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Forums - Gaming - Will virtual reality end up like 3D?

 

Will VR end up as a fad?

Yes 67 63.81%
 
No 20 19.05%
 
Not sure 16 15.24%
 
Total:103
baloofarsan said:
Eg. You are playing a racing game and using the in car view. For the first time in a game it would feel like you are really sitting inside a car, cause what moves around isnt the camera, but rather your head. You can stretch your neck to look over your hood. you can look at the reiw view mirror like you would in a real car, you can look out of your driver side window to see who is your your blind spot. You can have contextual elements like looking towards the centre console and the nitro button lights up for you to interact with it.

Or when playing a flight sim, think Ace combat. You can be literally looking behind your plane at your six while still flying effectively forward due to a heightened positional awareness.

When driving or flying you have to be concentrated on what happens in front of you. Almost all instruments that you need should be located so that you do not have to move your head (speedometer etc). I can understand that it will make the immersion stronger but will it be enough for people to buy anoter expensive gadget

If using a VR headset, you will still need to sit down. like you would if not using it. Naturally, the game will have options to let you play with a TV or a headset. If using VR then what your feild of view is best to simulate is a motion in a fixed space i.e. You sitting on the drivers seat and everything you can see if you were to move your head around that position. That way, you head moves like you would in a car, and your hand controls everything else that you would in a car via your controller. Believe me, you will adjust faster than you think cause it will literally feel like you were driving an actual car. you will notice that you suddenly don't use muscles or parts of your body you wouldn't use if you were actually sitting in a car. The brain is funny like that.



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baloofarsan said:


TPS, adventure games and RPG you are behind the "hero". This is often because you have to see what he does (often movements that a regular person can not do). How is VR to be used?

Golf - because you stand still, but football, basket and other teamsports?

Portal is a puzle games, but I have a hard time seeing more traditional puzzle games in VR.

You have a link to the RTS?


Well just how in most modern TPS' like The Last of Us, etc. the camera might be to one side. RPGs often focus on effects, or use unique camera angles.

Sports games maybe wouldn't be as good with a regular controller, but I think would still be an improvement on a regular display because it brings you closer to the experience. VR means new possibilities, so it's hard to say what future controls will look like.

Obviously VR is better for certain types of games, and not really designed for 2d games, but having a virtual display the size of your vision could be useful for any application. But just like tablets would've been strange without touch, this is still unfufilled potential.

Here is an example of a potential RTS (okay, more like tower defense), though it's not playable. Just look up Crystal Cove for the demo. It's not the newest one actually.

https://www.youtube.com/watch?v=lFyF8y-dUa0

http://www.gamespot.com/videos/oculus-crystal-cove-prototype-ces-2014/2300-6416762/ [@1:30]



Game Boy  master race

Intrinsic said:
JPL78 said:

This is why I believe VR will work wonders for certain genres. Cause it actually will add functional value to the genres it supports. With regard to VR I like to think there are two types of games. Out of body games (TPS, platformers, abstract puzzlers..etc) and in body games (FPS, Racers, RTS..etc). VR will be a God sent for in body games as they will add a layers of interactivity that no other control interface can provide and these layers aren't just novelties, they are things that will actually increase the enjoyment, immersion and performace in thos games.

I thought RTS was Starcraft/Warcraft type of games. Real Time Strategy, does it have any other meaning?



TacticalWizardQuest said:
baloofarsan said:

 

Well just how in most modern TPS' like The Last of Us, etc. the camera might be to one side. RPGs often focus on effects, or use unique camera angles.

Sports games maybe wouldn't be as good with a regular controller, but I think would still be an improvement on a regular display because it brings you closer to the experience. VR means new possibilities, so it's hard to say what future controls will look like.

Obviously VR is better for certain types of games, and not really designed for 2d games, but having a virtual display the size of your vision could be useful for any application. But just like tablets would've been strange without touch, this is still unfufilled potential.

Here is an example of a potential RTS (okay, more like tower defense), though it's not playable. Just look up Crystal Cove for the demo. It's not the newest one actually.

https://www.youtube.com/watch?v=lFyF8y-dUa0

http://www.gamespot.com/videos/oculus-crystal-cove-prototype-ces-2014/2300-6416762/ [@1:30]

Wow! that looks nice! They even got two girls to try it on! As I said to Richard_Feynman: tecnically it is probably ready, but will girls use it, will parents allow their children to hide inside this mask, or will it only be for the geeks?



baloofarsan said:

Now the question at hand is if this is enough to sell to the masses or will it be a geek thing. Will it be to expensive to be a big seller or to "strange" to appeal to casuals?

The masses are a finicky bunch. Sometimes, what about a device draws them in isn't necesarily its primary feature. If I wanted the masses to go goo goo gaga over VR this is what i would do.

  • At a show like E3 or a trade show, I will make tracks that a camera can be attached to that sit in front of human traffic so your POV is always in front and not have you looking at the backs of people. The camera is controlled by a user via VR. So at home you look through your headset but you are getting all the sights and sounds of the show. you can control the camera to move forward or back along the track, zoom in and have 360 head control. Or one of those porn conventions at vegas.
  • strap a camera to RC aircraft, where the controler is the RC and it recieves its signal via some wifi/3/4g combination. So basically you can fly the damn thing aroun din the real world while sitting on your couch at home.
  • have a VR ring in a stadium or basket ball arena with fixed "VR" sits. You can have 5 thousand cameras on that ring with each camera representing a single user. The user buys access to the cameras feed like you would a ticket and thus has a fixed front row sitting position, difference though is that the user can pan and rotate his head in realtime while watching the game/match or fight and zoom in in ways that the human eye can not do. 


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baloofarsan said:
TacticalWizardQuest said:
baloofarsan said:

 

 

Wow! that looks nice! They even got two girls to try it on! As I said to Richard_Feynman: tecnically it is probably ready, but will girls use it, will parents allow their children to hide inside this mask, or will it only be for the geeks?


I admit it might be niche, but I hope it can go beyond that, and 'evolve' over time. Rather than getting really popular all at once, then people forgetting about it really quickly, and abandoning it.



Game Boy  master race

Intrinsic said:
baloofarsan said:

Now the question at hand is if this is enough to sell to the masses or will it be a geek thing. Will it be to expensive to be a big seller or to "strange" to appeal to casuals?

The masses are a finicky bunch. Sometimes, what about a device draws them in isn't necesarily its primary feature. If I wanted the masses to go goo goo gaga over VR this is what i would do.

 

  • At a show like E3 or a trade show, I will make tracks that a camera can be attached to that sit in front of human traffic so your POV is always in front and not have you looking at the backs of people. The camera is controlled by a user via VR. So at home you look through your headset but you are getting all the sights and sounds of the show. you can control the camera to move forward or back along the track, zoom in and have 360 head control. Or one of those porn conventions at vegas.
  • strap a camera to RC aircraft, where the controler is the RC and it recieves its signal via some wifi/3/4g combination. So basically you can fly the damn thing aroun din the real world while sitting on your couch at home.
  • have a VR ring in a stadium or basket ball arena with fixed "VR" sits. You can have 5 thousand cameras on that ring with each camera representing a single user. The user buys access to the cameras feed like you would a ticket and thus has a fixed front row sitting position, difference though is that the user can pan and rotate his head in realtime while watching the game/match or fight and zoom in in ways that the human eye can not do. 

 


Yeah, these are one of the things I get really excited about with drones. It gives tele-presence a whole new meaning.

I know that's not really how the word is used, but it works.



Game Boy  master race

Intrinsic said:
baloofarsan said:

Now the question at hand is if this is enough to sell to the masses or will it be a geek thing. Will it be to expensive to be a big seller or to "strange" to appeal to casuals?

The masses are a finicky bunch. Sometimes, what about a device draws them in isn't necesarily its primary feature. If I wanted the masses to go goo goo gaga over VR this is what i would do.

 

  • At a show like E3 or a trade show, I will make tracks that a camera can be attached to that sit in front of human traffic so your POV is always in front and not have you looking at the backs of people. The camera is controlled by a user via VR. So at home you look through your headset but you are getting all the sights and sounds of the show. you can control the camera to move forward or back along the track, zoom in and have 360 head control. Or one of those porn conventions at vegas.
  • strap a camera to RC aircraft, where the controler is the RC and it recieves its signal via some wifi/3/4g combination. So basically you can fly the damn thing aroun din the real world while sitting on your couch at home.
  • have a VR ring in a stadium or basket ball arena with fixed "VR" sits. You can have 5 thousand cameras on that ring with each camera representing a single user. The user buys access to the cameras feed like you would a ticket and thus has a fixed front row sitting position, difference though is that the user can pan and rotate his head in realtime while watching the game/match or fight and zoom in in ways that the human eye can not do. 

 

1 Wii U panorama View is a primitive "look-around" game that has not been very popular. No porn though!

2 Is it not the Parrot AR drone you are describing minus the VR controle?

3 This one could maybe work: Super Bowl whitout any real audience!



100% yes.

/thread



Current Game Machines: 3DS, Wii U, PC.

Currently Playing: X-Com(PC), Smash Bros(WiiU), Banner Saga(PC), Guild Wars 2(PC), Project X Zone(3DS), Luigis Mansion 2(3DS), DayZ(PC)

My arguments are basically the same as the ones against 3D because the pitfalls are not only the same but made worse in most cases.

Many users even those that don't wear glasses were not comfortable with the size and shape of slightly heavy 3D sunglasses. These helmets only exacerbate that issue by several orders of magnitude and add new ones completely cutting you off from your view of your surroundings.

3D consumer facing products were and are prohibitively expensive requiring new displays and expensive glasses. People will claim I can't know that VR will be expensive because we have yet to see consumer facing pricing but they are wrong. OR was a consumer product and an expensive one. Even if Sony can eek out a $200 Morpheus(which I don't think they can) You'll also need a 60 dollar camera so that's already 260 which is expensive.

3D makes a small amount of customers ill. VR does the same.

I'm not saying that VR is bad. I think especially for those looking for immersive gaming it will be unparalleled. I just don't see how it will do better than 3D when it has so many of the same if not worse impediments to it's adoption.