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Jazz2K said:
Shinobi-san said:


What is important is not determined by you though.

One thing to remember about this game is that it is an arcade racer and not a sim. From the previews i have read, and gameplay videos I have seen the cars seem to handle fine, and there seems to be a great feeling of speed which is one of the most important gameplay aspects for an arcade racer. Previews have also mentioned that driving is fun and satisfying. Thats the goal of an arcade racer in terms of gameplay. It also seems that they have modelled certain aspects of the gameplay on real life stats which is why they have also said that it has certain simulation aspects to it.

Handling, physics, audio and AI are all fleshed out in the OP as well. Its not like its ignored.

As for focusing on whats important...Evolution clearly has a vision for the game to be immersive, dynamic and some what real. It seems to be a goal for them. Considering that getting an arcade driving model right isnt really that tough why not focus on the rest?

You also implying they are only focusing on graphics...but a lot of what is mentioned in the OP is not focusing on graphics but rather on simulation. In a way this makes Drivclub more realistic than a GT or Forza where they completely ignore certain aspects...which ironically also makes those games feel less like a sim.

So yeah i don't see how you came to the conclusion that they are ignoring gameplay and simply focusing on graphics (graphics being textures, image quality and effects). They seem to have a clear focus on realism with fun driving gameplay.

Some points that i do agree with you on is the lack of locations, tracks and the very little amount of cars. In that regard yes that could have done with more focus. But perhaps for their game they didnt feel it was necessary or they decided to put a lot of focus on a smaller amount of cars to really take it to a next level. Also they havent mentioned much about the single player progression system..but then again no racing game really focuses on that prior to release. I would imagine it has a standard progression system. Lets hope its as addictive as Forza's!


Bolded: was that necessary?

As for the rest, I'm not attacking this game. I love attention to details as much as anyone. But I put my money on playing a game and if it's different from other racing games. I understand that to some, graphics alone are enough to spend time but to others it is not. I may have missed other recent articles where they talk more about sounds, handling, number of tracks and all. I like racing games but not to a point where small details will be enough for a purchase, there are so many racing games out there I wanna know what this one has gameplay wise the others don't... will go look for more news.

Hmmm yeah sorry about bolded. When i typed it i was thinking it might be taken the wrong way. However the point im trying to make there is that "what's important" is fully dependant on the content creators and not on you. Didnt mean to offend...

I still think you have the wrong idea here..."graphics alone are enough to spend time but to others it is not" again Evolution is not focusing solely on graphics. Unless you have a different understanding to what graphics is. This is what my entire previous post was about. Their focus seems to be on simulation. Recreating certain aspects of real life in the game. Dynamic weather systems etc.

And like i said in my above post, you wont find too much detail on the handling...this is an arcade racer...Theres been quite a lot of detail around the audio and the tracks/locations though.

In fact if they really wanted to focus solely on graphics, then i would have cut out all simulation aspects of the game completely and put those recources to better use.



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