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Forums - Gaming - Ubisoft: Far Cry 4 to look the same on consoles as PC Ultra

So they're gimping it again, just like what they did with Watch Dogs? Great.

Ubisoft is becoming the next EA.



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC

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VanceIX said:
So they're gimping it again, just like what they did with Watch Dogs? Great.

Ubisoft is becoming the next EA.



No. EA rushes the development time of games,  which affects gameplay (more important and a much bigger issue), steamlines the gameplay and simplifies it so they can meet their sales quotas. Ubisoft is bringing parity to the performance of PC and Current gen versions of the game. There is a big difference. One is a trivial issue and the other is not.



S.T.A.G.E. said:
Dusk said:
S.T.A.G.E. said:
Dusk said:
S.T.A.G.E. said:
mornelithe said:
S.T.A.G.E. said:
mornelithe said:
Gimped PC version? Pass.


LOL yeah..sure. Pass on a great game because it is at parity with console versions? How shallow. I am sure more gameplay will further entice you to invest.

Nope.  I don't have to latch onto every game that's launched, like a heroin addict, just 'cause.  I have vast options in that regard.  I will not invest in any IP that does this.  It's not shallow to expect standards in gaming to rise, as new hardware/resources become available.  And when devs outright admit to such tactics, it makes it easier for me to do something else.

I may end up getting it, months/years after release after the modders have gotten their hands on it and unfucked whatever bullshit Ubisoft has done to the game though, but only on a sale, when it's ridiculously inexpensive.  Or I may just borrow it from someone, just to ensure they get as little as possible for it.  Or hell, I could even wait until the day I upgrade my GPU, I got a copy of Far Cry 3 included w/ the last one :)


Far Cry's standards have risen. There would have been no difference but for light and shadowing improvements and slightly better graphics, but if Ubisoft says the game is playing on par with ultra on consoles that a testament to the power behind the consoles. Most PC gamers wont even be able to enjoy ultra settings, but only a select few will. Far Cry 3 set the bar and I bet four will follow through. The gameplay is what matters and luckily for us console gamers we finally get a game on par with you guys, especially when we are where the bulk of the sales are coming from. PC gamers have a high level of expectation, but very little that is exclusive to use the power that you guys posess. When squeeze every bit of juice out of consoles people marvel.Why might you ask? Limit the tech and increase the goal to work itself around hardware and you'll see something you havent out of consoles. Far Cry 4 might just blow us all away and no one would've been the wiser because PC's just have to be that superior.

If there is parity between them, it's not going to be because of the power prowess of the consoles, it will be because the development on the PC is borked. I'm not saying it's not going to looks good, but the topic of this is it will look the same on consoles as PC on ultra settings. If that is the case it's going to be a similar situation as with Watch Dogs on PC. Gameplay is an entirely different topic. But as the gameplay for all of them will be the same it's quite moot. 


PC chips come and go, but the games vary greatly in quality because of the lack of unity and limited budgets of teams who focus solely on that hardware. Wherever the return is greatest one can take the most risk.

Exactly. "it's not going to be because of the power prowess of the consoles, it will be because the development on the PC is borked" 



Question incase I am missing something. Does how high is ultra on PC?

I don't understand the question. "Does how high is ultra on PC?" Is it supposed to be "Just how high is ultra on PC?" 

If that is the question, it's a hard one to answer as there is a variation between engines and of the when the games are relased. Generally with a new game, especially when games using the Cryengine are concerined (all it's iterations so far anyway), these engines can nearly max out the graphic and processing capabilities of very high end PC's at the time of release. 



Gotta figure out how to set these up lol.

S.T.A.G.E. said:
VanceIX said:
So they're gimping it again, just like what they did with Watch Dogs? Great.

Ubisoft is becoming the next EA.



No. EA rushes the development time of games,  which affects gameplay (more important and a much bigger issue), steamlines the gameplay and simplifies it so they can meet their sales quotas. Ubisoft is bringing parity to the performance of PC and Current gen versions of the game. There is a big difference. One is a trivial issue and the other is not.

Parity = gimped. It's them not bothering to optimize the game for PC.

You can see that in Watch Dogs. They didn't bother optimizing the game at all, causing the mess that it is on the PC, and then some hackers discovered the old E3 graphics still present in the game files, and it turns out that the game runs even better in some cases with those turned on.

So yeah, "parity" is just bullshit for gimping. If devs decided that a PS4 game that's running at 1080p/60fps should be downgraded to 720p/30fps because that's what the Xbone runs it at, how would you feel? That's parity.



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC

Dusk said:
S.T.A.G.E. said:
Dusk said:
S.T.A.G.E. said:
Dusk said:

Exactly. "it's not going to be because of the power prowess of the consoles, it will be because the development on the PC is borked" 



Question incase I am missing something. Does how high is ultra on PC?

I don't understand the question. "Does how high is ultra on PC?" Is it supposed to be "Just how high is ultra on PC?" 

If that is the question, it's a hard one to answer as there is a variation between engines and of the when the games are relased. Generally with a new game, especially when games using the Cryengine are concerined (all it's iterations so far anyway), these engines can nearly max out the graphic and processing capabilities of very high end PC's at the time of release. 


Thank you for your answer. With that being said, if the game reaches ultra on PC wouldn't that mean that Ubisoft is pushing the consoles before there becomes a disparity later on in the gen?



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VanceIX said:
S.T.A.G.E. said:
VanceIX said:
So they're gimping it again, just like what they did with Watch Dogs? Great.

Ubisoft is becoming the next EA.



No. EA rushes the development time of games,  which affects gameplay (more important and a much bigger issue), steamlines the gameplay and simplifies it so they can meet their sales quotas. Ubisoft is bringing parity to the performance of PC and Current gen versions of the game. There is a big difference. One is a trivial issue and the other is not.

Parity = gimped. It's them not bothering to optimize the game for PC.

You can see that in Watch Dogs. They didn't bother optimizing the game at all, causing the mess that it is on the PC, and then some hackers discovered the old E3 graphics still present in the game files, and it turns out that the game runs even better in some cases with those turned on.

So yeah, "parity" is just bullshit for gimping. If devs decided that a PS4 game that's running at 1080p/60fps should be downgraded to 720p/30fps because that's what the Xbone runs it at, how would you feel? That's parity.


Ubisoft admitted that consoles were the lead platform for Assassins Creed and Watchdogs. They've stated that Far Cry is where PC is the lead. In conclusion this means they are pushing the consoles early on to match with ultra PC settings. They might not get that opportunity twice with the speed at which graphics cards are getting pumped out. Watchdogs gimped the PC version, not Far Cry.



S.T.A.G.E. said:
VanceIX said:
So they're gimping it again, just like what they did with Watch Dogs? Great.

Ubisoft is becoming the next EA.



No. EA rushes the development time of games,  which affects gameplay (more important and a much bigger issue), steamlines the gameplay and simplifies it so they can meet their sales quotas. Ubisoft is bringing parity to the performance of PC and Current gen versions of the game. There is a big difference. One is a trivial issue and the other is not.

Which translates to gimping PC version. Or are you seriously suggesting here that 7850 level GPU can actually compete with high-end PC rigs?



Cool, so a gimped PC version.



S.T.A.G.E. said:
VanceIX said:
S.T.A.G.E. said:
VanceIX said:
So they're gimping it again, just like what they did with Watch Dogs? Great.

Ubisoft is becoming the next EA.



No. EA rushes the development time of games,  which affects gameplay (more important and a much bigger issue), steamlines the gameplay and simplifies it so they can meet their sales quotas. Ubisoft is bringing parity to the performance of PC and Current gen versions of the game. There is a big difference. One is a trivial issue and the other is not.

Parity = gimped. It's them not bothering to optimize the game for PC.

You can see that in Watch Dogs. They didn't bother optimizing the game at all, causing the mess that it is on the PC, and then some hackers discovered the old E3 graphics still present in the game files, and it turns out that the game runs even better in some cases with those turned on.

So yeah, "parity" is just bullshit for gimping. If devs decided that a PS4 game that's running at 1080p/60fps should be downgraded to 720p/30fps because that's what the Xbone runs it at, how would you feel? That's parity.


Ubisoft admitted that consoles were the lead platform for Assassins Creed and Watchdogs. They've stated that Far Cry is where PC is the lead. In conclusion this means they are pushing the consoles early on to match with ultra PC settings. They might not get that opportunity twice with the speed at which graphics cards are getting pumped out. Watchdogs gimped the PC version, not Far Cry.

Look, when the difference between a PC on ultra and a PS4 is the almost like the difference between a PS4 and PS3 in many cases, how does a game NOT do better on PC? Parity is nonexistent. PC will always be stronger, and if it is the lead platform, it should be even stronger. The fact that the consoles look the same means that either 

1. They lied about the PC being the lead platform, or

2. The PC version is gimped.

It's the way things work. A PC with the latest i5/i7 Haswell CPU and an Nvidea Titan GPU or Radeon 290x GPU destroys the consoles in graphical power, and newer games on ultra should be optimised for those higher level graphics cards. Ubisoft apparently isn't bothering with that.



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC

S.T.A.G.E. said:


Far Cry's standards have risen. There would have been no difference but for light and shadowing improvements and slightly better graphics, but if Ubisoft says the game is playing on par with ultra on consoles that a testament to the power behind the consoles. Most PC gamers wont even be able to enjoy ultra settings, but only a select few will. Far Cry 3 set the bar and I bet four will follow through. The gameplay is what matters and luckily for us console gamers we finally get a game on par with you guys, especially when we are where the bulk of the sales are coming from. PC gamers have a high level of expectation, but very little that is exclusive to use the power that you guys posess. When squeeze every bit of juice out of consoles people marvel.Why might you ask? Limit the tech and increase the goal to work itself around hardware and you'll see something you havent out of consoles. Far Cry 4 might just blow us all away and no one would've been the wiser because PC's just have to be that superior.

Ubisoft says,.. That should have been a big clue.

As for the second line, Far Cry 4 might just blow us away.... And Pigs might fly one day.

Far Cry 2 didn't blow us away, Far Cry 3 didn't blow us away so I think I can savely say Far Cry 4 won't blow us away either. Most of all because the 360 and PS3 gpu's were at least based on high end graphics cards when they released and therefor where capable of producing graphically good games in their first few years. The XOne and PS4's gpu are more comparable to budget/midrange graphics cards. They won't blow us away because they can't. No amount of RAM is going to solve their low output figures. A PS4 just won't be able to do what a 7970 or a 670 is capable of. Let alone a R290X or a 780. And their CPU's are even worse compared to modern day midrange cpu's.

I bought a 7970 several years ago. With BF3 it did just a touch under 70 fps. Now with BF4 my fps is higher. Sure AMD has optimised the drivers for it's hardware and Dice probably optimised their engine (in terms of visuals that is, in terms of mechanics it's definitely a few gens backwards) but if the new consoles really did push graphics forward my 'old' graphics card should have at least stayed level, not gone up. And Battlefield isn't the only game in a franchise I'm experiencing this in.

On the one hand it's not really a bad thing because it means I won't have to buy a new graphics card for at least another 3 years debunking the whole 'PC's are more expensive because upgrades' but on the other it's kind of sad to see progress be halted so much because developers only focus on getting games working on consoles.