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Forums - Gaming - [Poll] Do you count a console exclusive as an exclusive?

 

Well,

Yes 187 40.30%
 
No 232 50.00%
 
For retail games 20 4.31%
 
Maybe because... 24 5.17%
 
Total:463

I count a console exclusive as exactly that, a console exclusive.

There aren't only two categories for me with "excluisve" or "not exclusive". There are plenty of different categories of exclusives and all can have some kind of impact for the systems the games are on.

I think games which are on PC and only one console are still very very important for this console as long as it's a successful game. You read it often enough how people in gaming forums buy a console because they don't want to play on PC so that this console is the only platform these people would play the game on. As example Planetside 2 is not exclusive on one platform but PS4 is the only platform many many console gamers see as possibility to play this game.

I mean, if everyone would play on a PC you wouldn't get all these Indie games on consoles even if it is already on PC for 1/5 of the price. Everyone interested in the game would own it already and almost nobody would buy it a second time for console.





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you have to use the term "console exclusive" in regards to say alan wake wasn't that established back in the day

titanfall for example is on both 360 & ONE maybe the term XBOX exclusive needs to be included for series i play on my PC 

we need to establish these things it is getting confusing with all these pretend,console & exclusive exclusive ammo lists for teh warz



  

I smell like the dark forest of Dwemereth in the morning mist                                                   fanboy til i'm bankrupt

"Console exclusives" are not exclusives because you can play them on PC. However, they're still important for a console's success.



Raziel123 said:
torok said:
Being on PC doesn't make much of a difference since it's a niche thing.

http://www.pcr-online.biz/news/read/pc-games-have-surpassed-console-games-globally/033849

No offense but some of you are stuck in the early 2000s.


It counts F2P, web games and so on. That's the games that people are playing: WoW, DOTA 2, LOL, because they aren't demanding and you can play on laptops and other PCs with integrated GPUs. People simply don't have technical knowledge to understand how to get a gaming PC to play TF, BF and other top games. It's not hard to see people asking if a recent game like that would run on their notebooks with old Intel GPUs.

It's just a matter of looking at software sales. PC version of games usually sell way less than the console counterparts. That's the real metric of people who have decent PCs with good GPUs to play games at current gen level. The level of attention PC ports gets shows that the sales aren't that good. A developer puts more effort in the high selling version, easy like that, the level of effort is directly proportional to the expected return.

You can see that in Crysis. The first one was PC-exclusive, but they moved it to multiplatform in the second because the game didn't payed itself. Their problem was that when you launch a game in a platform and releases the second one in the others, it won't have the same impact, the games gets permanently associated with its original platform and that's hard to overcome, like MGS simply selling way less on XB platforms. Titanfall is another game that will suffer from that: it was made to kill CoD and it would do it if it was multiplat. Now Destiny is the one that will do the job because Activision was smarter than EA. In the end, console/PC exclusives are only good to the console company, not to the publisher. Multiplat is the way to go if you aren't Sony, MS or Ninty.

Edit: just to add, from the link you posted:

"The MOBA games League of Legends and Dota 2 dominate everything else by an order of magnitude in terms of more usage than other products," added Cole. "In the first part of 2014 we saw some signs that may change with the introduction of new titles and some increased play of games outside the MOBA category.

"But MOBA is dominant. Beyond that it is a nice mix of MMO, strategy and first person shooter."



Yes. Otherwise, what's the point of even counting exclusives, the list of each would be so small it would almost be pointless to talk about.



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platform exclusive



No. By definition, it's not an exclusive, and many people own a PC as well, so there's that.



torok said:
Raziel123 said:
torok said:
Being on PC doesn't make much of a difference since it's a niche thing.

http://www.pcr-online.biz/news/read/pc-games-have-surpassed-console-games-globally/033849

No offense but some of you are stuck in the early 2000s.


It counts F2P, web games and so on. That's the games that people are playing: WoW, DOTA 2, LOL, because they aren't demanding and you can play on laptops and other PCs with integrated GPUs. People simply don't have technical knowledge to understand how to get a gaming PC to play TF, BF and other top games. It's not hard to see people asking if a recent game like that would run on their notebooks with old Intel GPUs.

It's just a matter of looking at software sales. PC version of games usually sell way less than the console counterparts. That's the real metric of people who have decent PCs with good GPUs to play games at current gen level. The level of attention PC ports gets shows that the sales aren't that good. A developer puts more effort in the high selling version, easy like that, the level of effort is directly proportional to the expected return.

You can see that in Crysis. The first one was PC-exclusive, but they moved it to multiplatform in the second because the game didn't payed itself. Their problem was that when you launch a game in a platform and releases the second one in the others, it won't have the same impact, the games gets permanently associated with its original platform and that's hard to overcome, like MGS simply selling way less on XB platforms. Titanfall is another game that will suffer from that: it was made to kill CoD and it would do it if it was multiplat. Now Destiny is the one that will do the job because Activision was smarter than EA. In the end, console/PC exclusives are only good to the console company, not to the publisher. Multiplat is the way to go if you aren't Sony, MS or Ninty.

Edit: just to add, form the link you posted:

"The MOBA games League of Legends and Dota 2 dominate everything else by an order of magnitude in terms of more usage than other products," added Cole. "In the first part of 2014 we saw some signs that may change with the introduction of new titles and some increased play of games outside the MOBA category.

"But MOBA is dominant. Beyond that it is a nice mix of MMO, strategy and first person shooter."

Because every game counts. And demanding games are popular too. Skyrim did great and still has dozens  of thousands of people playing every day, despite being SP only

It's not a matter of looking at software sales because we don't have them. All we know is that PC games revenue has become huge

What about Crysis? It was a game that still, today, looks better than almost every console game and wasn't very well optimized. And the game did "pay itself". Crytek and EA simply wanted even more. Same reason why some third party exclusives go multi plat; greed. More is more.



I call them Sony exclusive, Nintendo exclusive or Microsoft exclusive. If they are on PC or more than one of those they aren't exclusive anymore.



I only consider a game exclusive if it's only available on ONE platform. Both Titanfall and Planetside 2 are on PC, so... no.



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."