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Forums - Gaming Discussion - Bungie Explains Why Destiny Is Not 60fps On The PS4 And Xbox One

Look at ND and campare their uncharted picks in 1080/ 60 and this is stonehedhe campare to ND.



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spemanig said:
"Expect this norm to continue this generation."

That's bullshit. The PS2, XB, and GCN can keep 60fps the standard, but 8th gen can't? 30fps is not good enough. Ever. Anywhere. Not on Xbox. Not on Playstation. Not on Nintendo.


You might want to read more of the entire quote to see it in its true context...

"A lot of developers this generation are going for a higher resolution compared to 60fps which makes sense since it will allow them to add more post effects and do more on the screen at any given moment. In fact one of Sony’s own programmers prefers higher resolution than frame rate. Expect this norm to continue this generation."


All it's saying is that if having to choose one over other, higher resolution trumps 60 fps.  It doesn't mean every game developed will be subject to this hard and fast choice.  All it means that it you wanted to add more particle effects and/or increase the texture resolution and in order to do so will require to run a game at 30 fps instead of 60 fps, then so be it as long as the framerate isn't unplayable.



jlmurph2 said:

Its timed.


Not really surprised. Don't know why people really get excited for grabing a DLC 1 month earlier.



Wasn't Halo 30 fps? Wasn't Halo pretty fun?



darkshadow23 said:
Wasn't Halo 30 fps? Wasn't Halo pretty fun?

Maybe a gen ago, but thats it then past!



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

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Arcturus said:

"We’re always balancing that out to make sure everyone gets the same experience."

But why is this important though? If one console is capable to squeezing out a few more frames per second, why not allow it? Why actively gimp it?

Xbox has always been strong with FPS games. Better not make this public angry ! And the other reason he will never tell : it's cheaper and quicker to make the same game, and to remove weeks of work to get the most from the better hardware.



LivingMetal said:


You might want to read more of the entire quote to see it in its true context...

"A lot of developers this generation are going for a higher resolution compared to 60fps which makes sense since it will allow them to add more post effects and do more on the screen at any given moment. In fact one of Sony’s own programmers prefers higher resolution than frame rate. Expect this norm to continue this generation."


All it's saying is that if having to choose one over other, higher resolution trumps 60 fps.  It doesn't mean every game developed will be subject to this hard and fast choice.  All it means that it you wanted to add more particle effects and/or increase the texture resolution and in order to do so will require to run a game at 30 fps instead of 60 fps, then so be it as long as the framerate isn't unplayable.


And I'm saying that that is utter bull shit. There is literally no occasion in a video game where higher resolution is more important then how a game runs. It's  marketing bullshit that covers up the fact that the number 1080 sells more than 60. Games that run at less than 60 fps without pushing the medium foward with something ground breaking deserve to be scored down in reviews. It's what pisses me off about the Wind Waker remake. They could have used the opportunity to remake Wind Waker and make it run like butter at a still beautiful 720p, and instead opted to make the game run like molassis to sell 1080p like a street whore. 30fps is unacceptable. No particles and "effects" are worth sacrificing performance. This is game, not a movie. The play is the most important part. You want the game to look good? Hire better artists. 30fps is unplayable. It's like playing in vasiline.



spemanig said:

And I'm saying that that is utter bull shit. There is literally no occasion in a video game where higher resolution is more important then how a game runs. It's  marketing bullshit that covers up the fact that the number 1080 sells more than 60. Games that run at less than 60 fps without pushing the medium foward with something ground breaking deserve to be scored down in reviews. It's what pisses me off about the Wind Waker remake. They could have used the opportunity to remake Wind Waker and make it run like butter at a still beautiful 720p, and instead opted to make the game run like molassis to sell 1080p like a street whore. 30fps is unacceptable. No particles and "effects" are worth sacrificing performance. This is game, not a movie. The play is the most important part. You want the game to look good? Hire better artists. 30fps is unplayable. It's like playing in vasiline.

Money runs this industry, not gameplay. The sooner you learn that the better. Every company in this industry shares this belief at some level.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Dr.Henry_Killinger said:

Money runs this industry, not gameplay. The sooner you learn that the better. Every company in this industry shares this belief at some level.


I think it's bullshit. There's nothing to learn. Make a good game and people will buy it. No one buys minecraft for the resolution.



spemanig said:
Dr.Henry_Killinger said:

Money runs this industry, not gameplay. The sooner you learn that the better. Every company in this industry shares this belief at some level.


I think it's bullshit. There's nothing to learn. Make a good game and people will buy it. No one buys minecraft for the resolution.

COD



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank