Retro is once again hiring for a new position at the company. This time they are looking for someone highly skilled with boss and enemy programming skills. See the full job description below. Purpose/Summary Individual contributor that develops, writes and debugs code for video game software and tools with a specific focus on AI programming for enemies & bosses and various other game-play systems as required. Description of Duties -Designs, develops, writes, tests and implements code. -Writes clear, maintainable, portable code. -Writes documentation for other programmers’ use. -Anticipates, identifies and articulates problem areas and develops preventative solutions. Summary of Requirements -Prior experience working on AI and/or game-play systems for video games preferred. -3+ years of experience preferred. -Effective organization, analytical and problem solving skills -Understanding of 3D techniques and algorithms and their applications in computer simulation and video game software. -Background in object-oriented design and software engineering methodologies. -Professional experience in programming C/C++ and C#. -Strong math and physics skills required. -The ability to work in a highly collaborative environment with rapidly changing requirement, with a focus on quality is a must. -Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience video game programming. source: http://playeressence.com/retro-is-hiring-for-a-skilled-enemy-boss-programmer/ PE's source: https://nintendo.taleo.net/careersection/10000/jobdetail.ftl?job=140000000H