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Forums - Gaming - Bullshots : The Thread

Yep the reveal trailer for 05 is godlike. The modeling details alone are stunning, let alone everything else.

The final product was good, but come on, the 05 showing was insane. All you have to do is watch in HD and look at all the immense details.



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It is a terrible trend. And feels like a lack of respect for the consumer to lie about their product like that.



Just like fast food commercials. My big mac has never looked like the commercials lol



curl-6 said:
Lawlight said:
curl-6 said:

Killzone 2 CGI reveal trailer

https://www.youtube.com/watch?v=b-4HNmuEAKg

They slapped a bunch of flashy filters on the actual game to try to hide the downgrade, but the smoke, explosions, and animation here is leagues beyond the finished product.


Yeah, the final KZ2 game looked much better than this.

Not even close; it cranks up the shiny-ness and glare/contrast filters to try to look better, but even Killzone Shadowfall on PS4 doesn't have animations/smoke/explosions as good as the 2005 trailer.

Not seeing it - KZ:SF >> KZ2 > KZ2 Reveal trailer. The smoke and fire looks terrible in the reveal. As do the faces.



curl-6 said:
Lawlight said:


Yeah, the final KZ2 game looked much better than this.

Not even close; it cranks up the shiny-ness and glare/contrast filters to try to look better, but even Killzone Shadowfall on PS4 doesn't have animations/smoke/explosions as good as the 2005 trailer.

The lighting is better in the final game, and the visuals are also more consistent overall, eg the faces stand out pretty weird in the reveal trailer.
It was a target render or basically concept art as they didn't have anything yet


There are many types of bullshots, from animated concept art to using pc footage. Sadly the only way you get the real deal nowadays is from people like BenVTrigger that post png of direct captures.

It works the other way around too. Almost every site uses jpg and YouTube. For example the quality difference with 1080p footage of Driveclub, while the top still suffers from jpg compression.

You tube videos used to hide a lot of the flaws, nowadays they're a curse making 1080p hardly look better than last gen's you tube videos.



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Lawlight said:
curl-6 said:

Yeah, the final KZ2 game looked much better than this.

Not even close; it cranks up the shiny-ness and glare/contrast filters to try to look better, but even Killzone Shadowfall on PS4 doesn't have animations/smoke/explosions as good as the 2005 trailer.

Not seeing it - KZ:SF >> KZ2 > KZ2 Reveal trailer. The smoke and fire looks terrible in the reveal. As do the faces.

The explosions and smoke billow and animate three-dimensionally in a way that the final game's flat alpha doesn't even come close to.



SvennoJ said:
curl-6 said:
Lawlight said:
 


Yeah, the final KZ2 game looked much better than this.

Not even close; it cranks up the shiny-ness and glare/contrast filters to try to look better, but even Killzone Shadowfall on PS4 doesn't have animations/smoke/explosions as good as the 2005 trailer.

The lighting is better in the final game, and the visuals are also more consistent overall, eg the faces stand out pretty weird in the reveal trailer.
It was a target render or basically concept art as they didn't have anything yet

The final game has a more striking style due to its heavy use of filters, shiny surfaces, and glare, but beyond these flashier aesthetics, things like animation and alpha/particles are far simpler.



curl-6 said:
SvennoJ said:
curl-6 said:
Lawlight said:
 


Yeah, the final KZ2 game looked much better than this.

Not even close; it cranks up the shiny-ness and glare/contrast filters to try to look better, but even Killzone Shadowfall on PS4 doesn't have animations/smoke/explosions as good as the 2005 trailer.

The lighting is better in the final game, and the visuals are also more consistent overall, eg the faces stand out pretty weird in the reveal trailer.
It was a target render or basically concept art as they didn't have anything yet

The final game has a more striking style due to its heavy use of filters, shiny surfaces, and glare, but beyond these flashier aesthetics, things like animation and alpha/particles are far simpler.

Well look again. In 05, the particle effects from the gun and the grenade launcher look like they were from arcade games in the 1990's.

The helghast look like they were from PS1, and the remaining character models like they were from PS2. Filters dont upgrade character models and make pixar movie looking faces realistic.



fps_d0minat0r said:

Well look again. In 05, the particle effects from the gun and the grenade launcher look like they were from arcade games in the 1990's.

The helghast look like they were from PS1, and the remaining character models like they were from PS2. Filters dont upgrade character models and make pixar movie looking faces realistic.

I have looked again.

And the character models aren't upgraded; they may be better proportioned aesthetically in the final game, but they are also blockier.

Then there's the animations, which are jerky and unnatural in the game, but fluid and lifelike in the trailer.



curl-6 said:
fps_d0minat0r said:

Well look again. In 05, the particle effects from the gun and the grenade launcher look like they were from arcade games in the 1990's.

The helghast look like they were from PS1, and the remaining character models like they were from PS2. Filters dont upgrade character models and make pixar movie looking faces realistic.

I have looked again.

And the character models aren't upgraded; they may be better proportioned aesthetically in the final game, but they are also blockier.

Then there's the animations, which are jerky and unnatural in the game, but fluid and lifelike in the trailer.

Let em have it, curl. I agree with you. Taking off the fanboy goggles, anyone can see the 2005 reveal is a class above the actual ps3 game. Some people are willing to see things for what they are, others are not. 2005 reveal>ps3 release