Majora's Mask, just for being the black sheep I guess, but it's still a good game.
"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."
Worst one? | |||
| Ocarina of TT | 60 | 11.90% | |
| Majora's Mask | 88 | 17.46% | |
| The Wii Wii Waker | 85 | 16.87% | |
| Twilight Princess | 106 | 21.03% | |
| Skyward Sword | 165 | 32.74% | |
| Total: | 504 | ||
Majora's Mask, just for being the black sheep I guess, but it's still a good game.
"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."
| sundin13 said: I think the bosses were fairly hit or miss (with the misses not being bad...just average). Koloktos was one of my favorite bosses in all of Zelda, and all of the battles against Girahim were a lot of fun, the minibosses were the best in the series and the battle with the Imprisoned was great (once, it got repetitive) and the battle against Demise was great too (second to only WW's final boss section). Actually, looking back, the bosses were pretty darn great for me... The light orb section was meh, but I'd say it was better than the triforce shard hunt in WW, and it was only like 30 minutes of a 30 hour game... |
See, I didn't like Girahim and the imprisoned and they made me fight them 3 times.....Koloktos was cool, in fact that whole dungeon was pretty epic.
No argument with the triforce shard hunt in WW....
Something...Something...Games...Something
JakDaSnack said:
See, I didn't like Girahim and the imprisoned and they made me fight them 3 times.....Koloktos was cool, in fact that whole dungeon was pretty epic. No argument with the triforce shard hunt in WW.... |
Hm...I really liked Ghirahim because not often in Zelda games do you fight someone your own size. Additionally, those fights really highlighted my growth as a player. The first time I fought him, I died three times and I was honestly pretty bad, but each time, I became better, not just in my gear, but in my skills as a player. I feel like a lot of games struggle to really show that I am improving alongside my character, and the Ghirahim fights really highlighted that.
The Imprisoned fight I found interesting, once again because of how different it was, but it certainly wasn't interesting to make you do three times...
I'd say of those in the poll, Twilight Princess, but only because I haven't seen that many people talking about it as compared to the others!
| prayformojo said: Anyone who says OOT wasn't old enough to either play it when it launched, or appreciate just how mind blowing it was. Seriously. |
What's wrong with people liking other Zelda games better than OOT? Personally I like WW and TP better than OOT. OOT is just overrated because it was the first 3D Zelda game. Now I am not saying the game is bad, I like it and it is a good game, it is just others people tend to like more and OOT has... aged.
| a08andan said: I'd say of those in the poll, Twilight Princess, but only because I haven't seen that many people talking about it as compared to the others! |
That's because TP is ignored. It's a bad dumbed down copy of Ocarina of Time.
Althought is a great game, but failed to meet the hype.
Thankfully, Skyward Sword fixed some problems and gave hope for great experiences.
Proud to be the first cool Nintendo fan ever
Number ONE Zelda fan in the Universe
Prediction: No Zelda HD for Wii U, quietly moved to the succesor
Predictions for Nintendo NX and Mobile


| sundin13 said:
Hm...I really liked Ghirahim because not often in Zelda games do you fight someone your own size. Additionally, those fights really highlighted my growth as a player. The first time I fought him, I died three times and I was honestly pretty bad, but each time, I became better, not just in my gear, but in my skills as a player. I feel like a lot of games struggle to really show that I am improving alongside my character, and the Ghirahim fights really highlighted that. The Imprisoned fight I found interesting, once again because of how different it was, but it certainly wasn't interesting to make you do three times... |
I never thought about it that way, i guess that's cool, but I still didn't really enjoy the fight. In OOT you fought dark link, which was pretty sweet 15 years ago, but now I realize that that fight was kinda dumb because you had to use magic to kill him:/ The imprisoned didn't look that good, he was initially revealed to seem pretty dark and cool, only to realize that he is basically a worm with tiny feet...but really, my biggest issue with the game was that you repeated so many things 3 times (dowsing puzzles, orb collecting, 2 different bosses, you revisited 3 areas 3 times etc.) The sense of wonder and excitement that I found in every other 3d zelda game was gone.
Something...Something...Games...Something
JakDaSnack said:
I never thought about it that way, i guess that's cool, but I still didn't really enjoy the fight. In OOT you fought dark link, which was pretty sweet 15 years ago, but now I realize that that fight was kinda dumb because you had to use magic to kill him:/ The imprisoned didn't look that good, he was initially revealed to seem pretty dark and cool, only to realize that he is basically a worm with tiny feet...but really, my biggest issue with the game was that you repeated so many things 3 times (dowsing puzzles, orb collecting, 2 different bosses, you revisited 3 areas 3 times etc.) The sense of wonder and excitement that I found in every other 3d zelda game was gone. |
You have to repeat things in pretty much all Zelda games...how many times did you go to death mountain or Lake Hylia in OoT (I can think of at least two times you are required to go to both, and a few more times for optional stuff)? Thats pretty much how it worked in Skyward Sword, except each time, there was more to the overworld instead of just being a new dungeon. People talk a lot about how much repeating there was in SS, but its not like you do the same thing three times. In Faron woods, there was the big open section (which flooded, making it drastically different), the more maze like section, the Sealed Grounds/Temple, and the Lake...and that isn't even talking about the dungeons. This worked in to the "get a new weapon and open new doors" backtracking system, which reminded me a bit of Metroid. Yes there was some repetition, but thats how it is in all Zelda games, the rule of threes is just part of the design, however there was more focus on making the overworld interesting in SS (which it achieved with flying colors IMO, however that draws more attention to the "repitition" you are talking about).
The "wonder" comes in the first time you enter a section, when you see something new, and when you are in dungeons...same as always.
Twilight Princess on Wii



"I think it will be the HDS"-Me in regards to Nintendo's next handheld.
sundin13 said:
You have to repeat things in pretty much all Zelda games...how many times did you go to death mountain or Lake Hylia in OoT (I can think of at least two times you are required to go to both, and a few more times for optional stuff)? Thats pretty much how it worked in Skyward Sword, except each time, there was more to the overworld instead of just being a new dungeon. People talk a lot about how much repeating there was in SS, but its not like you do the same thing three times. In Faron woods, there was the big open section (which flooded, making it drastically different), the more maze like section, the Sealed Grounds/Temple, and the Lake...and that isn't even talking about the dungeons. This worked in to the "get a new weapon and open new doors" backtracking system, which reminded me a bit of Metroid. Yes there was some repetition, but thats how it is in all Zelda games, the rule of threes is just part of the design, however there was more focus on making the overworld interesting in SS (which it achieved with flying colors IMO, however that draws more attention to the "repitition" you are talking about). The "wonder" comes in the first time you enter a section, when you see something new, and when you are in dungeons...same as always. |
You make a vaild point. But SS picked the annoying parts to repeat. Which is why people complained. I didn't mind those repeats in other games. But the Balloon toes and Gir were bad bosses because of the motion sword controls. And the spiral climb up. He made me fall 5 times when I had to use the air vents to fly up. just because it caused a position conflict when I landed too close to him. And then falling off because the swipping didn't respond.