Keen to accommodate both 3D and 2D styles of franchise
One notable feature of Nintendo's showing at E3 2014 has been its willingness to unveil new IPs or, if not entirely new brands, spin-off small ideas or franchises into new releases. Intelligent Systems is bringing us Code Name: S.T.E.A.M., for example, while one of the largest — and popular — areas of the Nintendo booth was devoted to its colourful Wii U shooter Splatoon. With those moves into some new brands, however, come inevitable questions about potential new entries in established franchises.
One of these series' is Metroid, with a lingering disappointment in Nintendo Life HQ that it didn't make an appearance, especially as our last title in the franchise was back in 2010. That naturally raises fears that the franchise has been put on the backburner, but Nintendo's Shinya Takahashi has given cause for optimism; below is what he said to Kotaku when asked about the Metroid franchise.
So it has been a while since we released the last one and we're having discussions internally about what we can do next. So at this point we have two different types of Metroid games. We have the Prime style of Metroid game and we have the more traditional style of Metroid game. We feel that we do need to take care of both of these styles of play. And the hope is that at some point in the near future we'll be able to share something about them.