fuck this art style is creepy. i think this will be my first from software game.
Yeah it is, but I love it. It oozes atmosphere, and some of these creatures make me feel like you'll need 3 hands to play the game, 2 to hold the controller, and 1 to gnaw the fingernails off of :)
LOL!! i just hope it isnt THAT hard. thats the only thing im worried about, i get super frustrated when things are way to hard and eventually dont finisht the game.
This post from the EU blog has listed Until Dawn, WiLD, The Tomorrow Children and Alienation as games developed by World Wide Studios. Mistakes I suppose?
This post from the EU blog has listed Until Dawn, WiLD, The Tomorrow Children and Alienation as games developed by World Wide Studios. Mistakes I suppose?
This post from the EU blog has listed Until Dawn, WiLD, The Tomorrow Children and Alienation as games developed by World Wide Studios. Mistakes I suppose?
Hmm maybe, every one of them is published by SCE, and some are co-developed by XDev...hard to say what they qualify as WWS.
This post from the EU blog has listed Until Dawn, WiLD, The Tomorrow Children and Alienation as games developed by World Wide Studios. Mistakes I suppose?
Why? They're all Sony exclusive.
I thought World Wide Studios are studios like Naughty Dog, Sucker Punch, Media Molecule, Santa Monica etc?
This post from the EU blog has listed Until Dawn, WiLD, The Tomorrow Children and Alienation as games developed by World Wide Studios. Mistakes I suppose?
Hmm maybe, every one of them is published by SCE, and some are co-developed by XDev...hard to say what they qualify as WWS.
if they are just published by Sony then they are WWS games. just like The Order or Beyond.
New inFAMOUS First Light trailer debuts, new features detailed
Your first look at the new leaderboard-supported Battle Arenas
It feels like I was just on the blog announcing inFAMOUS First Light at E3, a brand new standalone DLC to inFAMOUS Second Son, and I’m happy to be back to talk about all the progress we’ve made. We are officially in the final days of the project and it’s really exciting to debut our latest trailer at Gamescom.
Creatively, this was one of my favorite projects to date. First Light features the origin story of my favorite conduit from Second Son, Abigail “Fetch” Walker. It’s always a challenge to create an origin story, but we found Fetch to be a really engaging character and wanted to explore her past a little more. After being captured by the D.U.P, Fetch is taken to Curdun Cay, a conduit prison up in the snowy mountains, where D.U.P leader Augustine sets out to train her to become a ruthless killer.
The biggest feature we are unveiling at the show is re-playable Battle Arenas with worldwide leader board support. This is an exciting new game type for Sucker Punch and the inFAMOUS franchise, and you’ll catch a glimpse of it in the trailer. As part of the single player narrative, you’ll find that Augustine uses these arenas within Curdun Cay to train conduits into killers. Fetch is put through the paces in these arenas, taking on wave after wave of challenges to sharpen and upgrade her powers. As you play through the game, you can then go back and choose to re-play the challenges to compete with scores on worldwide leaderboards.
This is a level of interaction with your friends that we haven’t explored before and it’s SUPER exciting. As an added bonus, if you still have your copy of Second Son, you will be able to play as Delsin in these Battle Arenas.
In addition to the new Arenas, you’ll meet new key characters, Brent and a street smart dirt bag, Shane. Players will also get to explore the open world of Seattle while unleashing Fetch’s new and highly personalised neon powers. Fetch’s melee is extremely fast and Dash now has an interactive component that will require you to navigate through neon gas clouds to maintain the higher speeds.
You’ll also be able to gather skill points to increase her powers sets, and we’ve included lots of new upgrades. In the trailer, you’ll also get to see the fx spectacle of Fetch’s neon power bomb. Finally, while speaking of FX, First Light explores a snow storm environment that is key in experiencing Fetch’s story.
I must say that its’ been a pleasure working on the project and we we’re excited for you to play First Light in just two short weeks! First Light will be available for download through the PlayStation Store on 27th August. You also have the option of purchasing it on Blu-ray a week or two later on 10th September.
So, whether through Facebook, Twitter or here on the PlayStation Blog, I look forward to hearing what you think about the game so far!
btw, what did you guys think of the tomorrow children? i have a big smile on my face when i saw that one. not sure what the hell it is, but looks quirky and interesting
This post from the EU blog has listed Until Dawn, WiLD, The Tomorrow Children and Alienation as games developed by World Wide Studios. Mistakes I suppose?
Hmm maybe, every one of them is published by SCE, and some are co-developed by XDev...hard to say what they qualify as WWS.
if they are just published by Sony then they are WWS games. just like The Order or Beyond.
It's not that simple imo. Being published and being developed by is not the same thing.
WWS consists of certain Sony owned studios, RaD or QD is not part of it, neither are Housemarque, Wild Sheep or Supermassive.
I could agree with qualifying games as WWS developed if Santa Monica, Japan Studio or Sony XDev Europe is involved like in the case of The Order, Bloodborne or Resogun but not in the case of Beyond when it was only published by SCE but developed outisde of any Sony WWS studio.