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Forums - Sony - Driveclub: Customization, Microtransactions and Offline Gameplay Detailed; the Game Will be About 20 Gb

This game is looking gloomier each day.

 

Driveclub: Customization, Microtransactions and Offline Gameplay Detailed; the Game Will be About 20 Gb

by Giuseppe Nelva (45 minutes ago) 5

Today the newly appointed Driveclub Game Director Paul Rustchynsky shared a few new details about the game in an interview on IGN (update 2: the interview has now been made available again, and you can find it here).

Rustchynsky mentioned that club leaders can create a custom livery and as soon as someone enters that club that livery will be applied to his cars. Customization includes paint colors, paint types, livery pattern, shapes and so forth. If you want a pink Ferrari with yellow stripes you’ll be able to have one. You’ll also be able to customize the settings of your ride.

The progression system is very straightforward. You earn fame and that levels you up. Every time you level up you get a new car.If you want to get a shortcut and pay to unlock a car immediately you can, but you can’t pay to buy fame for instance, so there’s no pay to win in the game.

It’ll also be possible to play completely offline, and when you’ll connect back online all your progression will be syncronized with the server.

New cars and tracks will also come as DLC after release, and there’s a possibility for a season pass, but nothing is set in stone about the season pass itself. On the other hand no special or collector’s edition will be offered. The game will weigh approximately 20 gigabytes on the hard disk of your PS4

As a final treat, Rustchynsky shared that players will be able to actually manually control the KERS and DRS F1-like system on the McLaren P1, which is something petrolheads like me will definitely appreciate.

For those that don’t know, the KERS (Kinetic Energy Recovery System) recovers and stores the kinetic energy generated by the car under breaking, and allows the driver to unleash it to get an extra boost during acceleration. The DRS (Drag Reduction System) is built inton the rear wing and can be adjusted in order to reduce drag when driving on a straight line, at the cost of downforce.

Rustchynsky didn’t mention it, but I wonder if the IPAS (Instant Power Assist System), which gives an instant boost thanks to an electric motor, will be simulated as well.

We’ll have to wait and see about that, but Driveclub definitely looks more and more interesting with every passing day.

 

 

 

Source: http://www.dualshockers.com/2014/05/09/driveclub-customization-microtransactions-and-progression-detailed-the-game-will-be-about-20-gb/



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Gloomier because it'll feature Microtransactions, or what are you talking about?



DerNebel said:
Gloomier because it'll feature Microtransactions, or what are you talking about?


Yeah.



A freeware game with microtransactions!? I am both shocked and appalled.



daredevil.shark said:
DerNebel said:
Gloomier because it'll feature Microtransactions, or what are you talking about?


Yeah.


Arent the microtransaction just the buying extras for the plus edition, if you buy the full game you get the full game. 



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wow... if you dont want to pay then dont. your not being forced



So the usual microtransactions that have actually been around for a while

Meh, I guess it could be worse, but these are more of paid cheatcodes than anything.

I can't tell if it effects online progression. Don't hugely care, definitely won't be spending any money on microtransactions, not sure I'll be spending any more money beyond renewing my PS+



This game sure gets a lot of ... passion, and not necessarily a good one.

Personally, I haven't played a racing game in like 7 years, and I can't wait to try this. I will probable get the free-ish PS+ version.



Micro transactions are only for buying cars instead of leveling up and unlocking new cars. They don't have any micro transactions to increase the fame/levels in the game. Not all cars are unlocked at start because there is a world tour single player content in this game.



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.

Xenostar said:
daredevil.shark said:
DerNebel said:
Gloomier because it'll feature Microtransactions, or what are you talking about?


Yeah.


Arent the microtransaction just the buying extras for the plus edition, if you buy the full game you get the full game. 


This is completely my opinion. So dont judge me from this comment. My point is with "microtransactions" not the ps+ version.

1. If a game has "microtransactions" from the beginning then devs will do something that will upset who likes to earn, not to buy.

2. I have paid $60 for a game that I expect to play properly. Sure I can avoid it completely.But there is another reason.

Take this scenerio. When I see someone bragging about, "Look I just baught this car. Isnt is cool?" But in reality it took me many tries to unlock that car. That time I will feel cheated.Seeing someone getting that specific car in an instant is really sad. My achievement feels meaningless.