Nintendo
Enough said :)
No seriously.
For me the best details are the ones that have no real use for gameplay, These show that the developers love to make the games and love to suprise gamers.
- Mario sleeping and dreaming about italian food in Mario64. It also is the first game with real 360° controls that makes use of seperate camera buttons and the game explains how the camera works (its a lakitu with a video camera filming eveything. You even see Lakitu in the mirror room)
- Link's facial expression and animations in WindWaker also birds traveling with your boat.
- When you are able to get an enemy into the the area of effect of one of Skyward Swords LanayruDesert "time crystals" and activate it the enemy turns into bones (because he ages centuries within a second)
- Sackboy controlling LBP with a PS3 controller.
- Moustache physics in MK8 plus eyes following opponents and items etc
- In Mario 3D world when you jump on a koopa and take its shell it gets angry and attacks you but when you kick the shell of the platform so it falls into nirvana koopa stops gets sad/disappointed and sighs.
- in many Nitendo games e.g Mario Kart Wii the more you go into the menu the more complex the music gets (instruments are added etc)
- The uselesse cheese in perfect dark 64 (i wondered what thats for for years)
- Being able to see a reflection of Samus face in Metroid Prime also the fog and raindrops.
- MGS The Twin Snakes: Psycho Mantis saying that Snake likes The Legend of Zelda when a WindWaker safe file is on your memory card.
- In Smash Bros you can "call" for help as fox then a transmissions starts the StarFox members talk a bit (including video feed) and then ArWings will attack the battlefield. Peach's final smash has a sped up version of a SMB3 song.
- In Sims Aliens are coming to get your Sim when you use the telescope to often. And death showing up to take dead sims (you can even convince death to leave without taking a Sims soul)
- Alot of Borderlands 1+2 stuff like the characters being angry and sarcastic when you are idle AFK for a while. And alot of the games dialog.
- Super Mario World: The ability to kick stuff upwards. Makes every game in the NSMB series completely outdated because they lack that feature.
NOT GAME DETAILS:
- All the "bars" in your PS2 menu that look somewhat like a city represent how many different games you have played and how long you have played (the more games you played the more "bars" show up and the longer you play the longer they get)
- The gamecube logo being a cube and a G + the different startup sounds and it being the famicon disk system sound in super slow.
Man the list goes on and on but most of the little details I like are in Nintendo games.








