ok on a serious note, I can't really see this game seeing the light of day and I have to wonder if that's a good thing.
If this game comes out,its going to be released with too high of expectations,which would ultimately cause it to not live up to the ''hype'' and it will fail
I'd rather it live in the ''what if'' world and stay dead and imagine how good it coudlve been for its time,rather than have it released finally after all the years of anticipation and hype and have it underwhelm and get tarnished
It's about time to be honest, maybe it'll come like The Order this year early 2016 because of Uncharted, but we are seeing it this E3/TGS.
i really really doubt they would bump GT7 out of the way for uncharted. the two releasing this holiday season would be crazy for PS4 sales. specially with a price cut.
Edit: OOPS, replied to the same post twice xD
If they were both releasing this year sony wouldn't need a price cut except in the USA.
Advanced PC/PS4 Rendering Engine Mizuchi by Silicon Studio Gets Amazing Screenshots, Video and Info
You probably know Silicon Studio for the development of Bravely Default, but if you follow our site regularly, you probably know that the developer also works on middleware, including theadvanced rendering engine Mizuchi, currently in the works for PC and PS4 in view of an official launch this summer.
Today the developer released a brand new video featuring the engine, alongside its optics middleware Yebis 3, and its cross-platform engine Paradox. In addition to that, they also released some spectacular new screenshots of Mizuchi. You can check them all out at the bottom of the post.
We also got some more data about what the engine can offer to developers, and how it will integrate with their own tech.
Features:
Physically Based Rendering
With Mizuchi’s physically based rendering engine, users can easily achieve rich material expression that stands up under any lighting conditions in real-time. Materials that can be expressed includes, metal, wood, glass, cloth and leather.
High Customizability
Mizuchi provides an easily customizable rendering pipeline to meet the various needs of any project. Design and build your own rendering pipeline.
Integration of “Mizuchi” Runtime
Users can benefit from beautiful and realistic visuals by replacing the rendering component of their game engine with Mizuchi.
Workflow of “Mizuchi”
Mizuchi provides seamless workflow from DCC tools to runtime.
Export popular texture and model file formats created from paint and DCC tools.
Author material and lighting using Mizuchi editing tool.
Export scene to a custom Mizuchi scene format and use it in the Mizuchi runtime.
Mizuchi Use Cases
In Game Rendering Engines
Integrate Mizuchi rendering engine for new game titles.
Replace rendering component for existing game engines.
Interactive Visualization Application in Building/Industrial Products.
High quality rendering comparable to offline rendering.
Design and visualization products using our rich material system.