Skyward Sword. It did nothing interesting and was drastically dumbed down in order to accommodate the motion controls.
Worst one? | |||
| Ocarina of TT | 60 | 11.90% | |
| Majora's Mask | 88 | 17.46% | |
| The Wii Wii Waker | 85 | 16.87% | |
| Twilight Princess | 106 | 21.03% | |
| Skyward Sword | 165 | 32.74% | |
| Total: | 504 | ||
Skyward Sword. It did nothing interesting and was drastically dumbed down in order to accommodate the motion controls.
| spemanig said:
Slow text isn't a minor issue to me. It halts the pacing of the game every time you talk to someone. They definitely fixed the water temple in OoT3D, but I didn't count the remake as it isn't a fair comparison, even it it still comes out one the bottom. I could just say that all of TP's flaw will be fixed in a remake. OoT's open world was still big with nothing to do, but there was absolutely more to do in TPs open world, even though there was more of it. There was a ton to do in Skyward Sword, unless you're talking about the sky, which I agree, but I was talking about the floor areas. TPs combat, even without the combos, is infinitely better than anything in OoT. OoT's combat, even in the 3DS version, is the worst in the series. SS definitely had some bad bosses, but it also had Koloctos, the best boss in the franchise by a land slide. I never had a problem with Navi or Fi, since I never responded to them unless I was forced. I actually like Fi better than Navi, as Navi wasn't really much of a character. At least Fi had a gimmick. OoT's story is Mario simple. It's not bad, but it definitely isn't impressive. And it has a lot of time related inconsistancies that really don't matter and I won't get into. Only Ganondorf, Link, and Zelda were lifeless in TP, not that I'm glossing over that. Midna was awesome, and Zant was really good until they ruined his character at the end. SS had the best characters since Wind Waker. I mean Link and Demise where shit, and Fi was kind of boring, but everyone else was interesting. |
I don't really know how to respond to the slow text argument, if that ruined the game for you, then that's too bad, there isn't anything I can do about it. As for the water temple I was just trying to point out that the water temple just had one flaw, which was the boots, the rest was great. It's not just about open world, it's also about freedom. You had 3 choices for your sword as adult link (ok basically 2) and 3 options for a tunic. This doesn't sounds like a lot, but it's more than tp or skyward sword. You could also choose which order you got threw the dungeons, unlike tp or ss. There isn't much more to do as far as side quests go, in tp, ss and OOT. It takes about the same amount of time to complete all the side quests in each one of them. The difference is that since OOT is smaller, it feels like there is more to do. Besides combos and items, what could you do combat wise in tp that you couldn't do in OOT? I remember doing the exact same thing both games. Koloctos was good, but that's just a preference thing, phantom ganan (oot), the fire dragon, and the twins were all better imho than koloctos. Fi was a robot, navi had a personality. Navi was just annoying with the hey listen, fi was annoying because fi was a lifeless robot. OOT's story is just as complex as TP and SS. but OOT had better character relationships, they did a better job with making you feel loss for the characters, than they did with TP, and arguably SS.
OOT was also a lot less repetitive than TP and SS.
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JakDaSnack said:
I don't really know how to respond to the slow text argument, if that ruined the game for you, then that's too bad, there isn't anything I can do about it. As for the water temple I was just trying to point out that the water temple just had one flaw, which was the boots, the rest was great. It's not just about open world, it's also about freedom. You had 3 choices for your sword as adult link (ok basically 2) and 3 options for a tunic. This doesn't sounds like a lot, but it's more than tp or skyward sword. You could also choose which order you got threw the dungeons, unlike tp or ss. There isn't much more to do as far as side quests go, in tp, ss and OOT. It takes about the same amount of time to complete all the side quests in each one of them. The difference is that since OOT is smaller, it feels like there is more to do. Besides combos and items, what could you do combat wise in tp that you couldn't do in OOT? I remember doing the exact same thing both games. Koloctos was good, but that's just a preference thing, phantom ganan (oot), the fire dragon, and the twins were all better imho than koloctos. Fi was a robot, navi had a personality. Navi was just annoying with the hey listen, fi was annoying because fi was a lifeless robot. OOT's story is just as complex as TP and SS. but OOT had better character relationships, they did a better job with making you feel loss for the characters, than they did with TP, and arguably SS. OOT was also a lot less repetitive than TP and SS. |
It didn't ruin the game. OoT is one of my favorite games of all time, but it's flawed, and it's flaws are more disruptive than those found in TP or SS. Like I said, I like and respect it more than those two, but if I had to be objective, they are clearly better made games.
TP had three tunics. SS had four shields, all upgradable, and upgradable item. OoT absolutely didn't have more "freedom" than TP or SS in those respects. OoT definitely was less linear, though it wasn't completely free. The combat is mechanically better in TP and SS, and I wasn't even talking about the "combos." I don't agree with those, though I do love Phantom Ganon's fight, but only on OoT 3D. It was atrocious in the original because of how poorly the arrow controlled. Navi didn't have a personality. She just talked. Tatl had a personality. Like I said, I never found either annoying. They were both just there to me. Fi didn't feel like a lifeless robot to me. He felt like a boring character with an interesting gimmick, as opposed to a boring character with a boring gimmick like Navi. OoT's story wasn't even a little complex. TP's story was just bad, honestly. And SS's story was simple like OoT's, but had great presentation, unlike OoT's. The characters were the best part there. The characters in OoT were just as boring as in TP for the most part. Except for TP Zelda. No one is as bad as TP Zelda. But there isn't one character in OoT that comes close to Midna.
I agree that OoT was less repetitive than both, and that's a major flaw for them, especially SS. So much potencial wasted, because it started off strong, minus the first two hours.
I'm gonna have to say WW since it was so short and I hated the triforce hunt
| R.I.P Mr Iwata :'( | ||
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The Wind Waker is just too tedious and the triforce quest is a mess (I still give it a 9/10 though) and the dungeons are not something special.
Edit: and it was too easy
| spemanig said:
It didn't ruin the game. OoT is one of my favorite games of all time, but it's flawed, and it's flaws are more disruptive than those found in TP or SS. Like I said, I like and respect it more than those two, but if I had to be objective, they are clearly better made games. TP had three tunics. SS had four shields, all upgradable, and upgradable item. OoT absolutely didn't have more "freedom" than TP or SS in those respects. OoT definitely was less linear, though it wasn't completely free. The combat is mechanically better in TP and SS, and I wasn't even talking about the "combos." I don't agree with those, though I do love Phantom Ganon's fight, but only on OoT 3D. It was atrocious in the original because of how poorly the arrow controlled. Navi didn't have a personality. She just talked. Tatl had a personality. Like I said, I never found either annoying. They were both just there to me. Fi didn't feel like a lifeless robot to me. He felt like a boring character with an interesting gimmick, as opposed to a boring character with a boring gimmick like Navi. OoT's story wasn't even a little complex. TP's story was just bad, honestly. And SS's story was simple like OoT's, but had great presentation, unlike OoT's. The characters were the best part there. The characters in OoT were just as boring as in TP for the most part. Except for TP Zelda. No one is as bad as TP Zelda. But there isn't one character in OoT that comes close to Midna. I agree that OoT was less repetitive than both, and that's a major flaw for them, especially SS. So much potencial wasted, because it started off strong, minus the first two hours. |
I feel like we're are kinda hitting a wall with this discussion. I absolutely agree that OOT had its flaws, but it is what it is. Here's hoping that zelda U is as awesome as ever!
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Skyward Sword, with Twilight Princess being the other candidate. Not that these games are bad by any means, but because the other three 3D Zeldas are just so good.
| JakDaSnack said: I feel like we're are kinda hitting a wall with this discussion. I absolutely agree that OOT had its flaws, but it is what it is. Here's hoping that zelda U is as awesome as ever! |
Honestly, "open world Zelda" is enough to make it the best Zelda in the world lol. But we all know how Aonuma tends to screw up awesome ideas lol.
Wind Waker and it's still a good game.
I love the 3 darker Zelda's (Ocarina of Time, Majoria's Mask and Twilight Princess) and Skyward Sword is only fun because of amazing Wii-mote controls. Wind waker is good, but nothing special IMO.
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Looking at my ratings, it looks like Skyward Sword is the worst.