Let me present the issue I think would be easier to explain first.
Europe First Ten Weeks (Units)
Week Ending | Week | Weekly | Change | Total |
---|---|---|---|---|
31st May 2014 | 1 | 256,470 | N/A | 256,470 |
07th June 2014 | 2 | 70,637 | -72.5% | 327,107 |
Japan First Ten Weeks (Units)
Week Ending | Week | Weekly | Change | Total |
---|---|---|---|---|
31st May 2014 | 1 | 334,440 | N/A | 334,440 |
07th June 2014 | 2 | 73,851 | -77.9% | 408,291 |
Europe Hardware by Platform
Platform | Weekly (change) | Total | |
---|---|---|---|
PS4 | 49,798 | (-34%) | 2,975,749 |
3DS | 32,550 | (+3%) | 11,223,702 |
WiiU | 31,633 | (-42%) | 1,351,233 |
Japan Hardware by Platform
Platform | Weekly (change) | Total | |
---|---|---|---|
3DS | 36,727 | (+53%) | 15,707,909 |
WiiU | 13,073 | (-32%) | 1,782,016 |
Okay, do we really expect second week sales to be similar in Europe to Japan with a much smaller opening and install base to sell to? I don't. Europe has a higher attach rate too. 50k second week seems right to me.
Now bigger issue. We know Nintendo announced 1.2m sold (let's ignore shipped vs sold argument and assume sold). This includes FW sales + another day and digital. VGC has it at over 1.1m sold FW and 293k second week. VGC does NOT track digital. So, lets look at second week... 293k sales in seven days with one of those days being included in 1.2m figure... So... there were 0 copies of MK8 downloaded?? Not only that, but the majority of those 293k probably come from its first day of the week which was on the weekend. Weekend sales are always higher than through the week especially on something that JUST released. If we say, oh I don't know, half of second week came from Sunday then that would put MK8 past 1.2m. And half (~150k) seems reasonable. That would mean 1.05m for the other two days. So sales would look like this, 750k first day, 255k second day and 150k third day.
Bottom line: Overtracked.