DonFerrari on 09 May 2014
daredevil.shark said:
DonFerrari said:
daredevil.shark said:
DonFerrari said:
I already explained. At first they let it seem like everything was realtime (but weren't clear, it had space for their second explanation), because it was still using the same engine, but pre-recorded as I just said.
PS3 wasn't capable of running it realtime (or at least SSM couldn't make it happen), I do agree they were misleading (but didn't lied, because they were vague and open in advance, certainly planned for that in the speak).
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Thanks for accepting the truth. Many people blame microsoft for 1080p debate but they forget past. Sony promised dual 1080p output for ps3. We all know what happened. I am ps fan but I will stick with the truth.
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I know Sony also overpromisses from time (but I do think MS is exagerating on it). Everybody with memory knows sony overpromissed on 2005 E3.
But we do have dual 1080p output... Play Stardust HD in 1080p on PS3 and PSVita =]
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You are too soft. Sony didnt overpromised. They lied.
Stardust HD example is embarrasing for sony. Tell them to provie dual 1080p for the last of us. It will look like ps1 game.
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I have a big soft spot for Sony. And since I loved my PS3 I didn't get pissed (altough GT Vision was a lot more gorgeous than the already really pretty GT5).
I was joking about Stardurst HD. I don't even know what was the dual output... altought I know that Kaz Yamauchi had a cluster of PS3 (I think 3) to render GT5 in 3 screens and make you see more on the side.