Yes crazy...
What did you think about Sony's Pre-TGS Conference? | |||
It was nice | 10 | 11.90% | |
Nothing that really caught my attention tbh | 25 | 29.76% | |
It was awesome! | 8 | 9.52% | |
Not Bad | 7 | 8.33% | |
I didn't like it | 11 | 13.10% | |
It was okay | 10 | 11.90% | |
Needed more LoD! | 4 | 4.76% | |
Decent | 2 | 2.38% | |
Other | 7 | 8.33% | |
Total: | 84 |
celador said:
I would assume it was easier to hack on PC. Is that not the case? |
No on PC saves are on online servers.. Diablo on console are saved on console..ie all stats and item can be altered to value you want.
that is a slap i the face to Diablo fans like me :)
krippaz said:
that is a slap i the face to Diablo fans like me :) |
Oh well, I will probably be sticking to single player only anyway
Post edited for quote trees. Keep it to 3. - Viper.
My name is Alexander Bergendahl and I am the CEO and Game Director of Poppermost Productions, an indie studio from Stockholm, Sweden. Poppermost was formed in 2012 and we have quickly grown from a team of three into a team of 10, thanks largely to the success of our first title, SNOW, on PC. Today, we couldn’t be more excited to announce that SNOW will be released as a console exclusive on PS4.
With diverse employee experience in modding, AAA and indie development, Poppermost was formed to create something different. With SNOW, our goal is to build the world’s first free-to-play, open world, winter sports experience — a game that never restricts the player, but instead empowers them to play however they want.
Most of the Poppermost team grew up skiing and snowboarding during winter holidays, so we wanted to create a game that really captured the rush of speeding down the mountain, the tranquility of being in nature, and the creativity of executing tricks in the park and backcountry.
In SNOW, players may choose to relax and roam around the mountain freely, enjoying varied terrain and beautiful vistas. Or players may decide to compete in events, flaunt their skills, and challenge friends through online matchmaking or global leaderboards. Our goal is and always will be to create amazing and diverse content and never dictate one set path.
Our first open-world mountain, Sialia, is tremendous — it’s 8 square kilometers and contains over 20 unique areas that have been carefully handcrafted for gameplay. Players can spend countless hours exploring steep cliffs, dense forests and many man-made areas like villages, a quarry and a hydroelectric dam. Regardless of what players choose to do in-game, they are constantly rewarded with XP and continually progress through the ranks towards unlocking more content, keeping gameplay fresh and exciting.
The game is fully physicalized, meaning that everything is as dynamic as possible, allowing players to really interact with the environment we’ve built. While exploring, players can mold their world by adding jumps, rails and other features, completely changing the feel of the mountain to reflect their unique style.
Inspired by the incredible video content that today’s best athletes create, we have developed an in-game replay and photo-mode system that players can use to create personalized videos and shots of their best runs and biggest airs. We look forward to combining these features with the PS4’s sharing capabilities to see what amazing content our SNOW community comes up with.
The player’s custom experience truly extends into all areas of SNOW. Before a player even gets to the mountain, they can customize their character from head to toe, choosing from a catalogue of hundreds of real world items in our store – helmets, goggles, gloves, skis, boots, the works. We have partnered with over a dozen of the sport’s biggest brands and trendsetters to bring authentic clothing, equipment and events into the game, giving players ultimate style and individuality.
Launching on PS4 is the perfect step for SNOW as a fast-growing indie title. Right now we’re just showing off skiing, but plan to feature snowboarding and other winter action sports as well. As we work to constantly expand the world of SNOW and make the open-world experience even better, PS4 will be there for us with the unmatched tools and technologies they offer small developers.
We really look forward to our PS4 launch, bringing the unique experience of SNOW to the latest generation of consoles.
Sounds like it could be decent
celador said:
Oh well, I will probably be sticking to single player only anyway |
Well according to me it is the best console game so play singelplay or with friends
but most of all you should have fun this game is really good if you dont cheat !
Post edited for quote trees. Keep it to 3. - Viper.
I'm assuming nothing interesting happened at the other conferences today, there doesn't seem to be any discussion on them anywhere
Surgeon Simulator launch trailer, including realistic cups and the Illuminati!
DerNebel said:
Yeah it's like they make an exact cut off at the end of the year and decide that everything after Dec. 31st doesn't count. Sony is actually doing a very good job at supporting the PS4, sure another big game this holiday would have been great, but it just couldn't be helped that SSM' game was cancelled (I'm just assuming that it might have come holiday 2014 otherwise) and that The Order had to be delayed. 2015 is definitely looking great already and there might be more coming, like GG' new IP for example. |
I think it would've actually been too crowded otherwise. With their ability to do major partnerships with EA (Far Cry) and Activision (Destiny), they've actually got a bit invested in these two IP's doing gangbusters on their console, so why force their own IP to compete with something they're heavily promoting? I think it actually takes some of the pressure off of their 1st parties, because they don't have to be as 'under the gun' for releases now, with 3rd party deals adding to the attractiveness of the hardware. Plus, it allows Sony to focus their attention/marketing on one IP at a time, rather than being spread over multiple.
Ka-pi96 said:
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Yeah, there was allot about last gen I think Sony learned from, this may be an adaptation they've made as a result.
Hahaha:
The video game industry treats the word "exclusive" the same way Tiger Woods treats the word "marriage"
— CEO Kaz Hirai (@KazHiraiCEO) August 13, 2014