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Forums - Gaming - What Could Help Boost Hardware Sales in Japan?

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Ban cellphone games, improve the Japanese economy, and get rid of that tax hike.

Obviously unrealistic, though. If we talk about something we can actually see happening, I would say it would require some kind of innovation or some kind of trend to be set for buying gaming consoles.



Reduce AAA games budgets. Remember a time when Final Fantasy, Metal Gear, Resident Evil had the biggest budgets? This won't happen anymore. Today, which japanese developer can create a game to compete with GTA V or Destiny budgets?



rccsetzer said:
Reduce AAA games budgets. Remember a time when Final Fantasy, Metal Gear, Resident Evil had the biggest budgets? This won't happen anymore. Today, which japanese developer can create a game to compete with GTA V or Destiny budgets?


That might get developers to save some money, but how exactly would that boost hardware sales?



MDMAlliance said:
rccsetzer said:
Reduce AAA games budgets. Remember a time when Final Fantasy, Metal Gear, Resident Evil had the biggest budgets? This won't happen anymore. Today, which japanese developer can create a game to compete with GTA V or Destiny budgets?


That might get developers to save some money, but how exactly would that boost hardware sales?


They can develop and release more games at less time, like they do in mobile/portable gaming market.



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Nintentacle said:

NinPie said to ask a better question, so we'll see how this one goes.

How do you think sales could boost in Japan, permanently? I have no clue...

Directly:

1 - Make bigger houses there so they actually have space to live in their homes and thus can invest on consoles.

2 - More awareness from the Japanese to the hardcore videogaming rather than to smartphones, tablets and social networks.

Through better software:

3 - More open minds to western games, which have increased in quality compared to japanese games over the last decade.

4 - More effort and intelligence from japanese devs in order to create better games in feasible life cycles.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

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