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baloofarsan said:
Eg. You are playing a racing game and using the in car view. For the first time in a game it would feel like you are really sitting inside a car, cause what moves around isnt the camera, but rather your head. You can stretch your neck to look over your hood. you can look at the reiw view mirror like you would in a real car, you can look out of your driver side window to see who is your your blind spot. You can have contextual elements like looking towards the centre console and the nitro button lights up for you to interact with it.

Or when playing a flight sim, think Ace combat. You can be literally looking behind your plane at your six while still flying effectively forward due to a heightened positional awareness.

When driving or flying you have to be concentrated on what happens in front of you. Almost all instruments that you need should be located so that you do not have to move your head (speedometer etc). I can understand that it will make the immersion stronger but will it be enough for people to buy anoter expensive gadget

If using a VR headset, you will still need to sit down. like you would if not using it. Naturally, the game will have options to let you play with a TV or a headset. If using VR then what your feild of view is best to simulate is a motion in a fixed space i.e. You sitting on the drivers seat and everything you can see if you were to move your head around that position. That way, you head moves like you would in a car, and your hand controls everything else that you would in a car via your controller. Believe me, you will adjust faster than you think cause it will literally feel like you were driving an actual car. you will notice that you suddenly don't use muscles or parts of your body you wouldn't use if you were actually sitting in a car. The brain is funny like that.