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baloofarsan said:

Now the question at hand is if this is enough to sell to the masses or will it be a geek thing. Will it be to expensive to be a big seller or to "strange" to appeal to casuals?

The masses are a finicky bunch. Sometimes, what about a device draws them in isn't necesarily its primary feature. If I wanted the masses to go goo goo gaga over VR this is what i would do.

  • At a show like E3 or a trade show, I will make tracks that a camera can be attached to that sit in front of human traffic so your POV is always in front and not have you looking at the backs of people. The camera is controlled by a user via VR. So at home you look through your headset but you are getting all the sights and sounds of the show. you can control the camera to move forward or back along the track, zoom in and have 360 head control. Or one of those porn conventions at vegas.
  • strap a camera to RC aircraft, where the controler is the RC and it recieves its signal via some wifi/3/4g combination. So basically you can fly the damn thing aroun din the real world while sitting on your couch at home.
  • have a VR ring in a stadium or basket ball arena with fixed "VR" sits. You can have 5 thousand cameras on that ring with each camera representing a single user. The user buys access to the cameras feed like you would a ticket and thus has a fixed front row sitting position, difference though is that the user can pan and rotate his head in realtime while watching the game/match or fight and zoom in in ways that the human eye can not do.