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Forums - Nintendo - My thoughts on how Nintendo will go about their next console and handheld.

E3 2016 they will announce their handheld and home console at the same time. They will release both in the holidays of 2016. The Home console will retail for $300 while the handheld will retail for $200. They will release a bundle with both for $400 and they will both work off of each other.

The new handheld will be like a Vita/gamepad with only one screen, but work like a gamepad for the home console. The OLED screen will have at least a 720p resolution, but it will still not be a "luxury" handheld. Think iphone 5C as opposed to iphone 5S. There will be two sizes right off the bat; standard (closed 3ds size) and XL (closed 3DS XL size) If you buy the bundle, it will still come with a standard controller. Backward compatability to DS, 3DS, and Wii U games only is possible in tandem with the new console. Unless the handheld is like this:

It'll have dual circle pads, and hopefully bumpers and triggers. It may come with a circle pad pro-like accessory that adds that trigger functionality so it's still natively portable but still can be used as a gamepad. It may add touch sensitivity to the back, like the Vita. It will be able to tether it's internet to your phones network through the NNID App, so you can connect to online without wifi. Nintendo will make it easy to port cellphone games to the new handheld, and it will work closely together with phones to form a symbiotic relationship where both benefit, as opposed to being in indiract competition. It will still have the front and back facing cameras, and you will be able to send voice calls as long as you're connected to the internet. This handheld will strive to feel like a phone to appeal to the japanese gaming market.

Both will have an NFC port. Both will be able to store and stream games through the cloud much like Pokemon Bank, and much like itunes. Club Nintendo will become one with your NNID, so that you can fill club Nintendo surveys and get points straight from your handheld/console. The console will have power comperable to the XBO, but it will focus on being a more inclusive "Nintendo box." It will, however, use x86 archetecture to make porting easier for devs.

The console and handheld will have many similarities to Nintendo's iProducts, and worth in tandem with Nintendo's "QOL" platform.

It may not be called the "fusion" but the handheld and console will both share a naming scheme, ditching the DS and Wii brands.



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I kinda think it will be similar, but I think the "console" will simply be the handheld chipset (likely ARM based) just doubled up perhaps (2x the CPU cores, 2x the GPU cores, 2x the RAM) to be able to run the same games only at a higher resolution. 


So I think you will be looking at a micro-console ... think something the size/form factor of a Vita TV or the Amazon Kindle console, about the size of a deck of cards.

 

That's such a Nintendo-ey idea, they are gonna want to make a micro-console and it's possibly today using smartphone components like ARM processors.

The handheld variant will cost more ($200-$220) because of the cost of a 5+ inch LCD display and battery, the home console variant will be cheap, cheap, cheap ($169.99) and both will have graphics roughly equivalent to a Wii U, just at a lower resolution for the handheld.

They will be able to play a monstrous back catalog of Nintendo games too, including a lot of HD remasters of 3DS games, DS games, some ports of key Wii U titles, Wii titles, GameCube, GBA, NES, SNES, etc.

You'll have Netflix, Hulu, Youtube, etc. and a bunch of other apps there too (Facebook, Twitter, etc.). They will just make one game from now on and it will work on both devices, I think the only difference will be if you buy the "TV version" you pay a little more and get to play at home at a higher resolution (on top of being able to play on the road). 



Soundwave said:

I kinda think it will be similar, but I think the "console" will simply be the handheld chipset (likely ARM based) just doubled up perhaps (2x the CPU cores, 2x the GPU cores, 2x the RAM) to be able to run the same games only at a higher resolution. 


So I think you will be looking at a micro-console ... think something the size/form factor of a Vita TV or the Amazon Kindle console, about the size of a deck of cards.

 

That's such a Nintendo-ey idea, they are gonna want to make a micro-console and it's possibly today using smartphone components like ARM processors.

The handheld variant will cost more ($200-$220) because of the cost of a 5+ inch LCD display and battery, the home console variant will be cheap, cheap, cheap ($169.99) and both will have graphics roughly equivalent to a Wii U, just at a lower resolution for the handheld.

They will be able to play a monstrous back catalog of Nintendo games too, including a lot of HD remasters of 3DS games, DS games, some ports of key Wii U titles, Wii titles, GameCube, GBA, NES, SNES, etc.

You'll have Netflix, Hulu, Youtube, etc. and a bunch of other apps there too (Facebook, Twitter, etc.). They will just make one game from now on and it will work on both devices, I think the only difference will be if you buy the "TV version" you pay a little more and get to play at home at a higher resolution (on top of being able to play on the road). 


Nintendo won't make a micro console. That isn't "nintendo-y" at all.

People aren't doing to buy a new system if it isn't more powerful than the Wii U. The new system will be much more powerful than the Wii U. Maybe it'll have a small formfactor, but alienware's steambox proves that you can have a smaller box with PS4/XBO power. Nintendo isn't stupid enough to develop new hardware four years removed from it's predesessor, without providing a signifigant graphical leap. By winter 2016, it will be entirely economic for Nintendo to release a $300 box that matches/exceeds the PS4/XBO in power, while still making a profit.

And the hand held won't cost more than $200. Even $200 is a bit steep. If the price fluxuates, it'll be down, not up. They won't repeat another 3DS situation. 

As for HD remasters, I don't think that'll happen, but I think the handheld and console will be able to upscale everything to 720p/1080p.

I still think there will be hand held and console exclusives, but you will be able to stream one to the other. You'll be able to stream the next Zelda game on the go, but only if you have the game at home. similarly, you'll be able to play your hand held games on the home console, but only if the hand held is "docked" onto the home console. Not having exlusives to each platforms removes the need to own both. Most people won't buy one system soley on the luxury of playing the same games on the other.

I agree on the apps, especially the social ones.



E3 2016 seems too soon.



    

NNID: FrequentFlyer54

MoHasanie said:
E3 2016 seems too soon.


The GBA had a 3 year life span. 2016 is not too soon. Four years is plenty of time to get your moneys worth.



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Nintendo will drop the Wii remote, but they will support the gamepad. The gampad will now be a smart phone. It will be backward compatibility with the Wii U. It will be called Wii UI (You & I). It will still be based off the PowerPC. It will cost $400 dollars.



Interesting, but this will not happening for that price "They will release a bundle with both for $400", and I am not so sure for 2016. release.

And will have backward compatibility with DS/3DS/Wii/WiiU games and with Wii Remote/Nunchuk and gamepad.



spemanig said:
Soundwave said:

I kinda think it will be similar, but I think the "console" will simply be the handheld chipset (likely ARM based) just doubled up perhaps (2x the CPU cores, 2x the GPU cores, 2x the RAM) to be able to run the same games only at a higher resolution. 


So I think you will be looking at a micro-console ... think something the size/form factor of a Vita TV or the Amazon Kindle console, about the size of a deck of cards.

 

That's such a Nintendo-ey idea, they are gonna want to make a micro-console and it's possibly today using smartphone components like ARM processors.

The handheld variant will cost more ($200-$220) because of the cost of a 5+ inch LCD display and battery, the home console variant will be cheap, cheap, cheap ($169.99) and both will have graphics roughly equivalent to a Wii U, just at a lower resolution for the handheld.

They will be able to play a monstrous back catalog of Nintendo games too, including a lot of HD remasters of 3DS games, DS games, some ports of key Wii U titles, Wii titles, GameCube, GBA, NES, SNES, etc.

You'll have Netflix, Hulu, Youtube, etc. and a bunch of other apps there too (Facebook, Twitter, etc.). They will just make one game from now on and it will work on both devices, I think the only difference will be if you buy the "TV version" you pay a little more and get to play at home at a higher resolution (on top of being able to play on the road). 


Nintendo won't make a micro console. That isn't "nintendo-y" at all.

People aren't doing to buy a new system if it isn't more powerful than the Wii U. The new system will be much more powerful than the Wii U. Maybe it'll have a small formfactor, but alienware's steambox proves that you can have a smaller box with PS4/XBO power. Nintendo isn't stupid enough to develop new hardware four years removed from it's predesessor, without providing a signifigant graphical leap. By winter 2016, it will be entirely economic for Nintendo to release a $300 box that matches/exceeds the PS4/XBO in power, while still making a profit.

And the hand held won't cost more than $200. Even $200 is a bit steep. If the price fluxuates, it'll be down, not up. They won't repeat another 3DS situation. 

As for HD remasters, I don't think that'll happen, but I think the handheld and console will be able to upscale everything to 720p/1080p.

I still think there will be hand held and console exclusives, but you will be able to stream one to the other. You'll be able to stream the next Zelda game on the go, but only if you have the game at home. similarly, you'll be able to play your hand held games on the home console, but only if the hand held is "docked" onto the home console. Not having exlusives to each platforms removes the need to own both. Most people won't buy one system soley on the luxury of playing the same games on the other.

I agree on the apps, especially the social ones.

I think Nintendo will market the "microconsole" as more of a companion for the handheld ... like hey, you have these handheld games, now you can play them on your TV too for a cheap, impulse buy price.

A $300 Nintendo console probably doesn't work period. No one but Nintendo fans will pay that price just to play (primarily) Nintendo games anymore. That time (if it ever existed) is over. 

The model of higher specs requiring more development time coupled with a low fanbase doesn't make economic sense either. If they can cap budget at the Wii U range (still expensive mind you) but spread those games out between two platforms that simply makes more sense for Nintendo. 

I understand from a fan POV Nintendo fans will always want a more powerful PS4-killer type console ... I just don't think that desire is shared by Nintendo at all. They can make a Mario Kart game that looks almost as good as their CGI box art these days ... for Nintendo I think that's good enough. I don't think they have any drive to make games that require resources beyond that even if you gave them the hardware to do so. 



Miyamotoo said:

Interesting, but this will not happening for that price "They will release a bundle with both for $400", and I am not so sure for 2016. release.

And will have backward compatibility with DS/3DS/Wii/WiiU games and with Wii Remote/Nunchuk and gamepad.


There's no reason why they can't get a console to cost that much in 2.5 years. 



PS4 level visuals won't be possibly in an affordable sub $200 handheld for a long time so that breaks the whole point of the "fusion" system if the handheld simply can't run games or they need to be scaled down so far that you might as well just build the handheld version from scratch. 

The handheld and console have to be comparable in horsepower, my guess is if this is indeed the direction Nintendo goes, the only main difference between playing a game on the handheld vs. the console will be the resolution (just like iPhone/iPad apps). You play Mario Galaxy 3 on your TV, finish one level, then you can go on the bus and continue playing the exact same game from that point later in the day, same game, same visual fidelity more or less on your handheld.

The console business is a sh*tty business anyway ... no one's making any money off it and Nintendo's never going to pry dudebros away from Sony/MS which leaves them with a very limited potential audience since casuals aren't a dead end for them too (can't compete with free/$1 games on a device that everyone carries around with them all the time). 

Also being able to share CPU/GPU cores and using the same memory in the handheld/console variants will save Nintendo a ton of R&D and allow them to buy those components at cheaper prices since they'll be ordering them in higher volumes. It's also an extremely attractive business model from the POV of say the console isn't selling so great, but the handheld is (or vice versa) ... you can just take the CPU/GPU/RAM cores and repurpose them into the better selling hardware variant. 

Whereas right now take the Wii U and 3DS ... completely different components, and the Wii U is selling like a dog ... Nintendo has to eat the short term loss on Wii U inventory. They can't like take the Wii U chip and use it in the 3DS, because they are completely different.