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Forums - Gaming - a retail game is necessary more ambitious than a indie/digital game ?

What do you think ?

What is the difference between Respawn, indie dev making a game under the ea protection, and an indie game financed by Nintendo/Sony/Microsoft and only sold as a digital game ?


Why most people think indie/digital necessary means less ambitious ? There is plenty of retail games less ambitious, with less content than indie/digital games.





Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

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Aerys said:

What do you think ?

What is the difference between Respawn, indie dev making a game under the ea protection, and an indie game financed by Nintendo/Sony/Microsoft and only sold as a digital game ?


Why most people think indie/digital necessary means less ambitious ? There is plenty of retail games less ambitious, with less content than indie/digital games.




Because most indie games are less ambitious than retail games. Look at Steam, and all the indie games we don't talk about.



indies are almost inherently more ambitious, big publishers usually have higher production values tho. But with the higher financial investment that comes from big publishers comes an aversion to risk and hence a curtailing of ambition. Big publishers usually play it safe sticking to established trends and proven themes and mechanics.

Games like Dwarf Fortress and No Mans Sky are far more ambitious than 99% of games with the backing of a big publisher.



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spemanig said:
Aerys said:

What do you think ?

What is the difference between Respawn, indie dev making a game under the ea protection, and an indie game financed by Nintendo/Sony/Microsoft and only sold as a digital game ?


Why most people think indie/digital necessary means less ambitious ? There is plenty of retail games less ambitious, with less content than indie/digital games.




Because most indie games are less ambitious than retail games. Look at Steam, and all the indie games we don't talk about.

 

The problem is when an indie game is more ambitious, people are just blind and close minded and just look at it's status " lol just an indie game" whereas it can be compared to a retail game. and at the opposite, they will praise more a retail game even less ambitious just because it's retail, it's silly.

 


Just saying it's silly to put all the indie game at the same level, some should be put at the same level as retail games



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

The vast majority of indie games are low budget and low quality.



    

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That's not a reason to be blind just saying " oh it's an indie, disappointed " without even looking at the game, whereas you'd be interested if the game would come in box, that's nonsens. There is enough ambitious indie games to know all are not the same. Keep your mind opened.

Im not so fan of little indie games, except few, but i know to see an ambitious one when i see one, and dont judge a game just on it's status.



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

The indies is coming up in the world. I'll give them the same.



The most ambitious games are the ones that take chances and do things never dreamed of before. THOSE are the games that keep me interested in gaming. I just wish there were more of that going on and less AAA shoot/reload/shoot/reload/shoot/reload clones.



Small budget games and Indies are extremely hit or miss for me. I absolutely loved Resogun and thought Don't Starve was one of the worst games I ever played. Like it was mentioned above, you just have to know what you are looking for. I can't wait for the Mighty No. 9 to be released and I see that as an ambitious game. But the majority of indies do have a very limited scope. Which isn't necessarily a bad thing as long as they nail what they are trying to achieve.



Aerys said:

What do you think ?

What is the difference between Respawn, indie dev making a game under the ea protection, and an indie game financed by Nintendo/Sony/Microsoft and only sold as a digital game ?


Why most people think indie/digital necessary means less ambitious ? There is plenty of retail games less ambitious, with less content than indie/digital games.



If they were of such good quality why not compete on store shelves where it's more likely you will garner attention?  Minecraft does it just fine. If they presented themselves in the traditional way most games have done up to this point then people wouldn't see them as anything less.  If you don't believe in the project enough to get it into the mainstreams eye it kinda says by default they don't believe it can compete and thus the negative assumptions about less ambition and content.  

I think in terms of actual and not percieved content and ambition good indie games far surpass the industry.  They go places where AAA industry simply wouldn't tread(which tend torward many of may favorite forgotten genres).  They may not have as much money behind them but I also tend to find them more fun than most AAA games too.