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Forums - Gaming - Small details you like in games

dkctf is amazing, because of its details.

for example, isle 5.
first stage is about picking fruits, second and third cutting fruits, fourth is about making juice, fifth, making jelly, and sixty freezing the jelly, and the boss is just eating a popsice. All stage is unique with a gamedesing based in each feature.

amazing! is a 'story' of the factory being told by the gamedesing!



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dkctf is amazing, because of its details.

for example, isle 5.
first stage is about picking fruits, second and third cutting fruits, fourth is about making juice, fifth, making jelly, and sixty freezing the jelly, and the boss is just eating a popsice. All stage is unique with a gamedesing based in each feature.

amazing! is a 'story' of the factory being told by the gamedesing!



In Pilotwings 64, if you fire a missle at Mario on Mt Rushmore, his mug turns into Wario! I thought that was pretty awesome!



                
       ---Member of the official Squeezol Fanclub---

Some more:

Tripping over your shawl when you turn too quickly in Journey.

Taking a taxi in GT4 and simply enjoy the ride looking out the window.

Birds following you while you are sailing in Wind waker.



Texture variation. I don't care how crisp the textures look if you only have a small amount of them.



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Nintendo

Enough said :)

No seriously.
For me the best details are the ones that have no real use for gameplay, These show that the developers love to make the games and love to suprise gamers.

  • Mario sleeping and dreaming about italian food in Mario64. It also is the first game with real 360° controls that makes use of seperate camera buttons and the game explains how the camera works (its a lakitu with a video camera filming eveything. You even see Lakitu in the mirror room)
  • Link's facial expression and animations in WindWaker also birds traveling with your boat.
  • When you are able to get an enemy into the the area of effect of one of Skyward Swords LanayruDesert "time crystals" and activate it the enemy turns into bones (because he ages centuries within a second)
  • Sackboy controlling LBP with a PS3 controller.
  • Moustache physics in MK8 plus eyes following opponents and items etc
  • In Mario 3D world when you jump on a koopa and take its shell it gets angry and attacks you but when you kick the shell of the platform so it falls into nirvana koopa stops gets sad/disappointed and sighs.
  • in many Nitendo games e.g Mario Kart Wii the more you go into the menu the more complex the music gets (instruments are added etc)
  • The uselesse cheese in perfect dark 64 (i wondered what thats for for years)
  • Being able to see a reflection of Samus face in Metroid Prime also the fog and raindrops.
  • MGS The Twin Snakes: Psycho Mantis saying that Snake likes The Legend of Zelda when a WindWaker safe file is on your memory card.
  • In Smash Bros you can "call" for help as fox then a transmissions starts the StarFox members talk a bit (including video feed) and then ArWings will attack the battlefield. Peach's final smash has a sped up version of a SMB3 song.
  • In Sims Aliens are coming to get your Sim when you use the telescope to often. And death showing up to take dead sims (you can even convince death to leave without taking a Sims soul)
  • Alot of Borderlands 1+2 stuff like the characters being angry and sarcastic when you are idle AFK for a while. And alot of the games dialog.
  • Super Mario World:  The ability to kick stuff upwards.  Makes every game in the NSMB series completely outdated because they lack that feature.

NOT GAME DETAILS:

  • All the "bars" in your PS2 menu that look somewhat like a city represent how many different games you have played and how long you have played (the more games you played the more "bars" show up and the longer you play the longer they get)
  • The gamecube logo being a cube and a G + the different startup sounds and it being the famicon disk system sound in super slow.



Man the list goes on and on but most of the little details I like are in Nintendo games.



Skits in the Tales series are the best thing ever.



d21lewis said:
In Metroid Prime you're supposed to be inside of Samus's helmet. Sometimes, it would fog up. Other times, you could see her reflection. A very nice touch, in my opinion.

That was so crazy back in the day. It's just a great touch and it's still great today.

Also, Wind Waker Link's eyes following interesting things in the surroundings.

Having a pokemon follow you in HG/SS.

Anytime NPCs in RPGs tell you different things every time you talk to them, or at least have dialogue that changes often over the course of the game.

I loved when tech finally developed enough to let game characters stand with staggered footing on stairs and slopes, etc.

Being able to swing my sword while I run in Twilight Princess. Such an improvement.

Not accidentally using up fairies I run into while at full health in Twilight Princess. (why did you drop this, Skyward Sword?)

When sound changes dynamically from one space to another, like a good score, for example the timeshift stones in the desert in Zelda SS and also in SS's bazaar.

Shooting birds with my cannon in Phantom Hourglass.

Things in Shadow of the Colossus like controlling the rider instead of the horse while riding, the slow degradation of your character, and the adding of pillars of light where colossi fall. Lizard and fruit dynamic, etc.

The method of changing wind direction in the original Wind Waker, compared to the HD remake.

GAMES THAT DON'T HAVE LIVES. Honestly Nintendo is way behind on this I think, in their platformers. What purpose do lives serve? I'm never going to let them run out. If I get low the game is just forcing me to give up on a hard part and go back to grind some easy level for lives. It's an annoyance and doesn't help me have fun. I guess it just makes lives serve as another collectable or type of currency to collect. I guess they feel a 1-UP rewards you for doing well.



JazzB1987 said:
  • All the "bars" in your PS2 menu that look somewhat like a city represent how many different games you have played and how long you have played (the more games you played the more "bars" show up and the longer you play the longer they get)

You just blew my mind. All these years and only now I find out why so many bars kept appearing, when it was just floating cubes at the beginning.



No troll is too much for me to handle. I rehabilitate trolls, I train people. I am the Troll Whisperer.

First i thought the thread is about LEGO. Came in and felt dissapointed.