur buck, and that would be the MCC by far.

I mean if you just compair the two games, the only thing that TLOU remastered gives you that you can't do on the PS3 version is better graphics.

The MCC however adds a bunch of stuff other than just a graphical update such as online MP for H1&H2 which is something that you can't already do on the older versions.  It also adds custom playlist, and a MP mode that has over 100 maps to choose from.  On top of that it adds Halo Nightfall, and a Halo 5 beta.

So from the point of a neutral coustomer, the Halo MCC colection offers a lot more value than TLOU remastered as it has a lot of new content on top of graphically updated old content.

Now I said all that to say this:  A game's price should be determined based upon how much value it provides to a neutral coustomer.  

If you based a game's price based on what a huge fan of the game would pay for it, then the price would end up being too high, and of coarse vise versa if you based the games price on someone who is not interested in the game series at all.

Like I said earlier, I'm not tring to bash TLOU remastered, I am just saying that it is silly to compair it to Halo MCC value wise as it clearly does not have the same amount of value content wise.  That being said, it's not really a bad thing as Halo MCC is probabally the best value ever for any game colection remaster ever done.



Okay, can we just all agree that The Master Chief Collection has more content than The Last of Us, but what the value is depends on what you prefer?



You also get to play Halo 1-2 online(impossible to do without lan) which is a MASSIVE value to some. MCC adds new features. OP is just making up numbers on the prices too. Value is relative to the type of gamer you are, I dont like either game but if I had my way I would buy MCC on PC(I dont FPS on consoles) just cause it will have a great online community and 100 (crafted) multiplayer maps at launch.



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I don't own an XB1 yet, but I have to say that the MCC Collection Bundle is the reason I'm buying one this year. I haven't played TLoU, so I'm getting the PS4 version. However, I see more value in MCC because of the *amount* of content it has versus the latter.



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prinz_valium said:
Danman27 said:
From a content stand point, halo is worth more. But TLOU is newer, which means that the hours of content would be worth more. From a value standpoint, I'd say they're close to equal. If I had to say one, I'd probably say that Halo is probably more.

 

this makes a remake less valueable.

the gap between the improved quality is so much lower

 

halo 2 = original xbox game = now on xbox one 2 generations later

the last of us = best looking ps3 game = no slightly better on ps4


I see what you mean. I've gotta give them credit for the work on Halo 2. I don't know if I've seem a remaster have that large of a boost in quality. 



Teeqoz said:
Okay, can we just all agree that The Master Chief Collection has more content than The Last of Us, but what the value is depends on what you prefer?

+1

Why couldn't I sum it up so simply? >_<



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CommonNinja said:

So from the point of a neutral coustomer, the Halo MCC colection offers a lot more value than TLOU remastered as it has a lot of new content on top of graphically updated old content.

Now I said all that to say this:  A game's price should be determined based upon how much value it provides to a neutral coustomer.  


But given that you'll never really get a "neutral customer" due to subjective views, you oversimplify it.

See Teeqoz's post. Sums it up perfectly.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

Wright said:

Alright. Both games offer crappy value, if you have played them already.

That's the whole point of early next gen remaster