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daredevil.shark said:
DonFerrari said:
daredevil.shark said:


From wikipedia:

"all the cutscenes are created using our in-game engine; however, some scenes were just too epic to run real-time and thus are recorded videos."[34]

http://en.wikipedia.org/wiki/God_of_War_III#cite_note-34

 

Epic or too much for ps3? I dont know. You can explain better.

I already explained. At first they let it seem like everything was realtime (but weren't clear, it had space for their second explanation), because it was still using the same engine, but pre-recorded as I just said.

PS3 wasn't capable of running it realtime (or at least SSM couldn't make it happen), I do agree they were misleading (but didn't lied, because they were vague and open in advance, certainly planned for that in the speak).


Thanks for accepting the truth. Many people blame microsoft for 1080p debate but they forget past. Sony promised dual 1080p output for ps3. We all know what happened. I am ps fan but I will stick with the truth.

I know Sony also overpromisses from time (but I do think MS is exagerating on it). Everybody with memory knows sony overpromissed on 2005 E3.

But we do have dual 1080p output... Play Stardust HD in 1080p on PS3 and PSVita =]



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."