I'll just copy this from another website:
"- Humans (rebels) are not the only enemies. The main ones are the half breeds; humans who gained bestial powers over the centuries. The only glimpsed we have gotten at any showed a very hairy arm.. possibly a Werewolf.
- Because of these two types of enemies, it might be easy to draw a parallel with TLOU in the sense that that game switched gameplay styles depending on whether you were facing humans or the infected (and your choice as well). The question is, how will the half breed combat differ from the more traditional cover TPS we've seen in these short clips? I see 2 possibilities; either there is a stealth component, just like TLOU, and that's the best way to handle the half breeds OR it'll play more like Resident Evil 4. The fights are more direct and confrontational than cover TPS, possibly with less ammo being thrown at you as well, but with a possible big emphasis on environmental destruction (level design would be key here in making these battles as exciting as they can be). There have been hints of a slight approach to survival horror, so any of these could happen.
- Placing further emphasis on the idea that you won't be cover shooting all the time, two things need to be considered; on one hand, half breeds are unlikely to use guns..that much is obvious, so they won't be behind cover taking pops at you. On the other, the unique weapons of the game seem to be strong enough to destroy most covers, which could be a sign that rebel/human fighting is indeed a fairly "insignifcant" part of the game, most likely for the sake of variation and pacing.
- The two short clips we've been shown should be pretty early in the game. On one hand, they are connected; the end of February's video shows you finding the weapon that you use for the first time in this week's clip. So, they are a sequence. Then the cutscene's focus on the Black water and its effects seem to indicate we are seeing it for the first or second time, hence the fact that these sections are early on.
- The game uses soft body physics and everything from the environment that you destroy stays in the game world and can be "destroyed again". It is not "baked", or scripted physics. This part is not speculation, it was explained by RAD themselves last year http://www.thesixthaxis.com/2013/08/26/the-order-1886-preview-exploring-ready-at-dawns-ps4-engine/
- This one is a given; the game will be a visual feast, using a movie's/blu ray version of 1080p (1920x800, which is better than 900p) while having 4x MSAA. This gives the game a very clean look that is rarely found on console games; even Ryse and Infamous SS, which use a new, effective way of AA, are somewhat jaggied. The Order should be the first next gen game to provide a truly clean picture.
- I'm mainly a SP focused gamer so i don't care about this part, but the rumours of Sony wanting this to become a big IP of theirs could easily indicate that even though the first one does not have co-op or MP, a sequel could very well do that, specially considering that the in-house engine does not have to be built again (which took a lot of development resources for this first game)
- this could be interesting plot-wise; your order is siding with the upper classes/nobles against the rebellion of the common folk/"peasants".. I can imagine this will bring some complications to the table as far as the characters are concerned, due to the morality of their actions."