spemanig said:
Wrong. First, Zelda didn't start "going to shit." Even TP is a great game. Zelda games just got signifigantly weaker starting with TP, and it's presicely because Aonuma listened to stupid "hard core" fanwhines. MM was amazing. WW was amazing. OoT was amazing. Then the Wii era game and he tried to make Zelda appeal to the "hardcore" retards. TP and SS were worse off for it. It's great that he's actually getting back to what made his games master pieces because SS and especially TP were NOT masterpieces.
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Spem, we need to talk.
In this case, getting "significantly weaker" is equivalent to "going to shit". And it began with OoT.
Aonuma seems to think that "Hyrule Field" is the greatest thing to happen to the series, and has found different, annoying ways to make it bigger, thus pushing all the places that gamers need to visit, further apart, like some sort of sick recreation of the "Friedmann-Lemaître-Robertson-Walker metric". The game world gets bigger and more lightly distributed, but a similar amount of content exists (unless you're playing Wind Waker, in which case you get less). For this reason, Epona, The King of Red Lions, and Loftwings were invented, to make traversing this expanse of fuck-all somehow exhilarating.
Many of the games you mentioned starring Young Link happen to feature tightly integrated worlds where nary a metre is wasted; almost every step serves a purpose, if not now, certainly when you earn a treasure which allows you to explore further. Aonuma's Hyrule is an exercise in self-satisfaction. If anyone else likes it, it is merely a confirmation that his masturbatory design is heading in the right direction.
Ever since OoT, Link has been denied his basic weapons later and further into the narrative, putting the player through minigames and whimsical moments for the sake of story-building and introducing mechanics. The early 2D games did nothing wrong, but it's not because Link was a kid. It's because back then, the designer knew what it was like to be one. One who wanted to be the hero.