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Forums - Nintendo - FPS Wii U title to be revealed this week, says insider

 

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Indie 96 59.26%
 
AAA 66 40.74%
 
Total:162
Ka-pi96 said:
Faust said:
Ka-pi96 said:
They need a good FPS, its about the only genre the Wii U is missing.


and fighting games... and TPS... and sports games... and RPG... and... well, you get the idea


Smash Bros? Watch Dogs? Mario +Sonic?/NBA/FIFA? X?


silly me for thinking that 1 game isnt enough to cover one entirely genre for one platform's needs . Also, NBA? FIFA?



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Torillian said:
TheLastStarFighter said:
Torillian said:


That was an interesting discussion in the staff chat a few weeks ago or so.  I argued that the term FPA was only used because Nintendo fans didn't want Metroid to be thought of as anything close to Call of Duty and that no other game was thought to be in the subgenre.  What other games would you put down as FPA's?

I would call it a legitimate sub-genre.  Some other titles would include the Bioshocks, and I would also include games like the later Myst titles or Turok.  There is no doubt that the pacing, exploration and style of a title like Metroid or Bioshock is very different from a Halo or COD.  Whether it's 1st person, 3rd person, side-scroler or 3D, I would suggest action titles or "shooters" tend to be straight-line affairs, while Adventure games involve back-tracking and/or exploration.

Seems like a pretty flimsy definition that is not easily differentiated from other titles.  Then again I suppose it fits along with games like Unchated being defined as Action/Adventure instead of Third Person Shooter which they clearly are.  People think that Adventure makes it sound different and less like the plethora of titles that are out there.  Which means that any time a shooter doesn't fit within these predefined norms it gets called something else and people wonder why all shooters all the same.  Reminds me of JRPGs and how they're so stringently defined by some and then people question why they never change.  It's simply because by definition they can't change, or they'll become something else entirely.

All that said, I like your idea of Adventure titles being defined by the amount of backtracking and exploration involved, but I think it's more useful for games that are obviously first person adaptations of classic adventure titles such as myst and Gone Home versus games like Metroid and Bioshock which are First person adaptations of action/adventure in which the action portion has been replaced with pretty standard FPS shooting mechanics.  I could see First Person Shooter/Adventure maybe, but I think FPS is a far better definition than grouping these titles up with true FPA games.   


The definition of "adventure game" is nebulous at best. In accordance to my personal rules of thumb for discourse on these forums, I try to assume Wikipedia definition for everything... but the "adventure game" is an oddball, because it's only defining aspect is being an interactive story. Usually they're driven by puzzle and exploration gameplay, but neither or those are unique to the genre, and there are exceptions to the rule (The Stanley Parable, Dear Esther, Thirty Flights of Loving, ect.). So, by extension, I don't think it's necessarily right to say that an action/adventure game is an action/adventure game because it has some required puzzles and exploration in addition to combat and/or platforming, which are central to the action genre. Or at least it doesn't make much sense.

In fact, once upon a time I tried to make a thread detailing the sub-genres of action/adventure, with two methods of organizing action/adventure games into the sub-genres. I got pretty far but, once I realized that the adventure genre itself isn't well-defined or organized to begin with, I stopped. :P

On another note, I can't say I have any fondness for terms like "JRPG/WRPG" or "Metroidvania". If they were clear, acceptable terms for a sub-genre or style of gameplay, I don't think I would see so many threads and debates over their meaning and boundaries.



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero

Clyde32 said:
Torillian said:
MohammadBadir said:
jamesmarkus87 said:
Metroid Prime 4... I wish

that's FPA.


That was an interesting discussion in the staff chat a few weeks ago or so.  I argued that the term FPA was only used because Nintendo fans didn't want Metroid to be thought of as anything close to Call of Duty and that no other game was thought to be in the subgenre.  What other games would you put down as FPA's?



The difference between the prime games and CoD is that CoD's focus is primarily on Shooting, while Metroid is focused on exploration, adventure, and platforming.


I'm inclined to think that both games fall under the category of "action". Combat and platforming are, by nature, elements of action games. Exploration is enough to put Metroid in its own sub genre, and the typical Metroid apporach to level design may very well put it in a sub-sub-genre of action. "Adventure" is a term that I can't pin down. I've tried, but it'll take some time. So far it feels like it has more to do with a game's narrative design and pacing than actual gameplay mechanics.

As for puzzle elements, Metroid has quite a lot of them. However, they're usually so well-integrated into the combat and exploration that they sometimes seem nonexistant. That's one of the reasons why the series is awesome.



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero

Zombiu count?



Potential "TROLOLOL" April Fools joke? If real, it's probably an indie game. Wonder what it'll be...



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Oh YES! WiiMote+ / Nunchuck. Nothing can beat that at FPS...



So Ghosts and black ops two don't count?



F0X said:

The definition of "adventure game" is nebulous at best. In accordance to my personal rules of thumb for discourse on these forums, I try to assume Wikipedia definition for everything... but the "adventure game" is an oddball, because it's only defining aspect is being an interactive story. Usually they're driven by puzzle and exploration gameplay, but neither or those are unique to the genre, and there are exceptions to the rule (The Stanley Parable, Dear Esther, Thirty Flights of Loving, ect.). So, by extension, I don't think it's necessarily right to say that an action/adventure game is an action/adventure game because it has some required puzzles and exploration in addition to combat and/or platforming, which are central to the action genre. Or at least it doesn't make much sense.

In fact, once upon a time I tried to make a thread detailing the sub-genres of action/adventure, with two methods of organizing action/adventure games into the sub-genres. I got pretty far but, once I realized that the adventure genre itself isn't well-defined or organized to begin with, I stopped. :P

On another note, I can't say I have any fondness for terms like "JRPG/WRPG" or "Metroidvania". If they were clear, acceptable terms for a sub-genre or style of gameplay, I don't think I would see so many threads and debates over their meaning and boundaries.

During one of my many attempts to convince others that Zelda is not an RPG series, I came up with a definition of action-adventure that works pretty well. What do you think of this?

"Action-adventure games, on the other hand, are, unsurprisingly, a mixture of elements from action and adventure games. They feature 1) action elements that require quick reflexes and good hand-eye coordination like real-time combat and physical challenges, 2) adventure elements like exploration, puzzle-solving, inventory systems, dialogue, and story, and, consequently, 3) a combination of violent and non-violent trials to overcome."



Hope its not an indie game as I don't waste my time on those due to lack of physical copies.



 

 

cfin2987@gmail.com said:

So Ghosts and black ops two don't count?

nope they don't count because you know the gfx are soooo horrible it makes peoples eyes bleed.