Zero999 said:
DakonBlackblade said:
Skyrim should never be an influence for a Zelda game, why does everything need to be open world now ? Thats not what makes a game good in fact open worldness often times kills the story telling and make you loose focus on important missions while you go after useless colectibles that are there just to try to give a reason for why every corner of the world exists. To be fair the Witcher 3 seens to be the first game that to be able to keep the story going and be truly open world and even that isnt a sure thing yet since the game only comes out next year.
Zelda games should play and feel exactly like Zelda games, this atempt to make the game be somethign it is not is what got ppl upset with Final Fantasy and Square Enix in the first place, dont try to make an Elder Scrolls Zelda make a Zelda Zelda.
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it's not that everything should be open world. where did you get that? it's just that the zelda franchise is suposed to be open world and today, we had a dream come true.
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99% (ye I made this data up but you get the picture, I mean a lot) of the games comming out this year and the next are Open World. And Zelda was never truly open world it is more a hub based game, you have an open world playground to get you from dungeon to dungeon in a Metroidvania style. Theyre talking about going GTA/Skyrim open world here, where you can simply take off and go wherever the hell you want wich most often than not results in a completly dumbing down of the games narrative. When youre gona say what makes Skyrim a great game the narrative is not something anyone even mentions.
Zelda is good because it feels like Zelda, we didnt fall in love with the series because it had big sprawling open worlds. Instead of getting inspiration from other games get inspiration from other Zelda games and itll look and feel exactly like Zelda should. Its all Im saying.
That said the whole open world thing may end up working perfectly if they implement it right. But I get woried everytime a developer comes and say,"oh its a big open world" these days. Lets all remember the most condecorated game of all times was the "Last of Us" and that game is a fully linear story driven game.Open worldness is not somethig necessary for a game to work, somehow developers currently think it is.