Slimebeast said:
Well that problem is the same for sub based MMO as well as FTP since both types want to keep the player invested as long as possible. So both types will want the player to endlessly grind and get addicted to mundane tasks. Or do you argue that the FTP model somehow supports a less grinding gameplay structure? |
No, not at all, I've played FTP ones as well. The main difference is that in FTP games, the quests and designs are even less inspired, so FTP are a step down in my opinion.








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