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Forums - Gaming - 51 DRIVECLUB details that might just blow your mind

SvennoJ said:
Just a simple circuit racer right. Open world is nice, but the wild variation and level of detail that discreet tracks allow keeps the game fresh much longer. Back to the good old days of racing all across the world.

All that stuff about unique clouds and wind sounds good, but does it rain or snow? Any fog or hail? Hydroplaning? Clouds is a good start, but will stuff come out of them.

They're currently working on the technology to include whether and have said there will be more details closer to release. Of course that could be simply a statement about how 'in the end it wasn't possible'.



 

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bubblegamer said:
justgames7604 said:
bubblegamer said:
fighter said:

it's not sarcasm, i can assure you

you ARE smart and your argument is flawless : there is absolutely no 60 fps racing games on consoles

I don't understand why you don't believe me ? how can the obvious truth seem doubtful to you ?


Wow, you ARE hurt. What other reason would have you repeat how smart you think i am otherwise? Is that the topic of this discussion? Fact is you are putting words in my mouth to try and redicule my argument, when there would be no need for that were you able to discuss respectfully.

calm it down, bubble you were wrong anyway just leave it alone. you said that there weren't any racers in 60 fps on console and there is. Even if it wasnt a constant 60fps on some of them, wasnt it 59fps due to a repeated frame every like 1 minute or something on mario kart?

the sarcasm, however, doesnt add to this topic either and is neither helpful nor reasonable.

On Topic: i think this is great but useless at the same time. More cars > leaf details.

best looking racer (maybe even game!) on console 2014

I am calm, but you read my comment wrong. I didn't mean there is none on consoles period, i even spesified what i meant to say on PS4, X1 and WiiU. That being said, let's not dwell on it. We're hear to discuss the topic itself or lurk and read the ideas of others.


Still seems wrong to me. Forza on x1 is 60 fps is it not. that is with in your specifications.



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Shinobi-san said:
Jazz2K said:
mornelithe said:
Jazz2K said:


As much as I love those small details I'd rather see Polyphony focus on their driving, more different cars, AI and the career system. Polyphony never dissapoint but the more I read into the level of details they put in DC the more I think they should've spent more time with what's relevant and that's the cars and handling... sure the environment is important but at some point, some details become useless... was this game delayed to add wet leaves and 3D clouds? Will these make it a better game with only 50 cars? I mean, maybe a little more talk on the handling and less on the subtle graphics would be appreciated... I hope at E3 we will see more of what the gameplay is about than how many trees there are in the mountain.

Don't take this as a rant, more like questions that needs to be answered before talking about those small details. My bro is getting a PS4 next month and I will be interested in buying games, but if the handling and career mode are lacking, no amount of details will push me to purchase when the title will be given for free.

Driceclub isn't made by Polyphony Digital.  Driveclub is made by Evolution Studios.


Yeah I read my post again and it's confusing lol I know who Polyphony and Evolution are and never intended on mixing them haha... What I meant in this post was that I would prefer Polyphony to focus on what's important and less on subtle graphical prowess like Evolution is doing. All we hear about this game is how good the graphics will be but not much about how it will play... gameplay>graphics imo


What is important is not determined by you though.

One thing to remember about this game is that it is an arcade racer and not a sim. From the previews i have read, and gameplay videos I have seen the cars seem to handle fine, and there seems to be a great feeling of speed which is one of the most important gameplay aspects for an arcade racer. Previews have also mentioned that driving is fun and satisfying. Thats the goal of an arcade racer in terms of gameplay. It also seems that they have modelled certain aspects of the gameplay on real life stats which is why they have also said that it has certain simulation aspects to it.

Handling, physics, audio and AI are all fleshed out in the OP as well. Its not like its ignored.

As for focusing on whats important...Evolution clearly has a vision for the game to be immersive, dynamic and some what real. It seems to be a goal for them. Considering that getting an arcade driving model right isnt really that tough why not focus on the rest?

You also implying they are only focusing on graphics...but a lot of what is mentioned in the OP is not focusing on graphics but rather on simulation. In a way this makes Drivclub more realistic than a GT or Forza where they completely ignore certain aspects...which ironically also makes those games feel less like a sim.

So yeah i don't see how you came to the conclusion that they are ignoring gameplay and simply focusing on graphics (graphics being textures, image quality and effects). They seem to have a clear focus on realism with fun driving gameplay.

Some points that i do agree with you on is the lack of locations, tracks and the very little amount of cars. In that regard yes that could have done with more focus. But perhaps for their game they didnt feel it was necessary or they decided to put a lot of focus on a smaller amount of cars to really take it to a next level. Also they havent mentioned much about the single player progression system..but then again no racing game really focuses on that prior to release. I would imagine it has a standard progression system. Lets hope its as addictive as Forza's!

Most people only use about 20-30 cars in race games any way. DC has about 54 cars is it? That is 54 top quality cars. Not 200 shite ones like other races. That is more than enough for me. More tracks is better! If they can squeeze in a weather system then this could be truly amazing if not already.



Dadrik said:
Sounds very impressive. No wonder it's only 30fps, for a game releasing during the first year of the gen.


my exact thoughts, seems they priorityzed graphics and detail over FPS and it seems that the players will be able to notice this extra gorgeous details.



There is 50 cars, and it took 7 months to make one.  so they started making this game about 7 years ago?



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Yeah, but what have they done for the game lately?



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

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VXIII said:
I have no interest in driving games whatsoever, but I will get this game only to marvel at every detail, also to support this incredible dedication :)

 

Same here, cant bare drive game, GT and everything ( except the first NFS Hot Pursuit) but this game will be mine, just for the immersion pleasure :)



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

Loving the attention to sound, BMW and Mercedes-Benz AMG using Evo's recordings to replace there own. Fantastic!



Shinobi-san said:


What is important is not determined by you though.

One thing to remember about this game is that it is an arcade racer and not a sim. From the previews i have read, and gameplay videos I have seen the cars seem to handle fine, and there seems to be a great feeling of speed which is one of the most important gameplay aspects for an arcade racer. Previews have also mentioned that driving is fun and satisfying. Thats the goal of an arcade racer in terms of gameplay. It also seems that they have modelled certain aspects of the gameplay on real life stats which is why they have also said that it has certain simulation aspects to it.

Handling, physics, audio and AI are all fleshed out in the OP as well. Its not like its ignored.

As for focusing on whats important...Evolution clearly has a vision for the game to be immersive, dynamic and some what real. It seems to be a goal for them. Considering that getting an arcade driving model right isnt really that tough why not focus on the rest?

You also implying they are only focusing on graphics...but a lot of what is mentioned in the OP is not focusing on graphics but rather on simulation. In a way this makes Drivclub more realistic than a GT or Forza where they completely ignore certain aspects...which ironically also makes those games feel less like a sim.

So yeah i don't see how you came to the conclusion that they are ignoring gameplay and simply focusing on graphics (graphics being textures, image quality and effects). They seem to have a clear focus on realism with fun driving gameplay.

Some points that i do agree with you on is the lack of locations, tracks and the very little amount of cars. In that regard yes that could have done with more focus. But perhaps for their game they didnt feel it was necessary or they decided to put a lot of focus on a smaller amount of cars to really take it to a next level. Also they havent mentioned much about the single player progression system..but then again no racing game really focuses on that prior to release. I would imagine it has a standard progression system. Lets hope its as addictive as Forza's!


Bolded: was that necessary?

As for the rest, I'm not attacking this game. I love attention to details as much as anyone. But I put my money on playing a game and if it's different from other racing games. I understand that to some, graphics alone are enough to spend time but to others it is not. I may have missed other recent articles where they talk more about sounds, handling, number of tracks and all. I like racing games but not to a point where small details will be enough for a purchase, there are so many racing games out there I wanna know what this one has gameplay wise the others don't... will go look for more news.



Jazz2K said:
Shinobi-san said:


What is important is not determined by you though.

One thing to remember about this game is that it is an arcade racer and not a sim. From the previews i have read, and gameplay videos I have seen the cars seem to handle fine, and there seems to be a great feeling of speed which is one of the most important gameplay aspects for an arcade racer. Previews have also mentioned that driving is fun and satisfying. Thats the goal of an arcade racer in terms of gameplay. It also seems that they have modelled certain aspects of the gameplay on real life stats which is why they have also said that it has certain simulation aspects to it.

Handling, physics, audio and AI are all fleshed out in the OP as well. Its not like its ignored.

As for focusing on whats important...Evolution clearly has a vision for the game to be immersive, dynamic and some what real. It seems to be a goal for them. Considering that getting an arcade driving model right isnt really that tough why not focus on the rest?

You also implying they are only focusing on graphics...but a lot of what is mentioned in the OP is not focusing on graphics but rather on simulation. In a way this makes Drivclub more realistic than a GT or Forza where they completely ignore certain aspects...which ironically also makes those games feel less like a sim.

So yeah i don't see how you came to the conclusion that they are ignoring gameplay and simply focusing on graphics (graphics being textures, image quality and effects). They seem to have a clear focus on realism with fun driving gameplay.

Some points that i do agree with you on is the lack of locations, tracks and the very little amount of cars. In that regard yes that could have done with more focus. But perhaps for their game they didnt feel it was necessary or they decided to put a lot of focus on a smaller amount of cars to really take it to a next level. Also they havent mentioned much about the single player progression system..but then again no racing game really focuses on that prior to release. I would imagine it has a standard progression system. Lets hope its as addictive as Forza's!


Bolded: was that necessary?

As for the rest, I'm not attacking this game. I love attention to details as much as anyone. But I put my money on playing a game and if it's different from other racing games. I understand that to some, graphics alone are enough to spend time but to others it is not. I may have missed other recent articles where they talk more about sounds, handling, number of tracks and all. I like racing games but not to a point where small details will be enough for a purchase, there are so many racing games out there I wanna know what this one has gameplay wise the others don't... will go look for more news.

Hmmm yeah sorry about bolded. When i typed it i was thinking it might be taken the wrong way. However the point im trying to make there is that "what's important" is fully dependant on the content creators and not on you. Didnt mean to offend...

I still think you have the wrong idea here..."graphics alone are enough to spend time but to others it is not" again Evolution is not focusing solely on graphics. Unless you have a different understanding to what graphics is. This is what my entire previous post was about. Their focus seems to be on simulation. Recreating certain aspects of real life in the game. Dynamic weather systems etc.

And like i said in my above post, you wont find too much detail on the handling...this is an arcade racer...Theres been quite a lot of detail around the audio and the tracks/locations though.

In fact if they really wanted to focus solely on graphics, then i would have cut out all simulation aspects of the game completely and put those recources to better use.



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