cheshirescat said:
I was speaking solely of the original Bayonetta's boss battles, as I have not followed the development of the sequel having been disillusioned by the first. After watching the lumen sage battle, it seems more of the same. The problem with Bayo's boss battles was never the scale but the content. There's a lot of particle effects and flash going on in the background and the normal combat is broken up by cutscenes you have no control over where the interesting stuff happens. In god of war it is designed to try and give the player the feeling like they are controlling the entire flow of the fight, of course it accomplishes much of that through qtes, hardly the pinnacle of gaming, but gow is one of the few, if quite frankly the only, game to utilize them way that feels natural and engaging, yet at the same time unique as different enemies and bosses have different prompts (perhaps because failing a qte doesn't mean instant death, and the battle simply continues). This may just be me speaking on this part personally, but in regard to the end level rating system--not just bayo's but any hack and slasher that utilizes such systems--I can't stand them. I don't like getting graded on my fun. It's just a kick in the balls when I scrape my way through a long battle, fighting the good fight, then I get to the grade screen and get a C or some equivalent (which is often times the worst grade). It's condescending. You get to that screen and it's like the game is saying, "Oh, that's cute. No, no, you did fine, for a one armed, retarded rhesus monkey with cataracts. Maybe if you didn't take all of ten minutes to finish this sprawling level while getting hit, what twice, while slashing through hundreds of enemies in this virtual bullet-hell of a stage, maybe I could bump your grade up to a B, but if you want that triple ultra S ranking you're going to have to step your game up." But like I said, it's probably just me.
As for my favorite boss in gow, even though he's just a tutorial boss, Poseidon was truly epic and set the pace for the game. That moment when you press L3 and R3 at the end, damn. |
I actually think GoW's bosses can be a little bit too scripted at times, but I absolutely hate quick time events, even on GoW. To each their own I guess. :p
By the way, the battle in the background depends on how you're fighting. If you're fighting poorly your summoned demon will get his ass kicked, but if you're fighting good the demon will kick the angel's ass.
I do like the setting of GoW better though, being a history student and Greek-Roman history being my main interest. Bayonetta has this European Gothic theme which I like less.















