curl-6 said:
fps_d0minat0r said:
curl-6 said:
fps_d0minat0r said:
I'm not sure why that happened to you throughout the game but I only had a few stutters during the autosaves.
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I don't mean stutter, I mean that, like in 99% of games, characters switch from one pose or animation to the next without a fluid transition between the two.
Since the 2005 trailer was pre-rendered, its makers were able to carefully animate each character in a continuous, fluid way.
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Maybe you are just getting confused with frame-rate rather than animation.
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It's not slowdown, it's that separate animations/poses don't have natural transitions between them in 99% of games, including KZ2.
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They are not lifelike in the final game, but nor were they in the 2005 trailer. As this thread is about bullshots, its irrelevant because the animations match the 2005 trailer in most cases and are improved in the remaining areas.
But just out of curiosity, which 1% of games do you think have these "natural transitions"?