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Gaming - Worst 3D Zelda? - View Post

sundin13 said:
JakDaSnack said:
sundin13 said:

Hm...I really liked Ghirahim because not often in Zelda games do you fight someone your own size. Additionally, those fights really highlighted my growth as a player. The first time I fought him, I died three times and I was honestly pretty bad, but each time, I became better, not just in my gear, but in my skills as a player. I feel like a lot of games struggle to really show that I am improving alongside my character, and the Ghirahim fights really highlighted that.

The Imprisoned fight I found interesting, once again because of how different it was, but it certainly wasn't interesting to make you do three times...

I never thought about it that way, i guess that's cool, but I still didn't really enjoy the fight.  In OOT you fought dark link, which was pretty sweet 15 years ago, but now I realize that that fight was kinda dumb because you had to use magic to kill him:/  The imprisoned didn't look that good, he was initially revealed to seem pretty dark and cool, only to realize that he is basically a worm with tiny feet...but really, my biggest issue with the game was that you repeated so many things 3 times (dowsing puzzles, orb collecting, 2 different bosses, you revisited 3 areas 3 times etc.)  The sense of wonder and excitement that I found in every other 3d zelda game was gone.

You have to repeat things in pretty much all Zelda games...how many times did you go to death mountain or Lake Hylia in OoT (I can think of at least two times you are required to go to both, and a few more times for optional stuff)? Thats pretty much how it worked in Skyward Sword, except each time, there was more to the overworld instead of just being a new dungeon. People talk a lot about how much repeating there was in SS, but its not like you do the same thing three times. In Faron woods, there was the big open section (which flooded, making it drastically different), the more maze like section, the Sealed Grounds/Temple, and the Lake...and that isn't even talking about the dungeons. This worked in to the "get a new weapon and open new doors" backtracking system, which reminded me a bit of Metroid. Yes there was some repetition, but thats how it is in all Zelda games, the rule of threes is just part of the design, however there was more focus on making the overworld interesting in SS (which it achieved with flying colors IMO, however that draws more attention to the "repitition" you are talking about).

The "wonder" comes in the first time you enter a section, when you see something new, and when you are in dungeons...same as always.

You make a vaild point. But SS picked the annoying parts to repeat. Which is why people complained. I didn't mind those repeats in other games. But the Balloon toes and Gir were bad bosses because of the motion sword controls. And the spiral climb up. He made me fall 5 times when I had to use the air vents to fly up. just because it caused a position conflict when I landed too close to him. And then falling off because the swipping didn't respond.