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Forums - Sony - Uncharted's budget was...

phil said:

Bodhesatva said:
phil said:
Bodhesatva said:

This is a classic debating tactic.

First, you insist that your "opponent" has claimed some ridiculously high (or low) statistic.

Then, you show that the actual value of that statistic is lower than the ridiculous claim.

"Some people claim that over a million people die each year due to gun related violence in the US. In reality, it's less than two hundred thousand!"

 

 

This makes it look your figure is actually low, when it's only low in comparison to some ridiculously high figure.

I don't think any reasonable person here thought that games were averaging 40 million, just that some of the higher end games did cost that much (such as Killzone2 and MGS4). I honestly don't know of anyone who thought this was the norm.

20 Million is very high, and puts the given estimates for copies needed to break even right where we've heard they are for higher end games: 700-1000k units. Sounds about right to me, and only further cements my perception that the PS3 is, indeed, very expensive to develop for.


Here's the problem: you aren't actually quoting any real statistics EITHER. All you're doing is saying "well, it's 2x the cost of development of a last generation game." Well no friggin crap. And it cost more to develop on PS2 than it did for PS1. Was it double the cost, I dunno, but logically, it's more.

So, if you're terribly interested in intellectual honesty, how about, instead of saying that you think it simply must be expensive, give us some statistics to back your point up, such as budgets for games of comparable quality for the PS3/360.


You seem to have missed my point.

Another classic debate tactic... someone calls you on something and you go back on it and say that isn't what you meant. I suspect a strained parsing of your own words is to come.

If your point is that developing a game on the PS3 is expensive for mere mortals, than your point is moot, because everyone already knew that. The same probably applies to every video game system on the planet. If your point is that the PS3 is expensive to develop for, even relative to it's competition, then your point may not be moot, but you've failed to give evidence for your claim.

If those aren't your points, please enlighten me.


This isn't what you asked for in the last post -- you asked me to provide evidence of other PS3/360 games. That isn't my point. Now, you're asking me to provide evidence of games for other systems (Wii and PS2 would be the best examples).

That is my point.

http://www.nintendolife.com/articles/2006/08/12/red_steel_development_costs

Red Steel, largely assumed to be the most expensive third party Wii game yet produced (in the same way we assume MGS4 and FFXIII are the PS3's most expensive games) cost 12.75 million to produce. If the most expensive Wii game costs slightly more than half an average PS3 game (the most expensive ones, such as MGS4 and FFXIII, reportedly breach 40 million), then it's quite l likely that the Wii averages less than half -- I was just being generous.

http://tech.commongate.com/post/Wii_Development_costs_a_quarter_to_half_compared_to_PS3_360/
http://www.gamespot.com/wii/driving/cars/news.html?sid=6149154

Here, THQ's president states that Wii development is 1/4 - 1/2 the cost of PS3/360 development.

In relation to the PS2, development cost to rise 200% this generation, according to EA.
Costs on Sony/Microsoft platforms leading to "creative failure," labeled "innovation killers" due to high costs.

A few more articles, particularly one about the PS2/PS3 relative costs.

 

Again, I've got plenty more. I didn't immediately provide statistics because this information is pervasive, freely available all over the web. I don't mean this offensively or insultingly, by the way: you haven't posted here a lot. Let me just say that this is an issue we've been over thoroughly and repeatedly here, and after scores of discussions, I don't force the information down people's throats on every occasion anymore.



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">

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HappySqurriel said:
phil said:
HappySqurriel said:

$20 Million for a game which lasts less than 10 hours (with no multiplayer) is far from what I would call an inexpensive game. To maintain this level of content for a game that would last the more reasonable (and expected at one point in time) 20 to 40 hours would be somewhere between $40 and $80 Million.

Remember, this also isn't the total cost being that a game with this large of a development budget probably had a similar marketing budget; with how often Uncharted advertisements were on the air (including some spots on very popular shows) the marketing budget may even be larger than the development budget.

What this all means is that a PS3 game like Uncharted probably needs sales that are (at least) 1 Million to truely break even, and probably needs sales that are 1.5 to 2 Million to justify the development of the game (to cover the opportunity loss).


You're assuming a linear relationship between game length and development cost. Assuming you're even the teensiest bit familiar with programming anything beyond "Hello, World", this is idea is laughable at best.


Modern development teams for 3D games like Uncharted are made up of 80% to 90% of artists; the other 10% to 20% is managers and programmers. If you want a game that is as populated with unique content the artists will have a (roughly) linear increase in work in comparison to the amount of content.


Yeah, but you're assuming you want all entirely unique content.  Seeing as to how games normally don't take place in vastly different environments for each level, most of the content like textures and models is recycled.  What little changes need to be made can probably be ground out with relative ease.  Level design is the only exception.

Also, competent programmers have to know more than artists do, so they most definitely cost more.



Bodhesatva said:
phil said:

Bodhesatva said:
phil said:
Bodhesatva said:

This is a classic debating tactic.

First, you insist that your "opponent" has claimed some ridiculously high (or low) statistic.

Then, you show that the actual value of that statistic is lower than the ridiculous claim.

"Some people claim that over a million people die each year due to gun related violence in the US. In reality, it's less than two hundred thousand!"

 

 

This makes it look your figure is actually low, when it's only low in comparison to some ridiculously high figure.

I don't think any reasonable person here thought that games were averaging 40 million, just that some of the higher end games did cost that much (such as Killzone2 and MGS4). I honestly don't know of anyone who thought this was the norm.

20 Million is very high, and puts the given estimates for copies needed to break even right where we've heard they are for higher end games: 700-1000k units. Sounds about right to me, and only further cements my perception that the PS3 is, indeed, very expensive to develop for.


Here's the problem: you aren't actually quoting any real statistics EITHER. All you're doing is saying "well, it's 2x the cost of development of a last generation game." Well no friggin crap. And it cost more to develop on PS2 than it did for PS1. Was it double the cost, I dunno, but logically, it's more.

So, if you're terribly interested in intellectual honesty, how about, instead of saying that you think it simply must be expensive, give us some statistics to back your point up, such as budgets for games of comparable quality for the PS3/360.


You seem to have missed my point.

Another classic debate tactic... someone calls you on something and you go back on it and say that isn't what you meant. I suspect a strained parsing of your own words is to come.

If your point is that developing a game on the PS3 is expensive for mere mortals, than your point is moot, because everyone already knew that. The same probably applies to every video game system on the planet. If your point is that the PS3 is expensive to develop for, even relative to it's competition, then your point may not be moot, but you've failed to give evidence for your claim.

If those aren't your points, please enlighten me.


This isn't what you asked for in the last post -- you asked me to provide evidence of other PS3/360 games. Now, you're asking me to provide evidence of games for other systems.

That is my point.

http://www.nintendolife.com/articles/2006/08/12/red_steel_development_costs

Red Steel, largely assumed to be the most expensive third party Wii game yet produced (in the same way we assume MGS4 and FFXIII are the PS3's most expensive games) cost 12.75 million to produce. If the most expensive Wii game costs slightly more than half an average PS3 game (the most expensive ones, such as MGS4 and FFXIII, reportedly breach 40 million), then it's quite l likely that the Wii averages less than half -- I was just being generous.

http://tech.commongate.com/post/Wii_Development_costs_a_quarter_to_half_compared_to_PS3_360/
http://www.gamespot.com/wii/driving/cars/news.html?sid=6149154

Here, THQ's president states that Wii development is 1/4 - 1/2 the cost of PS3/360 development.

There are plenty others, if you need it, but this isn't something that's typically challenged because so many publishers have spoken openly about it. Here's a few more tangentially related articles:

Development costs are crazy, acording to EA.

Costs on Sony/Microsoft platforms leading to "creative failure," labeled "innovation killers" due to high costs.

 


I never asked for statistics on development costs for anything other than the 360 or PS3.  I had 2 points:

a) Probably all consoles have been expensive by the standards of normal people.  Note that this is the only point at which I mentioned anything other than 360/PS3, and that I never asked for statistics at all.

b) If your point is that 360/PS3 development is more than everyone else, don't expect to be thought of as a genius for pointing it out, since we all know this is true.

 



Kinda crazy that the best looking game this generation only cost 20,000,000 to make.

And develop for the Wii if you want to make money? LOL.

Last time I check only Nintendo games sell on the Wii. But I guess if you want some quick bucks the Wii is a good place for shovelware.

ND should make like a "Daxter and Mario Go Hunting" video game and spend like 100,000 developing it, then use their earnings to fund the next PS3 game.

Because if we have learned one thing from Wii software sales, its that if you add Mario and some corny use of the Wii controller, your sure to sell over a million.

Good point weezy. Your right, follow that simple formula and make more crappy Wii games and ND, too, can make money off of you "proud Wii owners".



20 million is expensive, but those money was used to support the gaming industry. How many jobs were created with that 20 million?

If one game only cost 1 million to make and sold 1 million copies lifetime. Where will the profit go?



It (PS3's market share) might hit 30%, but definently not more. ~ Neo

Flaming (Calling another user (any user) a fanboy is flaming.) ~ Machina-AX

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phil said:
Bodhesatva said:
phil said:

Bodhesatva said:
phil said:
Bodhesatva said:

This is a classic debating tactic.

First, you insist that your "opponent" has claimed some ridiculously high (or low) statistic.

Then, you show that the actual value of that statistic is lower than the ridiculous claim.

"Some people claim that over a million people die each year due to gun related violence in the US. In reality, it's less than two hundred thousand!"

 

 

This makes it look your figure is actually low, when it's only low in comparison to some ridiculously high figure.

I don't think any reasonable person here thought that games were averaging 40 million, just that some of the higher end games did cost that much (such as Killzone2 and MGS4). I honestly don't know of anyone who thought this was the norm.

20 Million is very high, and puts the given estimates for copies needed to break even right where we've heard they are for higher end games: 700-1000k units. Sounds about right to me, and only further cements my perception that the PS3 is, indeed, very expensive to develop for.


Here's the problem: you aren't actually quoting any real statistics EITHER. All you're doing is saying "well, it's 2x the cost of development of a last generation game." Well no friggin crap. And it cost more to develop on PS2 than it did for PS1. Was it double the cost, I dunno, but logically, it's more.

So, if you're terribly interested in intellectual honesty, how about, instead of saying that you think it simply must be expensive, give us some statistics to back your point up, such as budgets for games of comparable quality for the PS3/360.


You seem to have missed my point.

Another classic debate tactic... someone calls you on something and you go back on it and say that isn't what you meant. I suspect a strained parsing of your own words is to come.

If your point is that developing a game on the PS3 is expensive for mere mortals, than your point is moot, because everyone already knew that. The same probably applies to every video game system on the planet. If your point is that the PS3 is expensive to develop for, even relative to it's competition, then your point may not be moot, but you've failed to give evidence for your claim.

If those aren't your points, please enlighten me.


This isn't what you asked for in the last post -- you asked me to provide evidence of other PS3/360 games. Now, you're asking me to provide evidence of games for other systems.

That is my point.

http://www.nintendolife.com/articles/2006/08/12/red_steel_development_costs

Red Steel, largely assumed to be the most expensive third party Wii game yet produced (in the same way we assume MGS4 and FFXIII are the PS3's most expensive games) cost 12.75 million to produce. If the most expensive Wii game costs slightly more than half an average PS3 game (the most expensive ones, such as MGS4 and FFXIII, reportedly breach 40 million), then it's quite l likely that the Wii averages less than half -- I was just being generous.

http://tech.commongate.com/post/Wii_Development_costs_a_quarter_to_half_compared_to_PS3_360/
http://www.gamespot.com/wii/driving/cars/news.html?sid=6149154

Here, THQ's president states that Wii development is 1/4 - 1/2 the cost of PS3/360 development.

There are plenty others, if you need it, but this isn't something that's typically challenged because so many publishers have spoken openly about it. Here's a few more tangentially related articles:

Development costs are crazy, acording to EA.

Costs on Sony/Microsoft platforms leading to "creative failure," labeled "innovation killers" due to high costs.

 


I never asked for statistics on development costs for anything other than the 360 or PS3. I had 2 points:

a) Probably all consoles have been expensive by the standards of normal people. Note that this is the only point at which I mentioned anything other than 360/PS3, and that I never asked for statistics at all.

b) If your point is that 360/PS3 development is more than everyone else, don't expect to be thought of as a genius for pointing it out, since we all know this is true.

 


Then you really did miss my point. My point wasn't that Uncharted is expensive for a PS3/360 game, because the original poster wasn't making that point. I was suggesting that this only further evidences that PS3/360 games -- in general, not just Uncharted in particular -- are expensive to make relative to other platforms, which was the original poster's point. That is the point I was responding to, and the point you seem to have missed.

Which leads to the second bolded section. Apparently, it isn't obvious to everyone that 360/PS3 development is expensive, because the original poster said, in the original post:

"So all those naysayers that keep saying that PS3 games are too expensive can stop talking shit now"

Right in the original post. It got its own line, no less, to emphasize its significance. So this is a little unfair, yes? Apparently when people make stupid claims, I'm not allowed to refute them, because obviously everyone already knows that they're stupid and I should stop wasting everyone's time by proving the obvious. Clearly.



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">

if $20 million is expensive, then what the hell is microsoft doing payin $50 million for episodic content??




I think Uncharted would cost more than the average PS3 game. It is the best looking game on the PS3 and on any console (not PC). Given that Uncharted cost $20M, I would say an average PS3 game costs $12-15M to develop.



DOATS1 said:
if $20 million is expensive, then what the hell is microsoft doing payin $50 million for episodic content??

 I've been wondering that since I first found out.  Gears only cost $10 mil. to develop.  Why not make a few more of them instead?



tombi123 said:
I think Uncharted would cost more than the average PS3 game. It is the best looking game on the PS3 and on any console (not PC). Given that Uncharted cost $20M, I would say an average PS3 game costs $12-15M to develop.

The amount of polish in the game means they had to have invested a lot of time testing at the end.