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Forums - Gaming - Titanfall XB360 gameplay.

ethomaz said:
tuscaniman99 said:
It is 30fps so all this talk of it being remotely close can go away.

Seem a bit over 30fps... so the screen tearing... I saw in twitch a option to lock the framerate too but I guess it will affect the gameplay.

Then why would anyone upgrade to the next gen consoles? If this is close then MGSV is close on last gen. So is COD which is 60fps on both. Basically every single multiplat is close if this is considered close.



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tuscaniman99 said:

Then why would anyone upgrade to the next gen consoles? If this is close then MGSV is close on last gen. So is COD which is 60fps on both. Basically every single multiplat is close if this is considered close.

Te difference bettwen Ground Zeroes for Xbone and 360 is bigger than what they are showing about Titanfall... I didn't saw CoD on 360 to make a fair comparison.

And you make a good question... why would anyone upgrade to the next gen consoles? I think each one have your own awnser and most yet didn't saw a reason to upgrade.



tuscaniman99 said:
ethomaz said:
tuscaniman99 said:
It is 30fps so all this talk of it being remotely close can go away.

Seem a bit over 30fps... so the screen tearing... I saw in twitch a option to lock the framerate too but I guess it will affect the gameplay.

Then why would anyone upgrade to the next gen consoles? If this is close then MGSV is close on last gen. So is COD which is 60fps on both. Basically every single multiplat is close if this is considered close.


Microsoft propaganda maybe? Titanfall is not a demanding game. 



BTW I guess MS hid the 360 version of Titanfall and delayed it due obvious motives.



S.T.A.G.E. said:
foodfather said:
Looks a lot better than I thought it would be. An 8 year old console has never had this much life in it. 360 is and always will be a beast.

Dude...Titanfall isnt a demanding game. I've been saying this forever that its on par with COD Ghosts in graphics. Game looks essentially the same. They are old COD devs so their developmental style isn't all that different. Battlefield 4 has a much larger leap in graphics.

You can say it forever and as long as you want... it won´t make that less wishfull thinking... or does COD have maps as big as TF with multlevel verticalit and up to 50 "players" at the same time.

It´s your opnion, man. Others don´t have to agree.



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Dark_Feanor said:

You can say it forever and as long as you want... it won´t make that less wishfull thinking... or does COD have maps as big as TF with multlevel verticalit and up to 50 "players" at the same time.

It´s your opnion, man. Others don´t have to agree.

50 players? lol



Dark_Feanor said:
S.T.A.G.E. said:
foodfather said:
Looks a lot better than I thought it would be. An 8 year old console has never had this much life in it. 360 is and always will be a beast.

Dude...Titanfall isnt a demanding game. I've been saying this forever that its on par with COD Ghosts in graphics. Game looks essentially the same. They are old COD devs so their developmental style isn't all that different. Battlefield 4 has a much larger leap in graphics.

You can say it forever and as long as you want... it won´t make that less wishfull thinking... or does COD have maps as big as TF with multlevel verticalit and up to 50 "players" at the same time.

It´s your opnion, man. Others don´t have to agree.


Then you're just denying the obvious. Its not much of a debate anymore, bro( Sorry to say). The proof is there and everything I assumed was essentially correct. By setting my goals for the 360 version of this game based on previous work of the company I all I had to do was pay attention to their body of work to know how the next game would turn out. Bluepoint isn't a bad company either. They are actually one of the best porting companies in the industry when they made ports for Sony. I have an Xbone and trust me I have no issues with playing it, but MS is all propaganda as a company. They were dependent on outsiders to sell their console and hid the 360 version of the game, which I am sure was a stipulation EA added to maximize profits.



S.T.A.G.E. said:
Dark_Feanor said:
S.T.A.G.E. said:
foodfather said:
Looks a lot better than I thought it would be. An 8 year old console has never had this much life in it. 360 is and always will be a beast.

Dude...Titanfall isnt a demanding game. I've been saying this forever that its on par with COD Ghosts in graphics. Game looks essentially the same. They are old COD devs so their developmental style isn't all that different. Battlefield 4 has a much larger leap in graphics.

You can say it forever and as long as you want... it won´t make that less wishfull thinking... or does COD have maps as big as TF with multlevel verticalit and up to 50 "players" at the same time.

It´s your opnion, man. Others don´t have to agree.


Then you're just denying the obvious. Its not much of a debate anymore, bro. Sorry to say.


I´m ok if want to live in the Neogaf world, cuz we all now the game goes to "single digits FPS" or "never reaches 60Hz".

The game is beautifull, it´s plays smoth and responsive... deal with it.

 But maybe I´m to busy having fun... Not even the tearing is bodering me.



Looks great. Now i know why Microsoft chose to hide the 360 version



S.T.A.G.E. said:
Dark_Feanor said:
S.T.A.G.E. said:
foodfather said:
Looks a lot better than I thought it would be. An 8 year old console has never had this much life in it. 360 is and always will be a beast.

Dude...Titanfall isnt a demanding game. I've been saying this forever that its on par with COD Ghosts in graphics. Game looks essentially the same. They are old COD devs so their developmental style isn't all that different. Battlefield 4 has a much larger leap in graphics.

You can say it forever and as long as you want... it won´t make that less wishfull thinking... or does COD have maps as big as TF with multlevel verticalit and up to 50 "players" at the same time.

It´s your opnion, man. Others don´t have to agree.


Then you're just denying the obvious. Its not much of a debate anymore, bro( Sorry to say). The proof is there and everything I assumed was essentially correct. By setting my goals for the 360 version of this game based on previous work of the company I all I had to do was pay attention to their body of work to know how the next game would turn out. Bluepoint isn't a bad company either. They are actually one of the best porting companies in the industry when they made ports for Sony. I have an Xbone and trust me I have no issues with playing it, but MS is all propaganda as a company. They were dependent on outsiders to sell their console and hid the 360 version of the game, which I am sure was a stipulation EA added to maximize profits.

 

Maybe it's that oldass engine too.