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Forums - Nintendo - I want young Link back!!!

 

Adult Link or young Link?

Adult Link 128 73.99%
 
Young Link 45 26.01%
 
Total:173
bigtakilla said:

Who said no one? Dem assumptions (read above to see what was really written).

There's a lot of people on the forums that will also say Majora's Mask is their favorite, so what? I'm talking about universal acclaim, not what a group of people on a forum say. Go to Square-Enix's website, everyone on there will tell you XIII is the second coming of Christ, lol. 

How does one objectively measure universal acclaim? 



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sc94597 said:

How does one objectively measure universal acclaim? 

Make a thread here with a poll.



WHERE IS MY KORORINPA 3

Gnac said:
sc94597 said:

How does one objectively measure universal acclaim? 

Make a thread here with a poll.

That contradicts this point he had made: 

"There's a lot of people on the forums that will also say Majora's Mask is their favorite, so what? I'm talking about universal acclaim, not what a group of people on a forum say. Go to Square-Enix's website, everyone on there will tell you XIII is the second coming of Christ, lol. "



sc94597 said:
Gnac said:
sc94597 said:

How does one objectively measure universal acclaim? 

Make a thread here with a poll.

That contradicts this point he had made: 

"There's a lot of people on the forums that will also say Majora's Mask is their favorite, so what? I'm talking about universal acclaim, not what a group of people on a forum say. Go to Square-Enix's website, everyone on there will tell you XIII is the second coming of Christ, lol. "

Well, my facetious comment is sort of correct in a sick way. Votes are linked to IP addresses, not accounts, so even unregistered visitors with dynamic IPs can skew results.

But I sort of see what you mean, assuming that you also disagree with the blatant misuse of the term "objectivity" to add undeserved weight to popular opinion, which is, by its very nature, inescapably subjective.



WHERE IS MY KORORINPA 3

Gnac said:
sc94597 said:
Gnac said:
sc94597 said:

How does one objectively measure universal acclaim? 

Make a thread here with a poll.

That contradicts this point he had made: 

"There's a lot of people on the forums that will also say Majora's Mask is their favorite, so what? I'm talking about universal acclaim, not what a group of people on a forum say. Go to Square-Enix's website, everyone on there will tell you XIII is the second coming of Christ, lol. "

Well, my facetious comment is sort of correct in a sick way. Votes are linked to IP addresses, not accounts, so even unregistered visitors with dynamic IPs can skew results.

But I sort of see what you mean, assuuming that you also disagree with the blatant misuse of the term "objectivity" to add undeserved weight to popular opinion, which is, by its very nature, inescapably subjective.

There will still likely be the "skew" from members, even if a subset of the votes are from non-members. So the measurement wouldn't be very accurate of "critical acclaiml." 

I agree though, there is no objective measurement of "critical acclaim" and that was the point I was trying to passively get across in my comment. His method (whatever it might be) is no better than just looking at the posts of forum members to gather which Zelda is better. 

It is why this elitism of what the best Zelda game is, and who has the support (either by sales, or some aggregate opinion) behind their game, is silly.

The same is true for the logic of using sales to represent a better game. Among these forums, I doubt anybody would say Phantom Hourglass is a better game than Wind Waker, but it sold more upon their respective original releases. 



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spemanig said:
HoloDust said:
spemanig said:
HoloDust said:


Thank god. TP is the worst 3D Zelda.

Yeah, well, that's just, like, your opinion, man.

Fortunately, 8.5 million copies and universal critical acclaim beg to differ, and considering how "well" SS sold, they just might get their heads out of their collective asses and figure out how they can repeat TWP success.


Again, Aonuma explicitely stated that Zelda U was taking inspiration from games Link WW and ALBW, and that the game would not look like TP or SS. He doesn't pander to non-fans. Unique style, he says. He's even explicitly expressed disappointment at how TP turned out and blames it on the ultra realistic direction it went for, something he says was solely done because of fan reaction to WWs art style. SS's drastically different pallet is a direct reation to his disappointment in TP. He doesn't want to make the game you want to play. He has gone on record saying he will only make the game he wants to create now, because Zelda is "his game." And more power to him. TP and SS were definitely the weakest entries, and it's because he was trying to please non fans, instead of doing his own thing.

Oh boy...and again, oh boy.

This is exact reason why Zelda started going to shit in the first place, cause Aonuma wanted to make something that Zelda was not originally. And then when he actually made something that fans want, and it sold well, he decided to stop listening to fans, again.

 

As much as I dislike Malstrom (most of the times), he nailed both Aonuma and fans like you perfectly.



HoloDust said:
spemanig said:
HoloDust said:
spemanig said:
HoloDust said:

 


Oh boy...and again, oh boy.

This is exact reason why Zelda started going to shit in the first place, cause Aonuma wanted to make something that Zelda was not originally. And then when he actually made something that fans want, and it sold well, he decided to stop listening to fans, again.

 

As much as I dislike Malstrom (most of the times), he nailed both Aonuma and fans like you perfectly.


Wrong. First, Zelda didn't start "going to shit." Even TP is a great game. Zelda games just got signifigantly weaker starting with TP, and it's presicely because Aonuma listened to stupid "hard core" fanwhines. MM was amazing. WW was amazing. OoT was amazing. Then the Wii era game and he tried to make Zelda appeal to the "hardcore" retards. TP and SS were worse off for it. It's great that he's actually getting back to what made his games master pieces because SS and especially TP were NOT masterpieces.



HoloDust said:

Oh boy...and again, oh boy.

This is exact reason why Zelda started going to shit in the first place, cause Aonuma wanted to make something that Zelda was not originally. And then when he actually made something that fans want, and it sold well, he decided to stop listening to fans, again.

 

As much as I dislike Malstrom (most of the times), he nailed both Aonuma and fans like you perfectly.

We should get together and fuck make a thread about how Aonuma should get run over by a passing car while changing a flat tyre on a mountain road fired.



WHERE IS MY KORORINPA 3

spemanig said:

Wrong. First, Zelda didn't start "going to shit." Even TP is a great game. Zelda games just got signifigantly weaker starting with TP, and it's presicely because Aonuma listened to stupid "hard core" fanwhines. MM was amazing. WW was amazing. OoT was amazing. Then the Wii era game and he tried to make Zelda appeal to the "hardcore" retards. TP and SS were worse off for it. It's great that he's actually getting back to what made his games master pieces because SS and especially TP were NOT masterpieces.

Spem, we need to talk.

In this case, getting "significantly weaker" is equivalent to "going to shit". And it began with OoT.

Aonuma seems to think that "Hyrule Field" is the greatest thing to happen to the series, and has found different, annoying ways to make it bigger, thus pushing all the places that gamers need to visit, further apart, like some sort of sick recreation of the "Friedmann-Lemaître-Robertson-Walker metric". The game world gets bigger and more lightly distributed, but a similar amount of content exists (unless you're playing Wind Waker, in which case you get less). For this reason, Epona, The King of Red Lions, and Loftwings were invented, to make traversing this expanse of fuck-all somehow exhilarating.

Many of the games you mentioned starring Young Link happen to feature tightly integrated worlds where nary a metre is wasted; almost every step serves a purpose, if not now, certainly when you earn a treasure which allows you to explore further. Aonuma's Hyrule is an exercise in self-satisfaction. If anyone else likes it, it is merely a confirmation that his masturbatory design is heading in the right direction.

Ever since OoT, Link has been denied his basic weapons later and further into the narrative, putting the player through minigames and whimsical moments for the sake of story-building and introducing mechanics. The early 2D games did nothing wrong, but it's not because Link was a kid. It's because back then, the designer knew what it was like to be one. One who wanted to be the hero.



WHERE IS MY KORORINPA 3

Gnac said:
spemanig said:

Wrong. First, Zelda didn't start "going to shit." Even TP is a great game. Zelda games just got signifigantly weaker starting with TP, and it's presicely because Aonuma listened to stupid "hard core" fanwhines. MM was amazing. WW was amazing. OoT was amazing. Then the Wii era game and he tried to make Zelda appeal to the "hardcore" retards. TP and SS were worse off for it. It's great that he's actually getting back to what made his games master pieces because SS and especially TP were NOT masterpieces.

Sperm, we need to talk.

In this case, getting "significantly weaker" is equivalent to "going to shit".

Aonuma seems to think that "Hyrule Field" is the greatest thing to happen to the series, and has found different, annoying ways to make it bigger, thus pushing all the places that gamers need to visit, further apart, like some sort of sick recreation of the "Friedmann-Lemaître-Robertson-Walker metric". The game world gets bigger and more lightly distributed, but a similar amount of content exists (unless you're playing Wind Waker, in which case you get less). For this reason, Epona, The King of Red Lions, and Loftwings were invented, to make traversing this expanse of fuck-all somehow exhilarating.

Many of the games you mentioned starring Young Link happen to feature tightly integrated worlds where nary a metre is wasted; almost every step serves a purpose, if not now, certainly when you earn a treasure which allows you to explore further. Aonuma's Hyrule is an exercise in self-satisfaction. If anyone else likes it, it is merely a confirmation that his masturbatory design is heading in the right direction.

Ever since OoT, Link has been denied his basic weapons later and further into the narrative, putting the player through minigames and whimsical moments for the sake of story-building and introducing mechanics. The early 2D games did nothing wrong, but it's not because Link was a kid. It's because back then, the designer knew what it was like to be one. One who wanted to be the hero.


I read Sperm, then stopped reading. Grow up.