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Forums - Gaming - 51 DRIVECLUB details that might just blow your mind

bubblegamer said:
fighter said:

it's not sarcasm, i can assure you

you ARE smart and your argument is flawless : there is absolutely no 60 fps racing games on consoles

I don't understand why you don't believe me ? how can the obvious truth seem doubtful to you ?


Wow, you ARE hurt. What other reason would have you repeat how smart you think i am otherwise? Is that the topic of this discussion? Fact is you are putting words in my mouth to try and redicule my argument, when there would be no need for that were you able to discuss respectfully.

calm it down, bubble you were wrong anyway just leave it alone. you said that there weren't any racers in 60 fps on console and there is. Even if it wasnt a constant 60fps on some of them, wasnt it 59fps due to a repeated frame every like 1 minute or something on mario kart?

the sarcasm, however, doesnt add to this topic either and is neither helpful nor reasonable.

On Topic: i think this is great but useless at the same time. More cars > leaf details.

best looking racer (maybe even game!) on console 2014



Systems Owned: PS1, PS2, PS3,PS4, Wii, WiiU, xbox, xbox 360, xbox one

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I'll take the 30FPS for these graphics! It looks superb.



justgames7604 said:
bubblegamer said:
fighter said:

it's not sarcasm, i can assure you

you ARE smart and your argument is flawless : there is absolutely no 60 fps racing games on consoles

I don't understand why you don't believe me ? how can the obvious truth seem doubtful to you ?


Wow, you ARE hurt. What other reason would have you repeat how smart you think i am otherwise? Is that the topic of this discussion? Fact is you are putting words in my mouth to try and redicule my argument, when there would be no need for that were you able to discuss respectfully.

calm it down, bubble you were wrong anyway just leave it alone. you said that there weren't any racers in 60 fps on console and there is. Even if it wasnt a constant 60fps on some of them, wasnt it 59fps due to a repeated frame every like 1 minute or something on mario kart?

the sarcasm, however, doesnt add to this topic either and is neither helpful nor reasonable.

On Topic: i think this is great but useless at the same time. More cars > leaf details.

best looking racer (maybe even game!) on console 2014

I am calm, but you read my comment wrong. I didn't mean there is none on consoles period, i even spesified what i meant to say on PS4, X1 and WiiU. That being said, let's not dwell on it. We're hear to discuss the topic itself or lurk and read the ideas of others.



Just imagine if Evolution can achieve graphic fidelity of this caliber and 60 fps in Driveclub 2, if they're going to make DC a franchise.



So who said the delay was useless ?

They want it to be perfect.



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

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Richard_Feynman said:
GribbleGrunger said:
bananaking21 said:
fucking insane details.... fucking insane.

And don't forget they've already mentioned in an interview with Access that they're experimenting with whether: 'but more of that closer to launch'. This racer is the first racing game I've ever been interested in.

 

lol. And why is that? Because of all these graphical niceties that have no influence on the gameplay at all?

I really don't see the point in half of the things on that list. But then again, maybe I'll change my mind when I play it.

Because this sounds like possibly the most immersive racer to ever grace a console and it's not even a sim? 



4 ≈ One

Jazz2K said:
mornelithe said:
Jazz2K said:


As much as I love those small details I'd rather see Polyphony focus on their driving, more different cars, AI and the career system. Polyphony never dissapoint but the more I read into the level of details they put in DC the more I think they should've spent more time with what's relevant and that's the cars and handling... sure the environment is important but at some point, some details become useless... was this game delayed to add wet leaves and 3D clouds? Will these make it a better game with only 50 cars? I mean, maybe a little more talk on the handling and less on the subtle graphics would be appreciated... I hope at E3 we will see more of what the gameplay is about than how many trees there are in the mountain.

Don't take this as a rant, more like questions that needs to be answered before talking about those small details. My bro is getting a PS4 next month and I will be interested in buying games, but if the handling and career mode are lacking, no amount of details will push me to purchase when the title will be given for free.

Driceclub isn't made by Polyphony Digital.  Driveclub is made by Evolution Studios.


Yeah I read my post again and it's confusing lol I know who Polyphony and Evolution are and never intended on mixing them haha... What I meant in this post was that I would prefer Polyphony to focus on what's important and less on subtle graphical prowess like Evolution is doing. All we hear about this game is how good the graphics will be but not much about how it will play... gameplay>graphics imo


What is important is not determined by you though.

One thing to remember about this game is that it is an arcade racer and not a sim. From the previews i have read, and gameplay videos I have seen the cars seem to handle fine, and there seems to be a great feeling of speed which is one of the most important gameplay aspects for an arcade racer. Previews have also mentioned that driving is fun and satisfying. Thats the goal of an arcade racer in terms of gameplay. It also seems that they have modelled certain aspects of the gameplay on real life stats which is why they have also said that it has certain simulation aspects to it.

Handling, physics, audio and AI are all fleshed out in the OP as well. Its not like its ignored.

As for focusing on whats important...Evolution clearly has a vision for the game to be immersive, dynamic and some what real. It seems to be a goal for them. Considering that getting an arcade driving model right isnt really that tough why not focus on the rest?

You also implying they are only focusing on graphics...but a lot of what is mentioned in the OP is not focusing on graphics but rather on simulation. In a way this makes Drivclub more realistic than a GT or Forza where they completely ignore certain aspects...which ironically also makes those games feel less like a sim.

So yeah i don't see how you came to the conclusion that they are ignoring gameplay and simply focusing on graphics (graphics being textures, image quality and effects). They seem to have a clear focus on realism with fun driving gameplay.

Some points that i do agree with you on is the lack of locations, tracks and the very little amount of cars. In that regard yes that could have done with more focus. But perhaps for their game they didnt feel it was necessary or they decided to put a lot of focus on a smaller amount of cars to really take it to a next level. Also they havent mentioned much about the single player progression system..but then again no racing game really focuses on that prior to release. I would imagine it has a standard progression system. Lets hope its as addictive as Forza's!



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Hmmm.... more flora variations than cars...

Flowerclub?



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Just a simple circuit racer right. Open world is nice, but the wild variation and level of detail that discreet tracks allow keeps the game fresh much longer. Back to the good old days of racing all across the world.

All that stuff about unique clouds and wind sounds good, but does it rain or snow? Any fog or hail? Hydroplaning? Clouds is a good start, but will stuff come out of them.



I have no interest in driving games whatsoever, but I will get this game only to marvel at every detail, also to support this incredible dedication :)